Update: * Removed inter dependencies between some effect selections. * Added more road fx on/off options at the top. All road enhancements can...
Good point! Will try to do so tomorrow. Any other suggestions for that post are welcome as well. If anybody knows if write access can be given...
Thanks for noticing! Here's the patch, with a little more control and tweaks: * Fixed "engine_enhance" that was inverted. * Using static values...
We can do that, but I think it's a great spice that comments can flow after a post of a file and that people naturally will see the comments, when...
Hey Geedogg, My settings are here: Automobilista 2 Force Feedback - Overview & Recommendations But my in-game settings have changed a little...
I agree, mostly. But this way we could set the values so it works well at 50 fx and 50 Lfb for each type of wheel. Might not be so easy for the...
I think we could use 1.0 / 0.0 for each wheel type. Then we simply multiply that on each sections default value on assigning to the used values,...
Thanks Goffik! It impacts the size of details that are boosted & also has an added "lag effect" the higher you go on that number(you'd likely...
Awesome thanks! & no worries, you decide that part of involvement, but your feedback is greatly appreciated! Also, this will make "lesser"...
Bricktop & @Alegunner68 & anybody else that might care, We are discussing whether it's preferable to have 1 file with just one value to pick...
One improvement, other than the awesome selection of what to use, is the simpler approach to the details boost calc, where I had put it back to an...
Which issues are you having? If clipping maybe lower gain?
Ok, the latest also has the center fix, so comments on that would be great for your wheel as well. Might be too much or too little or just right.
Great, thanks! Reg. the difference is it related to how the details are boosted? We currently discuss exactly that, so any input is appreciated...
The last few Reiza updates have killed the center for me. So to bring it back, here is an update to bring it back: * Strengthen the center by...
Great suggestion. That effect would also happen to add an extra dimension to this new road surface grip rack force too! We'll have to give it a...
A question: Other than making it even easier to toggle specific features on/off in the ffb file and potentially split in multiple files for...
I thought so at first, but a few laps later and I just can't feel any center any more... Its like things that should not have been loosened up...
Hey Chip, Which car & track? What is your reconstruction filter set at in TD? Cheers!
Late night experiment. Here's a new experimental effect included: * Road details affect steering force at speed. It works really well on cars...
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