That's strange, I remember it was less for me in Default+.. have to test that later.
You want more?? For me there is plenty in Joaquims files already, but maybe it's base dependent, I have plenty of nM, so it can feel a lot. You...
That car quite often in use in the new system, I did 7 races with Sebring with it last week alone. You don't need huge grids though to have fun,...
rF2 FFB is very car specific and there is huge diffrences between old and new content, it's almost like driving a different sim. In the new online...
This is where our taste / opinion are different ;) To me it just makes like there is way too much details in the shadows that flicker. Something...
with the 40XX GPU cars, I guess you have that third encoder option... unfortunately I have just 3080 and not planning for upgrade anytime soon.
Tried it. It looks actually really nice, BUT on daytime, it cut my performance headroom being +35-50% to +5-15% and nightime to -50% !!! (so my...
I noticed you suggesting this to me in Facebook... didn't have time to try it, but I will later tonight.
No idea, but that's how it worked with Quest 3 now. My first proper VR headset
and even if you do, you don't need to connect it to this account (I didn't)
I got that Quest 3 before xmas and for me it wasn't even a competition to what to look for (we'll maybe pico 4, but when I could afford quest 3, I...
Not sure at what temp the graphics change color to more yellow, but you definitely start having more risk of sliding at over 90 celsius (and more...
For those who drive mainly on AMS2, I'm sure changes that reduce grip / make it peakier can take some adjustment, especially if you have setups...
My hunch is that it ends up compressing more if you run higher settings that you system can handle and it's not always / only the fps that takes a...
Oh, that could explain some occasional stutters I got yesterday when joining a MP race on Nords ps. not the greatest idea, haven't really driven...
At least limiting the FOV with the oculus debug tool cuts clearly. No idea how the OpenXR toolkit works (you had some other than Quest I guess?),...
For sure, didn't work that well with 90Hz/AWS at 45 ... like you said earlier, it probably requires that 120Hz with AWS at 60 to be smooth enough....
That is from oculus tray tool, that you have to get separately (it uses debug tool though internally).
Same with Quest 3, max resolution (I run with 80Hz personally and no ASW). I do run higher horizontal fov (0.95) with Quest 3, though I have a bit...
It took me a while to "accept" having the vertically limited FOV in VR, but it didn't took that long before it I didn't even notice it when...
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