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(1.5.1+) AI "brake testing" when blue flagged

Discussion in 'Automobilista - Help & Support' started by Racing Heart, Mar 13, 2019.

  1. Racing Heart

    Racing Heart New Member

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    Hi everyone. I've been using All Cars+Tracks mode to test out multi-class endurance racing, in particular mixing the Metalmoro AJR and Boxer Cup cars together. The 1.5.1 patches were a great improvement to the AI drivers' race craft, but in the process, a new problem was introduced: the lapped AI cars will brake heavily while the "lapping" car is about to complete the pass.

    The video below is a demonstration of the AI doing this:


    The first example shows a single blue Boxer being lapped by a few AJRs: he brakes unnecessarily, as the AJR is way more than quick enough to pass cleanly under these circumstances.

    The second example shows a rainbow Boxer being lapped around a shallow corner by the faster cars: despite being in a position where driving at normal pace would pose no harm, he still brakes anyway.

    As a result, running mixed class races are slanted significantly in the player's favor, especially as a slower class car, as they don't have to slow down so drastically to let cars from the faster class/es by.

    @Renato Simioni, could this be looked at by Reiza? Even if it were a quick-and-dirty toggle in the SRS to disable blue flag pull over behaviors altogether by setting BlueFlags in the SRS files to 0 (no flags) or 1 (advisory only), I believe it would still be a significant improvement over the new behavior introduced in 1.5.1 and onwards.
     
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  2. Racing Heart

    Racing Heart New Member

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    A gentle bump for @Renato Simioni and company, don't mean to be pushy. Can record more videos and upload replays if need be, but I think the above post demonstrates the issue at hand well enough.
     
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  3. JERACERX

    JERACERX New Member

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    Are there any plans to do further work on the AI's blue flag behavior before developed on the game ends? The current system of having lapped cars brake after they get passed cause issues when they're being passed by multiple cars because they come to a standstill on track, meaning other AI almost always crash into them. This makes multiclass racing with the AI practically impossible.
     
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  4. Philip00

    Philip00 Member

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    I have experienced this too, I realized that they not lift off the gas in the straights but they make a masive break in the corners which can cause crash lot of times. I belive that the behaviour was ltitle better in some version before
     
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  5. Ruby

    Ruby New Member

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    Still nothing on it, this has been an issue for endurance racing for over a year now. Would be great to have someone at Reiza to look at their own game instead of rF2.
     
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  6. Renato Simioni

    Renato Simioni Administrator Staff Member

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    It should be pointed out that core development for AMS has wrapped for well over a year now. We do realize there are imperfections but at some point we have to concentrate efforts in what´s coming up next.

    With that said there´s still content updates in development for it and we´re not inflexible to fixing whatever problems we can fix within a reasonable time frame. We´ll look into what we can do here.
     
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  7. Racing Heart

    Racing Heart New Member

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    Thank you. Hopefully a definite solution can be found during that time, as I otherwise have really enjoyed AMS as my go-to offline racing platform. It's the only glaring blemish in an otherwise really solid sim in my opinion. :)
     
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  8. Racing Heart

    Racing Heart New Member

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    A soft little poke just to confirm if this was one of the issues that was investigated~
     
  9. JERACERX

    JERACERX New Member

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    It's pretty disappointing to say the least that this wasn't looked at for the final update, AMS' AI is some of my favorite in racing, and this issue plagues what is a great sim in every other respect.
     
  10. Domagoj Lovric

    Domagoj Lovric Moderator Staff Member

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    It was looked into and it looked promising with this specific issue fixed. But it was reverted as it introduced its own set of problems...
     
  11. JERACERX

    JERACERX New Member

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    Thanks for the reply, sucks that's what happened
     
  12. Racing Heart

    Racing Heart New Member

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    Damn, that's really unfortunate :(
     
  13. Racing Heart

    Racing Heart New Member

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    So is this as far as Reiza will be able to look into this? I'm still hoping there'll be a workaround or fix, but...
     
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  14. Philip00

    Philip00 Member

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