I'm currently working on a skinpack for the 1991 DTM season. Almost all the vehicles are finished now, “only” the previews have to be finalized...
Sure! Those skins look nice, I'll be happy to have them when they're finished. And the car is a joy to drive.
@gian Is this already possible in the current beta and what would be the correct usage?
I don't know if it belongs in this thread, but since it's about liveries I thought it might fit. @Rob Thompson @CrimsonEminence In the showroom,...
Compared to those cars a V8 Supercar drives like a Gokart. Absolutely no grip for too much horsepower. Ah and yes...no aerodynamics of course. :D
100% this. Big compliments to the art team: everything looks much better and is visually a big step towards realism.
Voted for Ferrari because it looks great. But I also really like the Porsche because it nicely resembles the good old 962 in some ways. Wish it...
@Rob Thompson Any update on adding the opportunity to choose rim colors for some cars? For example F-Junior, F-Inter, Group A etc.
I am currently working on skins again and would like it to be easier to create preview images of the vehicles. Especially with regard to the new...
Then let us please have a complete mid 90s DTM/ITC field, those cars were amazing.
Nearly impossible, not impossible. That's a difference. ;) Of course many things are possible with enough time and money but from a business...
Adelaide was already in AMS1, so the base was there. Also this circuit is probably not as much work (but still much work nonetheless) as densly...
As far as I know Monaco and Long Beach were taken over from Project Cars 2 so they were not created by Reiza (but certainly reworked, e.g. the...
I think we can pretty much agree that street circuits like Singapore or Baku are nearly impossible to get because they're so much work with all...
Used to hate that circuit but somehow it grew on me the last years. Small oldschool track with great scenery.
Perhaps our idea of early access is fundamentally different. I expect from early access that the basic functions of the game work, in the case of...
And that's exactly where the problem lies: early access means that a game is not completely finished and that everything is a WIP and/or (many)...
In AMS2 I have already seen that the AI defends its line and was impressed because I only knew this behavior from RF2 so far. It really helps the...
In general they were too slow, they braked in places where you normally don't brake, they weren't able to defend their position, they sometimes...
PCars 2 had a career mode which looked nice but the horrendous ai destroyed all the good intentions. For me it made absolutely no sense to race...
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