1.6 - Issues with grip

Discussion in 'Automobilista 2 - General Discussion' started by Inkta, Jan 23, 2025.

  1. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    I second this about engine braking. I always turn it to 10 because I hate the feeling of it
     
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  2. Turbo Granny

    Turbo Granny Well-Known Member

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    True, in some cars its worst than others. One car I hated before seeing the post about engine brake the other day was the P1 Ligier, too snappy when braking, the moment I got rid of the engine brake it became another car.
     
  3. GFoyle

    GFoyle Active Member AMS2 Club Member

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    The rear going away like that can fortunately be dialed out with setup changes quite a lot. One is that lowering that engine braking amount (increasing the value) mentioned, but you can dial it out quite a lot also with suspension changes as it feels the nose just dives and keeps it the rear too light and too long, especially if you also have more engine braking AND trail brake at the same time. I have seen plenty of setups where you basically just limit amount suspension travel available, to prevent this kind of dramatic and unnecessary shifts of weight/load to front, which seem to work very well and make the driving just easier. In those cases, you can actually run more engine braking as well without difficulty.

    I would also look at the engine braking in open mind, it's very related to you driving style as well as well as being piece of the overal setup puzzle. I find many of the GT3, LMDh in AMS2 cars rotate quite well without need to do a lot of trail braking for that purpose, especially if you have more engine braking happening.. so why would you trail brake so deep when you don't actually need to do that? Naturally if your muscle memory is such that trail braking comes automatically, it's probably just easier to take out the engine braking as much as possible.

    I actually find it a bit easier for me to utilize the engine braking for that a bit of additional rotation compared to giving tiny bit of braking manually with just right brake bias. I often rather adjust the suspension to help with losing the rear that easily.
     
  4. Turbo Granny

    Turbo Granny Well-Known Member

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    I think some turns that you have to brake while you are doing the turn, like the last turn in sebring are the biggest problem, unless you change the way you do the turn you need to do trail braking, thats my case at least, the amount of times I spun before reducing engine brake in that turn is no joke.
     
  5. Tomatosoup

    Tomatosoup New Member

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    I mean considering that the stock setups are oversteery and with too little brake pressure I'd argue setup changes are a must. I agree that the feeling of driving has to be right, but data doesn't lie and vary from person to person, and any snap oversteer would be seen in it or it's causes investigated.
     
  6. DaWorstPlaya

    DaWorstPlaya Active Member

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    This only works on cars that have engine brake as an option and yes I've already done that on cars that have that option to help make the car more stable during trailbraking. But on cars that don't have the option, you're SOL. You have to run a compromised setup that isn't realistic, eg: lowering the fronts to run on bumpstops, which come with it's own issues.
     
    Last edited: Mar 10, 2025
  7. Brent Mills

    Brent Mills Member

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    thanks I'll try.
     
  8. Turbo Granny

    Turbo Granny Well-Known Member

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    True, but if reducing engine break solves the problem its most likely not a problem with the tires physics model. The only circumstances I find cars snappy is under tail braking and just in some cases. I cant remember from the top of my head a car without engine brake adjustment, could you give me an example?
     
  9. DaWorstPlaya

    DaWorstPlaya Active Member

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    Try the Ginetta GT4.
     
  10. Turbo Granny

    Turbo Granny Well-Known Member

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    I cant say I found it snappy in anyway, if anything its very balanced and easy to catch a slip, but maybe its because I'm cautious and not particularly fast.
    I wonder if the complains people have isnt related to overdriving sometimes, I dont mean that as a jab to you in anyway, maybe sometimes you need to adapt your driving to each car.
    Or maybe you are not feeling oversteer enough through FFB?
     
  11. MarcoMd

    MarcoMd Member

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    I see that there is a lot of talk about braking or engine braking if I understand correctly, in sector 2 of spa, to be clear that very fast S without pressing the brake and going fast, you go there to the maximum and after a few laps you necessarily have to go slower, if you go there as fast as before, without the tires being wearing or in the wrong temperatures, You can easily spin, then go slower and those behind with the Audi for example started to recover 1 or 2 seconds per lap.
     
  12. DaWorstPlaya

    DaWorstPlaya Active Member

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    Yea it's not snappy if you underdrive it but it you try to drive at the limit, it'll bite you in a way that's unrealistic IMHO. It feels like traction loss one experiences in real life with cold tires.
     
