Super! I was not sure exactly how aggressive to set the dynamic damping, but if you are up for it you can try changing this line: (damping...
I will add to the new revision, posting soon, to allow fx twice as high as now. Should help low end wheel bases too.
Hi Alegunner :) You are right, it's moved to lower fx than earlier. So you are right to adjust the fx up to get it to match those. Reg. the...
I think Kuku likes the steering to be light, so it's part of the reason for having the low gain high Lfb combination. Also it gives him great...
Could it be the scrub? Just guessing since I'm adjusting it for the next rev.
Joker, Until the medics been to visit, you can change the variable "limit_high_df" to 0.0 It should give you back what you are missing. But the...
Hey nolive, The damping is far less intrusive than the default's dampi g, so no issue in putting it at any place, really. It is dynamic and does...
I will add some more strength to the king and post tomorrow. Reg. the damping you should feel some difference, but not so clearly. There is...
Mid, but it's not to be taken so literally, which ever file feels best on any wheel base for the user should be used.
Good point on the suspension. The king will need some meds to improve in that respect. I will post something tomorrow 8)
I think the low end file should work, but you prob. will need the Lfb really high. I have a line you can also paste in to the file if you need...
Heh, I actually posted @Renato Simioni about it, but I did not get a response yet. Maybe they don't see much reason to cooperate on it for some...
Yes, there will. It's unf. not just straight copy, since there are a few fundamental differences, but I expect to post something either late today...
Awesome! Really happy to hear that from you :) It's been fun trying to make it as real feeling as possible :) There are differences between the...
It's the exaggerate_over_steer variable, you can make it negative down to - 0.6. But 0.0 matches real life experience of @Panos Schoino sliding...
"The King" has landed :) Information in the 2nd post as usual. Direct link here too:...
Something wonderful is happening :) (@Nolive721 Good to see you back! Hold your horses for the new version, being posted now) (@Jetglo &...
Thanks for sharing this, Torstein, it's quite interesting as perspective coming from the sc2. In general, I would probably go for a slightly...
In TD: Force: 25nm Recon: 1 Friction: 0 Damping: 0 Inertia: 0 Slew rate limit: unlimited In-game: Gain: 25-65, depending on car. Formulas ~25,...
The last iteration does lend itself to more oscillations than a few versions back. The version I am currently running is appr. 10x better in that...
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