It is very, very different from drivatars. This whole Sophy AI is of a completely different scope, it's really on another level. It has been...
I have tested this before and they definitely have slipstream, they just don't make use of it unfortunately. They often get slipstream until they...
@gian So the first post describes consistency like that: consistency: Low consistency value means the driver skill can be randomly reduced a bit...
Don't really know if this counts as a "feature", but I would love to see the optional front winglets the GT1 cars used added as some sort of setup...
I was so looking forward to the Nissans... Whelp, let's hope it's another good step forward in general for AMS2 and we get those cars in the next...
How this is supposed to be "very low in value" is beyond me. For a lot of people who do AI racing, having the possibility to race against a real...
I can assure you from my extensive testing with AI GT1 cars, overtaking is an enormous problem. There is a huge disbalance for the GT1 AI...
Imo he didn't really give too much more info than what was said by @gian in this thread and did his testing about the same way as I did for GT1. I...
Nissan GT-R, Aston Martin Vantage, Ginetta G55 and Lamborghini Huracan are all in the files, so they are probably likely to be in the works at...
Let's just hope they actually ARE cooking something for christmas before we wonder what it might be
I am using qualifying times for this example. I did test runs with fields from 2-22, in the case of 2 just the slowest and fastest driver, laptime...
There must be a bug then, I mapped my custom AI for the Porsche 911 GT1 in a range of 0.88 to 1.00, so the strongest driver (if we use 90 AI...
I let the full Qualifying run for my testing though, as just skipping it resulted in in ridiculous laptimes since I had to BoP the whole class...
Funny because when I tested my file for GT1 I found that changing from say 75 to 76 qualifying strength it equaled changing the whole AI up by 1...
Running the custom FFB with these settings felt really really weak for me, I couldn't even feel curbs. I switched to the Default+ with your...
With custom you mean your "old" custom file from June and just adjust these ingame settings?
I mean, there are layers to it. For example, the 98 Porsche had about 4 or 5 tracks where they were competitive in race shape, never in qualifying...
AI is still really class and track dependant, complete hit or miss. Some classes and tracks are ok, others all over the place, in GT1 for example...
Didn't work for me either but that's what we are supposed to use. Current patchlog also has this: But I didn't have the chance to try 1.3.1.0...
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