  13. Brent Mills

    Brent Mills Member

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    Sorry to be the grammar nazi, but it's 'brake', not 'break'. And you didn't say this but every time someone says eg 'I broke too late', I'm pretty sure that somewhere in the world a kitten gets snuffed out.
     
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  14. Turbo Granny

    Turbo Granny Well-Known Member

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    Sometimes i write "break" other times "brake", just a slip of the brain :D
     
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  15. Beezer215

    Beezer215 Member

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    I second reducing the engine brake. ~8 seems to be good. Also try lowering diff clutches to 2 and starting there instead of it being 6 on default. These settings on engine brake and the diff seem to be very broad and can have wildly drastic changes to the handling. I personally like a really loose and lively car and taming it rather than having a locked down, stiff understeery car and having to loosen it up like the default settings are. So those are 2 things I start with, engine brake up to 8 or more and clutches at 2. I usually half the diff preload too. The car rotates and you have to have good throttle control, but more importantly it gets rid of a lot of that floaty and tire snapping away issues.
     
  16. Djeantleman

    Djeantleman Member

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    the black beast of AMS2, the strange behavior that certain cars have (GT3 not to mention them) and it's true when we see what they did on Le Mans Ultimate it's just exceptional the physics of the GT3. Now my question, in AMS2 the GTE have good physics and good behavior and good feeling, why not do the same for the GT3? to take the physics of the GTE to implement it in the GT3
     
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  17. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Who says they haven’t?
     
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  18. GFoyle

    GFoyle Active Member AMS2 Club Member

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    We'll it's not like LMU is perfect yet either, they even admid that the on throttle understeer for example a bit too much now and there is still phases in cornering where you have a bit numb feeling too. Then there is still all sorts of things that are weird (since rF2) with how the setup adjustments affects things, like lowest tire pressures is still always the best, it's often very beneficial to go with low or even detached rear ARB and so on.

    Don't get me wrong, I do like LMU (and rF2) too, just saying it's definitely not perfect and none of the sims are.

    What comes to GT3's, I find that in AMS2 it's mostly about avoiding having too much oversteer and losing the rear and not much understeer (especially on corner exit), not having to do a lot of trailbraking into the corner etc. In LMU, you often have quite a lot of understeer (especially in the front engine GT3's) that you then try to solve by doing a lot of trailbraking (but trying to avoid ABS triggering too much) and having to do a longer coasting phase mid corner - corner exit because you can get that on throttle underteer so easily. You also need to be mindful about oversteer in LMU too, but you have a lot more TC adjustments to help with that.

    Currently I personally enjoy GT3's a bit more in AMS2, even with all the flaws, this is because I find fighting against the understeer a lot less enjoyable personally than being on the edge with oversteer tendencies (TC options / behavior feels better in LMU though).

    What comes to realism, I probably ain't qualified to say much about that, but from what I have read / heard from different IRL + sim drivers to say (Morad, Coach Dave, Baldwin etc.), it sounds that IRL GT3 behavior is a bit closer to how the cars work in LMU now (should have more understeer tendencies than what they have in AMS2 for example).
     
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  19. Djeantleman

    Djeantleman Member

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    That's very true what you say and I agree with you. Now the GT3s in real life according to several drivers, the GT3s are literally glued to the road. Which is not the case in AMS2 we no longer have the impression of driving on eggs, we wonder when we are going to lose it. And yes no game is perfect
     
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  20. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

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    When comparing GT3 from real life to sim racing, you have to keep in mind that these cars use many different tires in the different series they race in.
    I‘m maybe not up to date, but I believe in WEC the cars run on Good Years, in GT World Series they use Pirelli, in British GT they use Avon, at Nürburgring VLN it‘s Falken and there are some series where Michelin, Dunlop and Continental are also used.
    I believe that Raceroom models the Falken GT3 tire (using Falken Factory Data), but the other Sims?

    Note: Yokohama also produces GT3 class approved tires.
    Does AMS2 actually simulates one of these real tires?

    Edit: DTM & ADAC GT Masters (Best GT3 series out there, would be nice to get the official liveries and tracks in AMS2 - great tracks like Lausitzring, Salzburgring & Zandvoort!) use Pirelli, too.
    At VLN/NLS not only Falken are used and also Toyo tires are used
     
    Last edited: Mar 15, 2025

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