Aces AMS2 Multiclass Simhub Overlay

Discussion in 'Automobilista 2 - Modding' started by Ace, Apr 4, 2025.

  1. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    I am new to SimHub overlays and to your work, but it seems so impressive I had to try it out! Thanks for creating and sharing. Is this an expected situation/message?
    upload_2026-2-13_17-34-22.png
     
  2. Ace

    Ace Well-Known Member

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    Thank you, really appriecate the feedback. Yes this is normal, once you use a certain width or heigth with an overlay Simhub shows this message but you can totally ignore it
     
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  3. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Thanks--I got it all working! What an awesome feature with the multi-class standings--they show up as many as needed, or not at all if you are running single class. This is perfection for preserving screen real estate.

    Speaking of...the multi-function overlay is also awesome for that purpose. The only thing left I can see that would make it perfect is to include a weather forecast page (with the same info, but better presented, as exists in the Reiza HUD widget). In-game time, air and track temps, track state, wind info and forecast of what's coming would be incredible. Here's an example of one (for ACC) with less info, but very pleasant aesthetics. I really like the forecast using in-game time for the slots. Not sure what AMS 2 provides (perhaps nothing?), but an extra forecast slot an hour out to complement the 30 minutes and 10 minutes would be perfect in my opinion.
    upload_2026-2-14_21-14-12.png
     
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  4. ChasteWand

    ChasteWand Active Member

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    Sadly forecast information is not in shared memory, along with several other useful parameters. However I agree, the ability to make this kind of custom implementation is brilliant. Have had simhub for just over a year and what can be achieved with a bit of JavaScript and imagination is practically unlimited, that is, if the shared memory contains the data...
     
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  5. Ace

    Ace Well-Known Member

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    Yes, @CasteWand is right, at the moment the informations of Reizas new weather widget like weather forecast or in-game date and time of day is not available in shared memory yet. I really hope Reiza will add this in the future along as other useful informations like tire and fuel data of every car on the grid (since so man real life classes have this data available), so this data could be implemented into the overlays. Right now there is sadly no way to get this data or build workarounds to get them.

    But be sure if it get's added to Shared Memory, I will instantly start working on adding it :)
     
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  6. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Great news!! One last quick question--do any of the GS plugin settings matter? I notice they are all off by default and assume that's OK?
     
  7. Ace

    Ace Well-Known Member

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    I think they shouldn't make a difference since they shouldn't modify the data I'm using from the plugin in the coding. but honestly I never played around with the settings
     
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  8. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Thanks for the reply--I will also ignore them!

    One last question: I love the visual design of your Tire Monitor 1.3. Are the colour gradients based on a generic scale, or can they react to different tire types like the widget in the game? For example, some of the rain tires overheat at temperatures that a slick is barely warmed up. ...Not sure if this is another area where the shared data does not include the tire temp ranges so a proper gradient can be displayed...
     
  9. Ace

    Ace Well-Known Member

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    Right now the colors are customly tuned to match the color in the AMS2 widget with modern slicks. You are right other tires might use a slightly different color scaling, never really thought about that honestly since I rarely drive in the rain. Since there is no real data to use here how color scaling in the AMS2 widget works it has to be figured out by hand. I will write it down as possible adjustment for upcoming versions
     
  10. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    It will be very complicated as every tire in the game has its own temp ranges. The rain tires are the most obviously different, but when there is everything from 1960's treaded tires to 2025 F1-grade slicks, you can imagine...
     
  11. ChasteWand

    ChasteWand Active Member

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    Your work has been very helpful to me, if you want, I'll PM you the JavaScript and ranges I use for wets...

    :rolleyes:

    Tell me about it!

    Have been building my own dash and tyre/fuel strategy app in simhub. Slowly guestimating the ranges class by class for tyre temp colour gradients using the in game widget as a guide. A royal pita that shared memory doesn't contain the data. Along with weather forecast, ignition state, opponent tyres, accurate lap counts in practice and quali (doesn't count out and in laps so built my own), coolant/oil temp ranges, downforce load... The list goes on and on!
     
    Last edited: Feb 22, 2026
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  12. arturo11

    arturo11 New Member

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    It's incredibly good, the only issue is that the tire wear percentage is incorrect; it's 1:2, meaning if the actual wear is 50%, the overlay only shows 25%.
     
  13. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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    It's actually the other way around, the simhub overlays show the actual value, the ingame hud only shows the first 50% of tirewear
     
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  14. Ace

    Ace Well-Known Member

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    With AMS2 getting new cars and classes it was time to release an update to make add support for them and new High Downforce variants. This update also includes a few bugfixes.

    Later this year I plan on releasing a big v1.4 version that will move all logic of my Overlays into a single plugin. This will heavily reduce load on cpu/gpu to run the overlays and maybe even leads to getting independent from the GarrySwallow Plugin. But it will still take a while and is more of a very late 2026 release

    PATCH NOTES
    v1.3.1
    • General:
      • Added new classes: F-V8 G1, F-V8 G2 & Trofeo 2005
      • Added new carmakers: Gillet, Lister, Panoz, Renault, Saleen, Spyker & TVR
      • Added Support for _HD variants
      • Updated Real Car Numbers in synch to David B. Ellis updated AI files for the new cars & classes
      • Fixed: Times above 100s could falsely seen as faster than sub 100s times across als lap time & sectors calucations
    • Class Leaderboard
      • Adjusted Last Lap & Speedtrap show time since speedtrap was way too long, so it's now 30s : 5s (before: 20s : 10s)
    • Multi Function Display:
      • Fixed: Speedtrap Value is wrong (switched it to my custom calcuation, Simhubs trap value was always off)
    • Telemetry Monitors (Monitor, Project & Ultimate)
      • Added new cars that feature LC to all Telemetry Monitors so it gets displayed properly
      • Fixed: RPM bars are now shown correctly when the car data is not fully loaded yet for all Telemetry Monitors
    • Tire Visualizer
      • Fixed: Rear Left Inner Tire Monitor is not displayed when the data is not available yet
      • Fixed: Brake Color is shown as blue when the data is not available yet

    DOWNLOAD
     
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  15. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    This sounds very exciting!!

    And thanks for continuing to improve and update your overlays...they are great.
     
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