1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AMS2: The ‘Not-a-Priority Things to Fix’ List

Discussion in 'Automobilista 2 - General Discussion' started by GregzVR, Apr 2, 2020.

Tags:
  1. Sebek88

    Sebek88 New Member

    Joined:
    Sep 8, 2024
    Messages:
    23
    Likes Received:
    13
    BMW M6 GT3. The font quality on the Racelogic display is very low
     

    Attached Files:

    Last edited: Jan 14, 2026 at 3:21 PM
  2. TomLehockySVK

    TomLehockySVK Well-Known Member

    Joined:
    Aug 7, 2022
    Messages:
    1,527
    Likes Received:
    1,985
    MOZA wheels do not have support for the D-Pad and Confirm/Back/Exit functions like a T300 or G29 have for example. It would be nice to add support for these functions especially as a VR user, just please add bindable functions in the Eddit Assignments in the controls for Confirm, Back, Exit and also menu Up/Down/Left/Right.
    moza2422.jpg
     
  3. MattJamesRacing

    MattJamesRacing New Member

    Joined:
    Today
    Messages:
    3
    Likes Received:
    1
    Rename Engine Braking to Engine Braking Reduction, I think currently it leads to a lot of issues.
     
    • Agree Agree x 6
  4. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

    Joined:
    Mar 12, 2016
    Messages:
    7,093
    Likes Received:
    3,665
    Or, just invert the numbers so they do what the existing label says. Either is better than the current confusing situation.
     
  5. stealthradek

    stealthradek Driving character: Chaotic good AMS2 Club Member

    Joined:
    Nov 22, 2020
    Messages:
    998
    Likes Received:
    839
    A minor tweak to the visible cars setting logic: I have it at a generous 28 which works pretty well, but after spinning at the beginning of the pit straight at Watkins Glen (too greedy in the final corner!) with full IMSA roster and facing backwards the oncoming traffic started to appear VERY close to me preventing me from safe rejoining as "clear" track could mean a car approaching fast and appearing suddenly in a relatively close proximity.

    I know it's a very niche example that happened during a practice session (so pitlane was busy most of the time), but maybe the logic could be improved to take into the account which way the player's car is facing. Or potentially disable/lower rendering priority for the cars in the pitlane (often invisible from the track anyway as behind the concrete wall on most tracks) so the actual cars that are racing/lapping are always visible or have a higher priority.
     

Share This Page