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AMS2 - User Livery Overrides

Discussion in 'Automobilista 2 - General Discussion' started by Rob Thompson, Dec 31, 2020.

  1. KRRTDustin

    KRRTDustin Well-Known Member AMS2 Club Member

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    Can´t wait for the cars... #F12006 - F12008 Skinpack

    render helmets jpg.jpg
     
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  2. jeanvendors

    jeanvendors Well-Known Member

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  3. jeanvendors

    jeanvendors Well-Known Member

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    Figured it out, just in case anyone finds this post and is wondering the same thing - you just need a second XML in the Oreca or Ligier folder with “_G1” added onto the filename that points to the skins you want to use.
     
  4. jeanvendors

    jeanvendors Well-Known Member

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    These have been sitting on my hard drive for around a year now, so if anyone's interested, feel free to give them a try.

    ss113929.jpg

    edit: whoops, fixed the link.
     
    Last edited: Feb 24, 2026
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  5. WizL94

    WizL94 Active Member

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    Great skins for a great class! I can only recommend it! Thank you @jeanvendors (also for the amazing GT4 pack)!
     
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  6. Alain Fry

    Alain Fry Well-Known Member AMS2 Club Member

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    Formula Classic Gen 2 - all rear rims got an UV mapping problem

    20260221103305_1.jpg 20260221103356_1.jpg 20260221103257_1.jpg

    Front rims are fine, but rear rims are "doubled". Dont know if its fixable
     
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  7. Mikk Schleifer

    Mikk Schleifer Active Member AMS2 Club Member

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  8. Ace

    Ace Well-Known Member

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    Next update of my 2026 IMSA GT3 bundle should drop this weekend. Did a few more preview screenshots, to recreate the breathtaking Daytona GTD finale we can't have Winward #57 with Philip Ellis on his own, right? So here's:
    2026 IMSA Magnus Racing #44 Aston Martin Vantage GT3 (/w Nicky Thiim Driver)
    magnus_front.jpg magnus_side.jpg magnus_rear.jpg magnus_flakes.jpg magnus_top.jpg magnus_driver.jpg
     

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  9. Ace

    Ace Well-Known Member

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    Another teaser before the update drops :)
    2026 IMSA RLL #59 McLaren 720S GT3 Evo (/w Dean MacDonald Driver)
    As always completely build from scratch. The lower rearend sadly can't be colored like on the real car, so I moved the GTD Pro sticker on the rearend to the upper panel
    RLL_front.jpg
    RLL_side.jpg
    RLL_rear.jpg
    RLL_driver.jpg RLL_top.jpg
     
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  10. Ace

    Ace Well-Known Member

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    And here's the 6th livery that will be added to my IMSA 2026 GT3 bundle this weekend with Phase 2.
    2026 IMSA Turner #96 BMW M4 GT3 #96 (/w Robby Foley Driver)
    The real driver suits of Turner are featuring the same split design as the car, but since arms and legs are mirrored for the driver suit in AMS2 Foley will be in a completely orange-blue themed suit instead.

    Phase will bump the amount of liveries from 8 to 14 of current 2026 IMSA season. That means 9 GT3s are left to go. Phase 3 will then launch around end of march / early april, I will see if I get all missing ones done until them or split them up into two further updates.

    Nevertheless, here's the BMW. Keep your eyes open for when the update of the bundle drops later this weekend
    Turner_front.jpg
    Turner_top.jpg
    Turner_rear.jpg
    Turner_driver.jpg
    Turner_perspective.jpg
     
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  11. lIAtomicIl

    lIAtomicIl New Member

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    How can I make the headlight lenses yellow and the headlights themselves glow yellow on an Audi R8 GT3 Gen 2?
     
  12. Chrisi74

    Chrisi74 Well-Known Member AMS2 Club Member

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    Should I upload this skin pack? It includes real-life, movie, and fantasy skins. I've adjusted the car numbers so there are no duplicates. Some of the original skins are ones I created for the 1992 package. This way I can replace some later.[​IMG]
    Download Overtake and Download Mediafire

    I named the livery in the XML files as Chrome instead of Default, then the simple colors (depending on the light on the race track) don't have such a matte metallic sheen.
     
    Last edited: Mar 1, 2026
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  13. Ace

    Ace Well-Known Member

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    No, there are no yellow headlight files for the R8 and I think it's not supported by the overwrite xml for the car either in case you create your own yellow headlight files
     
  14. lIAtomicIl

    lIAtomicIl New Member

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    Thanks for the reply! It's sad that they're not there. I hope Reiza adds them in the future.
     
