Sounds like you need to cycle through the cameras to get back in the driver's seat.
Haha! I was only out $300 after trade-in on the 3080. ;) Yea, it's still nothing compared to what we pay to do it IRL.
For me it is. Again VR experience is very subjective and varies from person to person. Personally I would go so far as to say even a 5% increase...
I'm kinda shocked at the slow adoption of FSR and DLSS 2.1 by all devs that use VR in their games. Especially when their games could get a real...
Oooof, seems like there are still issues with DS. It's why my group stepped away from AMS2 until we see some real progress with multiplayer...
I'm lucky enough to afford/get a 3080Ti, it serves my needs and gets me the performance I want for the budget I have. It may not be for your...
Should've said 2080Ti to 3080. Fixed now. Anyways, even the 15% bump was enough for me to get a very smooth experience with rain. I noticed...
Also don't forget the Vive Pro 2 doesn't work Steam motion smoothing ATM (unlike the G2), so you're going to be stuck with 45fps until you drop...
It's a Global setting in the Nvidia control panel. It's similar to prerendered frames setting in PCars2 from my understanding. Basically setting...
One of the settings I use for VR with the G2 is ultra low latency mode in the Nvidia control panel. It's helped with stutters in VR in the past.
Perhaps lower SteamVR to 60%? AMS2 still looks great on the G2. Or get a 3080Ti. ;)
No issues with the 30 series cards here. Where did you hear that?
Would you happen to know which games are getting DLSS 2.1? I haven't heard a single game getting DLSS 2.1 support, which is really disheartening...
Right but even with FSR Ultra Quality preset there is very little loss and an almost 40% or higher bump in FPS. I would take that performance...
Honestly given the GPU shortage and demands of VR, I would really love to see the following implemented at some point in AMS2. 1. DLSS 2.1 and FSR...
Honestly I'm not sure, perhaps they can, perhaps they can't. But if they can, they would need to have the know how on how to do it. We have no...
I'm hoping the next series of updates really focuses on improving the multiplayer experience and options.
I'm thinking this is something SMS will need to impliment on the Madness engine that Reiza uses. Let's hope that happens soon.
Yes!!! Thank you!
Right, to compensate for lowering the render resolution of the game you have to bump up SuperSampling in SteamVR to make up the difference in ACC....
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