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AMS2 Modding Support Feedback

Discussion in 'Automobilista 2 - Modding' started by Renato Simioni, Apr 20, 2023.

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  1. Les expos de mtl

    Les expos de mtl BANNED BANNED

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    Is modder will be able to patch their mod with 1.6 ?
     
  2. DinoM

    DinoM Member

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    Yes. :)
     
  3. Basil

    Basil Member AMS2 Club Member

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    Now that we can have to 48 cars in a single race session, is it possible to add liveries ourselves so that the amount of livieries is not the limit of how many cars you can race?
     
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  4. Tiago Monteiro

    Tiago Monteiro New Member AMS2 Club Member

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    I second this, there are certain classes that really need more livery slots like F-Reiza, so we can have HRT and Marussia. Or something like being the 11th team on the grid for F-Ultimate Gen2
     
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  5. F_B

    F_B Well-Known Member AMS2 Club Member

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    I wonder if at some point it would be possible to create custom car classes to get around the numerical limitation of the Reiza classes or to have more flexibility to mod more seasons.

    For example, a 1993 CART season would be possible where the Lola chassis was used almost exclusively. At the moment the high number of Reynard chassis prevents this skinpack. Or you could create a 1984 F1 season and assign the right number of turbo and naturally aspirated engines to this mod. In addition, you could create your own logo for these seasons and thus have an individual racing class.

    However, perhaps this is already too far advanced and complicated to bring into the sim.
     
    Last edited: Dec 10, 2024
    • Agree Agree x 2
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  6. Torp_Torpedo

    Torp_Torpedo Member

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    Im hoping with the final updates for AMS2 that we will see a whole new way of modding to extend the games revelence. All of the modded tracks are just conversions from PC1-2 and even then they need alot of work.
     
    • Agree Agree x 1
  7. Lucifer_sam

    Lucifer_sam Well-Known Member AMS2 Club Member

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    I wouldn't expect anything to change when it comes to track modding
     
  8. JavierZumaeta

    JavierZumaeta Active Member

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    on the pc2 side, UTL3 created this incredible app which makes editing edfbin files (engine physics) much easier - no need to do some... what must be dark magic and goat sacrifices on the HeX editor.

    Something like this would do wonders for the community

    edfbin editor.JPG
     
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  9. Tomatosoup

    Tomatosoup New Member

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    So I tried merging the gte class from thunderflash with the base game, and now it crashes when loading in at around 80-90%.
    I renamed the vehicle class in the crd files, which worked fine for the group c class. I also tried to create a custom grid with the custom driver utility, but it doesn't detect the cars.
    How do I fix it?
     
  10. roma_.

    roma_. New Member

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    Alpine_A424
    audi_r8_lms_gt3_evo2
    bmw_m_hybrid_v8
    lamborghini_sc63
    ligier_js_p217
     
  11. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    What are these for? Original title of your post was XML-files.
     
  12. roma_.

    roma_. New Member

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    I made some skins for these cars that ended up not working and I forgot to save the original XML of the cars and I still ended up deleting it to make my situation worse
     
  13. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    Great. I will sent our posts to the modding-section.
     
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  14. fotoplastikon

    fotoplastikon New Member

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    As in the title, we'd like to add specific liveries or new car mods into a particular Preset. For example, there is the outstanding LMDh Acura mod, which could ideally be part of the IMSA WeatherTech preset, but the modder has no idea how to put it there, hence the car appears in the European Enduro preset, which is totally wrong.
     
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  15. Nuck Chorris

    Nuck Chorris New Member

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    I would like to know this too +1
     
  16. Nuck Chorris

    Nuck Chorris New Member

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    Hi There,

    I was wondering if someone could make a step by step guide ( not a YT video) for how to link the mods we install (say GT3) into the GT3 category to avoid game regarding the leaderboard as a multiclass race. ?

    Also ashamed that I do not know this but, is there BOP done by the core game itself to these mods when they are in same race as the original content? Or does the modders themselves need to work within the class parameters?

    It makes no sense to combine the cars under same class if some are drastically faster or slower
     

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