I'm pretty sure that what you think was the "feeling of the limit" was actually the main outcome of the tire bug, a violent snap of the tires...
If almost no one can drive it, there is a very high likelihood it's just not realistic. All of us here have been driving pretend cars at the...
It's exclusively available in main menu.
then you either didn't try modern aero open wheelers or weren't at the limit previously.
I'll say that I don't disagree, it seems a bit counterintuitive with how easy it is to get the back end to drift. I'm glad it's not a sustainable...
You can drive like this, yes, but in my experience only for a few laps before rear tires overheat. Can you confirm this or is it different for you?
Yes all the high DF cars got nerfed, which was definitely needed.
Anyway, I said it already on the Discord and I'm saying it a bit more long-winded here: This was a mental effort by all you guys and you deserve...
Wait a second ... really? o_O It doesn't matter to me personally, but that's a really big freebie out of nowhere considering the size of this pack...
Just you wait one or two hours...
5 GB lol :D
Look at the above. An actual tire has no contact points, it has a contact patch. That's what AMS2 replicates, too, as one of the few. RFactor2 is...
Undefined AFAIK, because it's an actual tire.
Let's say I have a hard time imagining how anyone will manage to dislike them... :whistle: My biggest issue with 1.5 is my fear of getting even...
Honestly they're only just starting just now, when we finally have a base to calibrate the other stuff to ^^ Game will remain woefully incomplete...
I truly think this is the foundation that everything else can now be built on, from now on this can serve as the stable platform to delve deeper...
Don't yet expect too much from this, as far as I know they still work on calibrating these things. In the beta it is noticeable, but very subtle,...
I don't know if you can judge from a video, but maybe better than all descriptions: [MEDIA] In short: Less wandering, more traction, more...
There's no apology for the delay needed, we all got that development timeframes are hard to predict and more often than not, something goes wrong....
...for real? o_O
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