^This! Set your SteamVR to 50% and all the game settings to low. You should be able to hold 90 fps in the game in most conditions. Additionally,...
^This. Basically SteamVR 50% is closest to the native rez of the G2 (2160x2160). Supposedly going higher SS values than 50 corrects for "barrel"...
Did you try a render scale of 0.85 in the Openvr config file? That's over the ultra quality settings (0.77).
About a 15% performance bump, which allowed me to run Reflections on Medium and a bit more SS. The game changer for me has been using the AMD FSR...
What setting is your Reflections set to? As reflections can have a huge performance impact during rain races. The difference between low and...
True on all points. You can tell by all the hate SMS got on social media. I mean, how hard is it just to be upfront and honest with the community?...
We don't know the details of the licensing agreement but what you are saying sounds logical. Then again, the licensing agreement might allow Reiza...
Project CARS 4 "Will Be The Most Realistic Simulation Ever Made" And updated aero effects. I hope we hear some updates soon.
Not surprised really, while AMS2 is good and I love it, it can still feel like an unfinished product at times. I still find Project Cars 2 to be a...
Slightly off topic: Honestly I really think Project Cars3 was a marketing naming blunder on SMS's part. If they called it Project Cars Shift or...
FSR has worked really well for me. I think the trick is getting the "Render scale" setup at 0.85 or over in the OpenVR config file and then...
Thanks Reiza! Great job guys! Looking forward to the Road America update.
This is actually due to the "World movement" setting under the Camera options. The closer you set that number to 100 the more it will go away as...
Here is what I have seen so far running a multiplayer league on a DS: 1. Finishing lap error where if the leader crosses the finish before the...
Yes this is feature is only in P2P lobbies. I agree it would be nice to have that as a setting to turn ON/OFF on the DS servers.
I believe one executes with AVX extentions on the CPU and the other doesn't. The AVX one is supposed to be more efficient/faster but generates...
Thanks for looking into it @Dave Stephenson ! I thought server.cfg did the text to numeric ID conversion, good to know it doesn't. I'll go ahead...
I'm really excited about a product (Varjo Aero) that I can't buy/afford. :eek: I bet AMS2/PCars2 will look stunning in that headset, every preview...
The proper way to use this mod seem to be set the render scale to between 0.85 - 0.9 in the openvr_mod.cfg file, this frees up a bunch of GPU...
Sure thing @Dave Stephenson , please see attached. Thanks in advance.
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