  15. lIAtomicIl

    lIAtomicIl New Member

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    After logging into the game again, my custom livery stopped displaying. How can I fix this?
     
  16. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Reinstall it.
     
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  17. lIAtomicIl

    lIAtomicIl New Member

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    Thanks. I don't need any more help. I found out why it wasn't showing up. There was an error in the .xml file.
     
    Last edited: Mar 2, 2026
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  18. lIAtomicIl

    lIAtomicIl New Member

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    Hello everyone, it's me again :) What should I specify in the XML file to make the glow effect yellow and apply it to the headlights? As you can see in the images below, the glow effect is yellow when the headlights are off, and white when they are on.

    <LIVERY_OVERRIDE LIVERY="51" NAME="Herberth Motorsport #5" BASELIVERY="Default">
    <PREVIEWIMAGE PATH="#5\preview_5.dds" />
    <TEXTURE NAME="BODY" PATH="#5\body_5.dds" />
    <TEXTURE NAME="SPEC" PATH="#5\body_5spec.dds" />
    <TEXTURE NAME="BANNER" PATH="#5\banner5.dds" />
    <TEXTURE NAME="PLATE" PATH="#5\panels5.dds" />
    <TEXTURE NAME="PLATEG" PATH="#5\panelsglow5.dds" />
    <TEXTURE NAME="LIGHTSDIFF" PATH="lights\por_992_gt3r_lights_yellow2_diff.dds" />
    <TEXTURE NAME="LIGHTSSPEC" PATH="lights\por_992_gt3r_lights_yellow2_spec.dds" />
    <TEXTURE NAME="LIGHTG" PATH="lights\por_992_gt3r_lights_glow_yellow.dds" />
    <TEXTURE NAME="LIGHTF" PATH="lights\por_992_gt3r_lightflares_yellow.dds" />
    <TEXTURE NAME="GLASSDIFF" PATH="lights\common_glass_yellow_diff.dds" />
    <TEXTURE NAME="GLASSSPEC" PATH="lights\common_glass_yellow_spec.dds" />
    <TEXTURE NAME="GLASSG" PATH="lights\por_992_gt3r_lightglass_drl_glow_yellow.dds" />
    <HEADLIGHTPROJECTION HEADLIGHT_PROJ_COLOR_R="1.0" HEADLIGHT_PROJ_COLOR_G="0.9" HEADLIGHT_PROJ_COLOR_B="0.1" />
    </LIVERY_OVERRIDE>
    </USER_OVERRIDES>
     

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  19. Ace

    Ace Well-Known Member

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    Your values are off here, check out the _dist.xml files for the correct ones. Here are the correct ones:
    Code:
        <HEADLIGHTPROJECTION  HEADLIGHT_PROJ_COLOR_R="1.0" HEADLIGHT_PROJ_COLOR_G="0.9" HEADLIGHT_PROJ_COLOR_B="0.1" />
        <TEXTURE NAME="LIGHTSDIFF" PATH="lights\por_992_gt3r_lights_yellow2_diff.dds" />
        <TEXTURE NAME="LIGHTSSPEC" PATH="lights\por_992_gt3r_lights_yellow2_spec.dds" />
        <TEXTURE NAME="LIGHTSGLOW" PATH="lights\por_992_gt3r_lights_yellow2_glow.dds" />
        <TEXTURE NAME="LIGHTFLARE" PATH="lights\common_lightflares2.dds" />
        <TEXTURE NAME="GLASSDIFF" PATH="lights\common_glass_yellow_diff.dds" />
        <TEXTURE NAME="GLASSSPEC" PATH="lights\common_glass_yellow_spec.dds" />
        <TEXTURE NAME="GLASSGLOW" PATH="lights\por_992_gt3r_lightglass_yellow_glow.dds" />
        <TEXTURE NAME="DRLFLARE" PATH="lights\por_992_gt3r_lightflares_yellow.dds" />
        <TEXTURE NAME="DRLGLASSGLOW" PATH="lights\por_992_gt3r_lightglass_drl_glow_yellow.dds" />
     
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  20. lIAtomicIl

    lIAtomicIl New Member

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    With the values you specified, the glow effect is applied to the headlights when they're on, but the headlights themselves remain white. They also turn white when the headlights are off. How can I make them work completely yellow, like they do on the base livery?
     

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