Sorry, I must be blind because I don't see any dramatic front slide or you applying a tons of rotation in your video. There is plenty of rotation...
This is interesting. I wonder do you have any info is this better in other sims, is the frequency better with them? Motion platforms in wide use...
I can't remember personally getting this "rotating from center" feeling in AMS2 personally. I drive on both VR but also on ultrawide monitor where...
I was testing this again and I think the linearity of 25 works so that the center becomes overly reactive, meaning even a small 5 degrees of...
Why? It was good, bought it and tried. Didn't notice any performance issues myself (though you do get them also in older official tracks in some...
Finally tried this properly. Drove the BMW gt3 gen2 on Laguna Seca bunch of laps and flipped the linearity between 25 and 50 to be sure I'm not...
Yep, I thought it could be graphics bug and not apply to physics, I just didn't have time to actually try driving the car to see if it was the case.
I was planning to try this properly, but it's not usable on VR where you need to see your wheel in the game as the rotation get's so out of sync...
Partially agree, I just don't think fronts "have all the grip the world" on when braking / corner entry, you can get plenty of understeer there if...
I have used default+ with 50 damping in the past a lot, works just fine and it’s been also the recommend start value from Reiza for DD for a long...
I think you described this very well. Even with major setup tweaks, it's hard to get the car to unlead a lot of the front load when you get on...
I honestly don't think it's just GT3, it's more like GT4, GT3, LMP2, LMDh all can have similar traits, etc. GT3 is probably just more cabable over...
I think the "advertisement on how good the setup up is and what it's it potential" are good examples in the sense that it shows how more clearly...
To me, the main problem with GT3's and such is still that how much it's possible to push the car, have rotation, power out of corners with...
I honestly don't think everybody who uses that term about AMS2 means that exact same thing by it. I personally don't get that kind of "not...
It's impossible to say what people mean by "floaty"... for some, it might be because of the camera or ffb (maybe something specific in ffb) for...
How does this actually work with the diff regulated classes like GT3, do you have the info on how the diff should be set for the different cars...
I I have seen plenty of commercial / esport level setups for ams2 for bunch of different cars and vast majority of them, engine braking was set...
Even though I agree with setups are very subjective and you can't please everybody or make them work ideally on every track, I do think the...
I'm not sure what you are saying, because smaller number = less locking in those coast / power ramps and like you wrote yourself, closer to 0...
Separate names with a comma.