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1.6 - Issues with grip

Discussion in 'Automobilista 2 - General Discussion' started by Inkta, Jan 23, 2025 at 2:21 PM.

  1. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    IMG_3013 Medium.jpeg IMG_3014 Medium.jpeg IMG_3017 Medium.jpeg
    Just a side tidbit about GT4s just being converted road cars .
    When looking closely over this 570s GT4 . i was surprised just how full on it looks . it’s a very purposeful built for performance and seemingly similar aero features to GT3 , so i’m they certainly shouldn’t lack for aero .
     
  2. Icy

    Icy New Member

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    Version 1.6 may not have made any additional changes to the grass, but due to overall physical change, some issues on the grass have become more obvious, such as strange spin when back to track from grass (without any pedal input).

    About the issue of oversteer, I believe that the physical characteristics should be realistic and neutral. We can set the car to achieve the desired characteristics, rather than presenting a trend as it is now.

    I think some of your feelings are correct. I played on simagic ALPHA U base and it feels similar to yours. The physics of the grass/kerbs is very different from the other SIMs.
     
    Last edited by a moderator: Jan 27, 2025 at 4:25 PM
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  3. DaWorstPlaya

    DaWorstPlaya Active Member

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    For sure, it does have more aero than most production street cars. Eg: Splitter, side skirts, rear wing, etc. But it's not stripped and purpose built like a full on GT3 car with more aero components, eg: canards, flat bottom floor, race rear diffuser, etc. Those things add up and make a big difference. I mean just look at the race diffuser on this GT3 McLaren! Isn't it a work of art?
    Sorry didn't mean to take this thread off topic.
    [​IMG]
     
  4. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    When I say connected I mostly talk about 2 things for me.
    1. Force feedback, this one is simple, it is the main way I feel the car and right now I don't have any other way to describe it, basically in 1.5 I could push the cars into a position were I felt neither front or rears were really gripping, the ffb gave a somewhat vague feel were the car was just 4 wheel drifting through the corners, this was specially pronounced in the GT cars although not as bad in the formula cars, I remember comparing the 2023 brasil stock car to the 2024 when we only had the previous revisions and the difference was a very clear definition when the car lost grip.
    2. Understeer? This one is a bit odd I know but back in 1.5 it never felt like cars really understeered in ams2, it always gave you the impresion that the rears were the limiting factor and the fronts just went, this was a problem that came specially from pcars2 back in the day, it's still there if anybody wants to test it, grab any high downforce car in pcars2 and violently steer to one angle, the front will instantly grip and the rears will be the ones limiting the rotation, in 1.6 there's a clear limit to the fronts, if you violently steer now you'll get massive understeer and no rotation, the car will simply go straight which is what I would expect.

    Now, what I instantly felt with the 2024 stock cars and the f1 when they first appeared was the "point of no return", which is still here in 1.6, now you can loose a car to the point were you'll be unable to recover it, and I admit sometimes there are situations in which I think I shoulda saved the car but it doesn't react, I believe this is something that Reiza is also somewhat aware but there needs to exist a point of no return, otherwise we would never see drivers irl loosing the car in any situation, it's just a matter of how much.

    But for general driving for me 1.6 is a clear winner over 1.5.
     
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  5. Icy

    Icy New Member

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    Yes, I often encounter the situation you mentioned while driving. Once the car gets to 'point of no return', no matter what you do it is in vain. The car will stop only after complete a spin or crash on wall.
     
  6. DaWorstPlaya

    DaWorstPlaya Active Member

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    Gotcha, so it's just some abstract FFB effect you are referencing to. I'm one of those weirdos that doesn't really care much for all the fancy FFB effects. I basically run most games with the FFB toned down. Good FFB for me is, if I get a minor hint when the rear starts to step out and if I feel a bump on the road. Steering wheel getting heavier or lighter and all that other stuff is wasted on me as my brain isn't programed that way. Probably because I drive with ham fists and have primarily raced cars with power steering. So when someone says "connected", to me it means how quickly the car responds to a user's inputs and how long it has grip until it starts to slide.

    I primarily use visual, sound information and muscle memory to determine how a car should react when I do X or Y. Or how I should react to a car based on if it does X or Y, thanks to years of muscle memory. It's why I struggle with subscriptions like iRacing because it just conflicts with my muscle memory which causes frustration on my end. My brain keeps telling me, "No the car shouldn't be doing that". It's probably also why the lack of FFB effects in PCars2 and ACC never bothered me. Honestly it's impressive you guys can tell so much from FFB effects.

    I think Gamer Muscle describes it really well in this video.
     
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  7. AllocDK

    AllocDK Active Member

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    You mean the dude that dont even have a drivers licens? That namecalls AMS2 fans?
     
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  8. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    Yeah for me it's ffb, but the way I see it is that if you only get your info from muscle memory, sound and visuals you will struggle to feel changes in car behaviour that you can make by altering the setup, I can make a car be way more pointy or less just with a couple of adjustments in the setup, and if the ffb isn't telling me anything I won't be able to react.
    However it's not just ffb, I think this video conveys that feeling pretty well:


    He's actually very right there, thats the way Reiza sets up Default+ ffb
     
  9. Dady Cairo

    Dady Cairo "Son of Spartakus" and "Leisure Nostradamus" AMS2 Club Member

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    You got it nothing more to mention.:)
    ...and the guy with the less hair should shut up....
     
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  10. GFoyle

    GFoyle Active Member AMS2 Club Member

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    The game improved a lot since that video though, which I guess after 1.5 (and 1.5.3 was already big jump that took months to develop).

    As for the FFB+, what I find weird in GM's comments, is that I find default+ super informative on how the car behaves and that is what he is usually looking for.

    I know there is also things that he calls "noise" (which for me is actually something that makes it feel like driving, like engine vibrations and such), but you can tone those down.

    But let's not make this a FFB thread ...
     
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