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AMS2 - User Livery Overrides

Discussion in 'Automobilista 2 - General Discussion' started by Rob Thompson, Dec 31, 2020.

  1. F1Aussie

    F1Aussie Active Member

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    Hi all, a question, I have never painted skins before and don't intend to and I appreciate the effort that people go to to allow us to have access to real life skins.
    My question is why do skins always seem to have jagged lines in them when one colours changes to another rather than it being a perfect line? Also why do some stickers look blurry? Is this because it is all done by hand or is it to have less of a hit on fps?
    This also happens on official skins and in all Sims.
     
  2. Brainbug

    Brainbug Inside Virtual Reality Reiza Backer

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    @F1Aussie
    Not sure, but if I understand you right you are talking about some sort of „blurryness“ caused by (low) resolution of the livery file.

    feel free to post some pics what you are talking about. ;)

    could also be gfx game settings related.
     
  3. ertracing2016

    ertracing2016 New Member

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    any 1 have the link for the discord sever for User Livery Overrides. i had to get a new discord account
     
  4. F1Aussie

    F1Aussie Active Member

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    I notice it from some onboard cams and also in the showroom, you notice it when the cameras are zoomed in a bit. Maybe it is just from the zoom, i do notice it in most sims from memory, maybe it is just the way things are as most things get blurry or jaggy when zoomed right in. AMS2a.JPG AMS2b.JPG
     
  5. deadly

    deadly Active Member

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    You could try to bend the decal a little bit, just for a few degrees. Looks sometimes a little weird when looking at it in the painting program, but is quite ok when watching the car in game. But I have not seen the template of this car yet.;)
     
  6. deadly

    deadly Active Member

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    In my oppinion, this can have 3 main reasons.
    1. Low resolution settings in game.
    2. The part of the car is very small on the template. When the camera comes too close, it gets blurred because it gets blown up too much for it's small size. Saw this issue on liveries I painted myself. Wanted to put decals on the inside front of the cockpit of some open wheelers, just like they had in real life. But this part is very small and above that, you must bend it a lot in order to fit the shape of the cockpit. Looked quite ok in preview, but when driving in cockpit view, when the camera is of course extremely close to this part, it looked horribly unsharp, causing "eye cancer" and I removed it.
    3. The painter did not work cleanly enough on this part. If a decal for instance has unclean edges, this has huge effect when the cam comes close in game. And about the transition from one colour to the other, like on your image: On the template, we are talking about a size of just a single pixel. This can lead to that jagged effect from a close view.
     
    Last edited: Apr 4, 2021
  7. F1Aussie

    F1Aussie Active Member

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    Righto, I notice it on developer skins as well. It wouldn't be in game settings as I always crank everything up to max eye candy. I think it must be 2 and 3. It is prevalent in rf2 and ACC as well.
     
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  8. Wolfgang Herold

    Wolfgang Herold Well-Known Member Reiza Backer

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    its simply the resolution.
    Assume a car is 4 meters long and the livery is sized 4000 pixels ( standard ),
    you get 1000 pixels / m , that is 1 pixel / mm.
    So if you have a sticker IRL with 1pix/mm, this is really rough.
    Thats all.
     
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  9. stealthradek

    stealthradek Member

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    Kind of ;)
    It all depends how areas of the flat image are distributed on 3D mesh. Some areas can be quite small on the mesh but take quite a bit on 3D model. And vice versa which is why some elements can appear blurry.

    My only suggestion would be to double up the DDS file resolution but that'll come at a cost of size with some performance hit.
     
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  10. Chrisi74

    Chrisi74 Well-Known Member Reiza Backer

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    early wip
    [​IMG]
     
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  11. CK73

    CK73 Member Reiza Backer

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    Yes Yes big thank you Chris:D:D:D:D
     
  12. Wolfgang Herold

    Wolfgang Herold Well-Known Member Reiza Backer

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    Mario hits the road again :)
    20210405130943_1.jpg
     
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  13. ianez

    ianez New Member

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    Can you please add teplates for the new Formula Retro Gen 2 "generic" Shadow DN9 model?
     
  14. Rob Thompson

    Rob Thompson Active Member

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    Template list updated.

    Lotus 79 and F-Retro Gen2 added.
     
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  15. Wolfgang Herold

    Wolfgang Herold Well-Known Member Reiza Backer

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    some details for the Lotus 79
    20210406144145_1.jpg
     
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  16. Brainbug

    Brainbug Inside Virtual Reality Reiza Backer

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    Loving that details, Wolfgang
     
  17. ianez

    ianez New Member

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    Thanks a lot Rob, that F-Retro Gen2 car definitely caught my attention since it was driven by Elio De Angelis in early '79.
    Now I have another problem, with this car (and only with this car) I'm not able to "override" the default liveries.
    My custom Lotus 79 liveries just works fine as well as all the others, custom Formula Retro Gen 2 do not, maybe because it is the only car without a dedicated directory and dedicated _dist-xml example file in the \Vechicles\...\Overrides\ directory?
     
  18. Wolfgang Herold

    Wolfgang Herold Well-Known Member Reiza Backer

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    try folder: f_retro_g2
    XML: f_retro_g2.xml
     
  19. Rob Thompson

    Rob Thompson Active Member

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    Yep, this was my mistake, i forgot to submit the default override files for the G2 (they have been now) Overrides are enabled for that car though so you can just make your own files as Wolfgang mentions above.
     
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  20. ianez

    ianez New Member

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    Ok thank you very much! Now I have my new car :)


    20210407221403_1.jpg
     
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