Formula Reiza (2011 Red Bull Racing RB7) - Tyres This Reiza Formula One vehicle is clearly designed from the 2011 Red Bull Racing RB7. Contrary...
v1.0.24 (OP updated) - updated Formula Reiza (Red Bull Racing RB7) from RB6 to 2011 RB7 as it has Pirelli tryres and no shark fin.. More to come...
Version: 1.2.0.8 Report: From what I can see there are a handful of ways the individual vehicles are sorted for each vehicle however for the...
In my mind.. [IMG]
Another good video.. ICM needs a big overhaul as it's basically just inherited from PC2 which is lacking. It would be nice if it was restyled, had...
no worries Marc.. SS gave me a heap more daytime shimmering on the kerbs so I don't use it.. Anything above low was also too taxing for the...
That's weirdo because I find FXAA enabled through nVi to be more blurry. The blurriness does help with night shimmering on opponent vehicles...
yeah I like it too.. Nice and natural feeling with no fake effects..
New RR pit/monitor Ui.. I hope we get some more information like this one day.. It would be handy to see the tyre & vehicle manufacturer info...
1.0.23 (OP Updated) - updated all generic Formula Vintage G1 data with real manufacturer information from both Lotus and AAR. Thank you very much...
1.0.22 (OP Updated) - replaced # of Tyre Compounds with Tyre Compound abbreviations. ie. S M H W. SL = Slick, even though it is listed as Soft...
Version: 1.2.0.8 Report: The following vehicles are listed on the vehicle selection Ui as having "Soft Slick" & "Wet" tyres however in the car...
Has anyone used reshade with AMS2..? I am interested in trying out MSAA with SMAA..
... Following On as the Ui tyre info widget is reporting wrong tyre compounds.. [MEDIA]
Version: 1.2.0.8 Car / Track: GTE at Bathurst with Medium rubber preset AI Strength: 120% Track Position: N/A AI Aggression: 60% Session Distance:...
Based on Game Build: 1.2.0.8 Request Title: TXAA Description: If possible please provide a TXAA option as this is superior to MSAA. Benefits: All...
I wonder if Reiza can implement TXAA in the future..?
I just found a better setup for me.. MSAA High (AMS2) + FXAA (Nvidia Inspector). FXAA in AMS2 can not be enabled if MSAA is enabled therefore...
haha then i'm f@#ked.. I was also thinking about that conundrum too.. I would have to go with MSAA High as the daytime shimmering was pretty bad...
Based on Game Build: 1.2.0.8 Request Title: Med/High MSAA + SS Low Description: Currently you can only use low MSAA with low Super Sampling. If...
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