That all makes sense, and fits in with the idea of a physics simulation, so combined with licence issues, I can see there is a strong argument for...
It's like in a flight sim like AFS2, I can land a helicopter on the top of the Empire State Building. Now that is perfectly realistic in the sense...
All cars or just particular ones?
It works very well in Gran Turismo, I think it's a decent idea, but I can see some people not liking it. I think if it fits within the bounds of...
This is a really good point I think, if Reiza get gamepad support right then it opens up the game to a much wider audience. I played PC1 & 2...
Theory is one thing, but how things actually feel and behave in a real on track situation is surely more relevant. I don't think Mahjik is...
I've discovered the Chevette, fantastic little car, ugly as a fridge that married a central heating boiler, but like any good race car more grip...
I reported this in the beta feedback forum, so it should be known, I think a few ultrawide users have encountered the problem. I'm sure they will...
There is a difference between wet English grass and nice dry Italian grass [MEDIA] 1:40 Vettel gets two wheels on the grass and carries on, so I...
Wet grass is like ice, but short dry grass wouldn't kill you if you went over it in a straight line.
I suppose you could say a reset button is a gameplay device also. If the gravel is realistic and you get beached, then you just hit reset I can't...
In PC2, there was a thing where the AI would 'give up' once they were behind you. Not always but it was definitely a thing. I've been doing my...
I'm finding that the steering doesn't load up so much on fast corners, I'd expect a gradual increase in stiffness as the outside tyre takes the...
Just done a couple of 10 lap quick races in the V12 with AI on 100%, had a great time actually at both Jerez and Austria. I can see that they...
Nice one, I've just been on Interlagos, they don't seem bad there, maybe a bit bashy in places, but pretty quick.
There's a gameplay/design element also. You want gravel to be a deterrent, but most gravel traps irl are instant race over, so is that appropriate...
Any particular track? I just tried at Imola and they seemed pretty quick. I'd like to have a crack at beating 120% AI just once before they find...
With one of Derek Speare's fine button boxes you've got plenty of rotary switches to go at :). (*Other button boxes are available o_O)
I hope we get the ability to change FFB settings on the fly, I have PC2 gain/FX etc mapped to rotary switches, so if a particular car feels a bit...
I don't think all the menu descriptions are final yet, I think the Fiat Uno was a V8 up until the other day :whistle:
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