I understand it seems that way, with public dev communication all but shut down currently (I myself don't really understand why, a dev update is...
Back then it certainly reimagined how a driving simulator should feel and paired that with very decent graphics for the time that weren't hard on...
Very unlikely I think. Last time between first opening of beta and the next one they took more than three years...
On Interlagos I gain about 2.5 tenths up the hill through the flat out kinks on the AI. That doesn't sound like much but prevents them from ever...
In what sense is it mission complete?
That, too, of course - but I was referring more towards the fact that especially AC is a very simple game that does its fundamentals flawlessly...
I'm pretty certain that AMS2 is at most halfway through its dev cycle. I also think the "competitors" to come will have a series of unexpected...
I tried the Corolla IIRC, but yes, the first picture is SC 2023. Probably should have told what it was. The F-ClassicG4 one was achieved with...
[ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH] A lot of work to do again, all these are on the same difficulty (110) and all these are...
[ATTACH] This AI fastest lap is from their first laps, where I couldn't manage anything more than mid 25's and lost two seconds a lap (more...
Beta is on 1.5.2.6 currently, but version numbers tend to be unreliable. 10 days ago we were on 1.5.1.6 and there were only two updates in...
My own not so educated prediction points towards the middle or end of next week.
Beta is currently on 1.5.1.6 and they surely want to reach at least 1.5.2, so no.
F-Junior is too quick on the straights relative to the player, gaining a couple tenths on every single straight around Südschleife, where I...
It's not quite that simple. It's not like Reiza do one car, declare it "done" and then move towards another. It's more like the following:...
Laguna Seca should be added to the list for one corner: At the long downhill left after the Corkscrew, the AI regularly gain around 7-8 tenths on...
[ATTACH] Baseline Strength: ? Normally 110 at least. Aggression: High Strength used: 105 Class: F-USAG3 Fuel in the car: 76 liters at race start....
So you never enjoyed it in the first place? The beta exists longer than the actual main game...
[ATTACH] [ATTACH] F-Reiza 110/High Aggression AI in "light rain" conditions on dry tires vs F-Reiza 110/High Aggression AI in dry conditions. I...
[ATTACH] [ATTACH] F-USAG2/Reynard-Ford performance qualifying vs race @110 strengh/high aggression. I'm not sure whether this is actually the pace...
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