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AMS2 Dedicated Server Tool / SteamCMD Support

Discussion in 'Automobilista 2 - General Discussion' started by Dave Stephenson, May 29, 2020.

  1. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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    Have you tried restarting your router? Sometimes routers start to struggle after a while without a reboot
     
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  2. Fernando Vignola

    Fernando Vignola Member

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    Another problem! Now, when I launch the dedicated server, anyone trying to join gets a message saying the race is already in progress, and no one can get in. Yet, it's actually in the qualifying session and has plenty of open slots. I haven't changed anything; it just started happening.

    upload_2026-8-27_19-37-4.png
     
    Last edited by a moderator: Aug 27, 2026
  3. Fernando Vignola

    Fernando Vignola Member

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    Yes! I had already restarted the modem. And the problem with the inaccessible page persists.
     
  4. Ferrari312

    Ferrari312 New Member

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    Anyone know what the issue is in a lobby where it can't proceed without a race director and/or broadcaster assigned? It is certainly not set on the server side to be required (my server provider double checked my config).
     
  5. Gonky Racing

    Gonky Racing Member

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    quick one, is this intended?

    Since V1.6.9.95, the dedicated server's vehicle list shows two "Aston Martin DBR9" entries in GT1 2005: 1401751841 (the old one) and 859518730 (new).

    Both have the same six liveries, and the same IDs are returned for those liveries on both entries.

    In the vehicle files there's aston_martin_dbr9_gt1 and aston_martin_dbr9_gt1_ld, with internal names Aston_Martin_DBR9_GT1 and Aston_Martin_DBR9_GT1_LD — so I'm guessing the Low Downforce variant is showing up under the base car's name.

    I couldn't find any other _ld car appearing twice, and I noticed the changelog fixes the same issue for the MP4/12, so maybe this one slipped through?

    Not a big deal, just thought you'd want to know.
     
  6. TBR MekkONE

    TBR MekkONE New Member

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    so I have figure out pretty much everything but it is really complicated to find all the commands needed to do so, if there is any hint or a tutorial kinda file it would be really nice.

    at the moment I set uo a rotation of tracks and cars, but I'd like to change specific game setups like damages, etc. and, in particular I want all the qually to be a 2 stint 3 laps per stint qualify. which I'm struggling to set up.

    I'm uploading my server.cfg and my sms_rotate_config.json files if someone can give me a lead it will be really appreciated.

    cheers.

    I do apologize the sms_rotate_config.json file is the wrong one, this is the right one
     

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    Last edited by a moderator: Sep 25, 2026
  7. TBR MekkONE

    TBR MekkONE New Member

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    dude it is possible to remotely connect to a server using your tool?

    If the answer is yes, how could I do it? Cause I'm going mad editing files....

    or I am asking you a big favour, can you share your server.cfg and all the other files that youre using to edit the server so I can upload it in my server and use the build in GUI of my provider to edit it? cheers

    cause the 'original' files that are built in the server are missing commands and it is enxtremeli complicated to get them to work for a dumbf*ck like me.
     
  8. Gonky Racing

    Gonky Racing Member

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    Yes, the Node Manager was originally designed to be used locally, running on the same PC as the AMS2 dedicated server.

    The idea was precisely to avoid having to deal with all these configuration files manually. It supports session presets, rotation presets, modded content, and many other options, so you can configure your server without having to understand every single command in server.cfg and the other AMS2 files.

    Starting with Node Manager v3, I also added Remote Mode. This allows you to leave Node Manager installed on a PC/server and control it remotely through the web interface or from the mobile app. I added this later because I saw that it could be useful for people who run their servers on a separate machine or hosting service.

    I've actually been experimenting recently with support for multiple race sessions/heats. The idea of having something like two races of three laps each is something I want to support, and it should be coming in one of the next versions. However, I have to be honest: it isn't implemented in the current released version yet, so I don't want to tell you that Node Manager can already do something that it cannot.

    Regarding using Node Manager with dedicated servers from other hosting platforms: I'm not entirely sure how compatible it would be. Node Manager is not simply an external editor for server.cfg. Because part of it is connected to the Gonky Racing web platform to provide additional functionality, some of the files and data it uses are also encoded for security reasons. So I wouldn't want to promise compatibility with another hosting platform without testing it first.

    But honestly, the whole reason I made Node Manager is so that people don't have to spend hours editing these files manually . I made it free because I wanted to provide an easy way for AMS2 server owners to configure and manage their servers without having to fight with all these files.

    I've tried to make it much more complete than the other AMS2 server tools I've come across, with the intention that once you have it set up, you shouldn't really miss anything compared with manually configuring the server — quite the opposite.

    If you're running your own AMS2 server on a normal Windows PC, I'd definitely recommend trying the local version first.
     
    Last edited by a moderator: Sep 27, 2026
  9. Gonky Racing

    Gonky Racing Member

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    Hi @Dave Stephenson

    I'm stuck with something on the dedicated server and I think you're the best person to point me in the right direction.

    I can force mod cars in a room without any problem, but not mod tracks: when the server requests one, the log says unknown TrackId and it loads a different track. The only workaround I can find on the forum is setting controlGameSetup to false, but then the room rules are set by the first driver who joins, and that doesn't work for organised races.

    I've also noticed that if I force a mod car and someone joins without it, they can pick any car they want.

    I'm bringing this up because I'm really going to need it: a lot of mods are on the way, and I'd love to be able to run rooms with them the same way I do with official content. If at some point it were possible to add mod tracks to the server (even just declaring them by hand in server.cfg), it would make a huge difference for me.

    If I've got something wrong or there's another way to do this, I'd really appreciate it if you let me know. And if it helps, I'm happy to send logs or test anything you need.

    Thanks,
     
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  10. Rafael Socbzak

    Rafael Socbzak New Member

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    Hi Reiza Team / @Dave Stephenson

    Is there a way to change the drivers' ballast without having to restart the server?

    I'm trying to create an auto-bop addon, and it would be interesting if, at the end of each race, the new ballast was calculated and applied to the drivers upon returning to the lobby, so that it would already be applied in the following race.
     
  11. Rafael Socbzak

    Rafael Socbzak New Member

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    It would also be interesting if the ballast could be tied to a class or car per driver.

    Or a way to compensate based on a percentage of the vehicle's own weight.

    This is because Formula cars, which are light, suffer a lot from weight. GT cars, which are heavier, suffer less.
     
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  12. Dave Stephenson

    Dave Stephenson Administrator Staff Member AMS2 Club Member

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    It's in my todo list to swing back onto modding in MP again in this last section of the year now it;s becoming more prevalent and there are mod tracks that aren't just illegal pcars rips. We put a few basic mechanisms in place a while to avoid some of the most egregious issues and CTDs they could cause but everything was still in enough infancy to not want to be making hard and fast decisions and to see how things progressed in the community.


    Not at the moment I'm afraid but there are several improvements to be made there that I'm still formulating a plan for along with some other bits which I'll try and bundle into a an update after the main 1.7 release cycle is clear.
     
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