@CrapsJarrard I found something in your logs that another user on Overtake had too which causes false data for him. You have something in use called GS - Options which is throwing errors like every 2 seconds. Check if you can reinstall or deactivate this plugin, this fixed it for this other user [2025-11-10 23:50:15,040] ERROR - System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Program Files (x86)\SimHub\DashTemplates\GS - Options\RaceResults\RaceResultsStandings.txt'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) Regarding WPF vs HMTL Renderer, to my understanding WPF is run by the GPU and HTML by the CPU. I found occations where Simhub started to throttle, which bascially means it doesn't have enough ressources and in this case skipped 950 update cycles of the overlays before it ran smooth agian. Could it be that the CPU is peaking out in HTML Renderer? [2025-11-11 23:07:59,443] INFO - End of web dash data throttling on Aces AMS2 Ultimate Telemetry (v1.2.2) / 127.0.0.1 (950 packets skipped) [2025-11-11 23:07:59,443] INFO - End of web dash data throttling on Aces AMS2 Laptimer Small (v1.2.2) / 127.0.0.1 (950 packets skipped) [2025-11-11 23:07:59,443] INFO - End of web dash data throttling on Aces AMS2 Delta (v1.2.2) / 127.0.0.1 (950 packets skipped) [2025-11-11 23:07:59,443] INFO - End of web dash data throttling on Ace AMS2 Class Leaderboard (v1.2.2) / 127.0.0.1 (950 packets skipped) [2025-11-11 23:07:59,443] INFO - End of web dash data throttling on Aces AMS2 Tire Visualizer (v1.2.2) / 127.0.0.1 (949 packets skipped) For now, can you try reinstallt oder deactivate the GS Plugin and check if WPF Renderer then runs fine with 1.2.2?
Apologies again for the delayed response. I checked through my SimHub install and the only active plugin is GarySwallows (I assume GS Options is related to that). I removed this plugin and things went south when trying to use the new overlays (as I suspected since having the Swallow plugin is a prerequisite). I also gave more thought to my system just being too slow to handle any of this. After some light googling, I tried an app called Process Lasso and set it up so that SimHub process were contained to a set of 4 E-cores as opposed to just letting the Windows 11 task scheduler sort stuff out on its own. With this configuration, the stuttering did not disappear, but has been greatly mitigated when testing with the HTML renderer. As per a previous post, I was struggling to think of how my setup may run odd parameters. I remembered that I exclusively play AMS 2 with AutoHDR enabled for the visual boost. It seems like whatever the HTML renderer is doing does not like working with HDR enabled at the OS leve (maybe its a tonemapping bug?)l. WPF seems to have no issues with AutoHDR (as far as overlay or game performance go). I do recall I had lots of problems trying to use SimHub with ACC as that game client refuses to run with HDR enabled unless you use Exclusive Fullscreen mode (which SimHub does not like unless you you multiple monitors).
Actually now, I'm going to assume that my PC is broken. On another test run with WPF, I did notice my GPU usage was off the charts. I was running the game maxed out at 4K with 40 visible vehicles, so I was definitely not being cautious. I assumed that my GPU was eating **** trying to run the game and not leaving enough for SimHub. I changed all my AMS 2 settings to Low and made visible cars go down to 12. I also changed the rendering resolution to 720p and disabled all forms of AA. I relaunched the game only to find that my fps was still deadlocked to 117Hz and somehow the GPU usage was still at 100%. I alt-tabbed and killed SimHub and my GPU usage returned down to 46% and it downclocked itself to 1285MHz as it already had more than enough headroom for 720p 117Hz on all low settings with no cars visible. My aging 3080 just doesn't have the guts to push these overlays it seems. I am still eternally confused as to why any of the overlays I used previously never showed so much GPU usage. I'm also at a loss at how showing a WPF-rendered leaderboard can require 60%+ of my total GPU capability (and about 170 extra watts versus playing with no overlay at 720p). For now, I am going to run the 1.1.3 Leaderboards, laptimer, and relatives along with the stock Tachometer overlay. I was already happier than a pig in **** with this setup from late June until now, so I will continue to be happy with it moving forward.
I posted this on Racedepartment, but will post it here aswell Awesome pack - Though i cant get multi class to work. I get this in Simhiub And when im ingame all i see is this (This was a GT1 + GT2 race) Edit I see now that it only works for some classes, but a IMSA races misses the GT3 groupe I would also say they are in the wrong order
A minor update to some overlays is out now. The Multiclass Leaderboard now correctly shows gaps in training and qualify laptimes with + instead of - to be in line with the other overlays. Also I fixed some minor errors that laptimer and laptimer small would threw here and there to the Simhub Log. You only need to update Multiclass Leaderboard, Laptimer and Laptimer Small, all other overlays are unchanged and just got their version number increased for constistency. DOWNLOAD v1.2.3 - 23.11.2025 - Download: Overtake.gg | Webhost PATCH NOTES v1.2.3 Multiclass Leaderboard: Fixed: In Training and Qualify Gaps would incorrectly still be displayed with - instead of + Laptimer and Laptimer Small: Fixed: They occasionally threw minor errors in Simhub Log @AllocDK Check my reply on Overtake
Hi Ace I Find the overlay very nice, so much more useful than stock. I have some timing issues, both with the leaderboard and intervals. Seems like times work for a while and then just goes crazy. Same times or just really strange intervals. I've tried both lamp 2005 and gt2005. Could it be dependant on which class you drive? Dump driving ginetta g58 on mosport. All the best.
Hi, thanks for the nice words, really appreciate that. Can you check your cpu / gpu load while racing (Like with Steams integrated Performance monitor)? It sounds to me like Simhub might run out of ressources so it can't record more times so the deltas get messed up. Try it changing between HTML Renderer (more CPU heavy) and WPF Renderer (more GPU heavy) solves the issue for you. Also after a Session where this happens, please exit Simhub and send me the SimHub\Logs\SimHub.txt Logfile, maybe there's more information why it happened that I can go after.
I was too quick, same error happened on my next race, now with heavy lagg on the overlay too. Heres the log file:
It seems like your GarySwalllow Plugin is broken in your simhub, it throws different errors out every few seconds: DashTemplates\GS - Options Code: [2025-12-09 15:38:00,931] ERROR - System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\SimHub\DashTemplates\GS - Options\RaceResults\RaceResultsStandings.txt'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost) at System.IO.File.InternalWriteAllText(String path, String contents, Encoding encoding, Boolean checkHost) at System.IO.File.WriteAllText(String path, String contents, Encoding encoding) at GarySwallow.PluginSdk.GarySwallowDataPlugin.DataUpdate(PluginManager pluginManager, GameData& data) at SimHub.Plugins.PluginManager.<>c__DisplayClass291_1.<CoreUpdate>b__0() at SimHub.Plugins.PluginManager.ExecUpdate(PluginInstance plugin, Action a) GarySwallowDataPlugin Code: [2025-12-09 15:40:06,119] ERROR - System.NullReferenceException: Object reference not set to an instance of an object. at GarySwallow.PluginSdk.GarySwallowDataPlugin.DataUpdate(PluginManager pluginManager, GameData& data) at SimHub.Plugins.PluginManager.<>c__DisplayClass291_1.<CoreUpdate>b__0() at SimHub.Plugins.PluginManager.ExecUpdate(PluginInstance plugin, Action a) Try to make clean reinstall for GarySwallowPlugin plus the GS - Options Template. Another user had similiar errors from the plugin and a reinstall solved it