1.6 - Issues with grip

Discussion in 'Automobilista 2 - General Discussion' started by Inkta, Jan 23, 2025.

  1. Dady Cairo

    Dady Cairo "Son of Spartakus" and "Leisure Nostradamus" AMS2 Club Member

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    1.6 - Issues with grip
     
  2. Ace

    Ace Active Member

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    The problem is that you might have saved a setup in the past. Whatever you do, everytime you enter the setup menu it will always load a saved setup for whatever reason. You can hit reset, adjust a few values, go to the pit, the moment click on setup again - boom - the safed setup is loaded again. This is a huge issue if you still have some setup from older patches.

    So with each patch that changes physics/tires it's wise to go into your documents AMS2 folder and delete all setups (I think the file type is .svm) of classes that got adjustments
     
    Last edited: Aug 5, 2025
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  3. n0tinus3

    n0tinus3 New Member

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    I want to support the "reset" solution/issue here! Haven't touched AMS2 for a long time. Wasn't driving before either, but did a couple of hot laps some time ago. Has been racing a decent amount of iRacing recently.
    I watched Daniel Morad's video about GT3 physics and from what he said it's that the GT3s have a decent amount of grip and the thing which happens first when accelerating on exit is rather understeer out of corner than spinning out (because the car has enough grip, front tires get less weight and here we go). That is actually how it feels after latest tyre update in iRacing. And you can steer during braking too, as long as you don't lock up completely.

    I was super excited about the new NBR25 update and wanted to test it in AMS2. I hopped in and the GT3 were undrivable.
    • even at light braking, losing the rear and sliding
    • in fast corners at Nord I had to turn the wheel much more (like 30° more than usual) in a weird way than the racing line, if that explanation makes sense, so the tires would make a lot of noise, but this was the only way to keep the car on track.
    • and then losing the rear and spinning when going on throttle almost in every corner (cold or hot tires)
    • the gears were totally different to the "usual" GT3 setup too
    • I remembered the FFB to be much better too, it was very weak and underwhelming
    It felt so frustrating and unrealistic (especially the part with the wheel rotation (animation was the same as my wheel btw.)) that I started googling and ended up here.

    I went to setup, did "reset", saved this default setup just to be sure, and it was like night and day.
    I have to test it further, but the FFB alone is already super strong and full of details, and the weird wheel rotation is fixed too. The car seems much more controllable and the gears are set up as I'm used to from other sims and GT3 "default"
    I think it must be a sort of bug with the setups or something! But if you don't know I try it that way, the driving is terrible. Unfortunately, I didn't manage to record this, I'll do if I come across it again.
     
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  4. Renato Simioni

    Renato Simioni Administrator Staff Member

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    We are tracking a bug introduced with a recent LiveTrack change that might cause tires to overheat and / or lose grip in some circumstances - a new hotfix should be deployed as soon as we get on top of it.

    EDIT: We have a fix going up for Beta tonight and save for any new issues it should roll into the main game tomorrow.
     
    Last edited: Aug 7, 2025
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  5. Renato Simioni

    Renato Simioni Administrator Staff Member

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    To the extent there was an actual "grip loss" issue with the latest update, this should have been resolved with the latest v1.6.6.3 update.

    Further general physics & setup discussions may still continue in the existing physics discussion thread.
     
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