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AMS2 - User Livery Overrides

Discussion in 'Automobilista 2 - General Discussion' started by Rob Thompson, Dec 31, 2020.

  1. jonnyb1990

    jonnyb1990 New Member AMS2 Club Member

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    Superkart Spec and Fresnel Body files appear not to work either
     

    Attached Files:

  2. KRRTDustin

    KRRTDustin Well-Known Member AMS2 Club Member

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    Ready to release 2008 anytime! ;)
     
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  3. GaudelioCarlos

    GaudelioCarlos New Member

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    Don't know how this works, but here's an example used on Huracan GT3 Gen2:

    FILES:

    upload_2026-8-31_15-35-14.png

    Config under XML file:

    <HEADLIGHTPROJECTION HEADLIGHT_PROJ_COLOR_R="1.0" HEADLIGHT_PROJ_COLOR_G="0.9" HEADLIGHT_PROJ_COLOR_B="0.1" />
    <TEXTURE NAME="LIGHTSDIFF" PATH="Lights\lam_hu_gt3_evo2_lights_yellow_diff.dds" />
    <TEXTURE NAME="LIGHTSSPEC" PATH="Lights\lam_hu_gt3_evo2_lights_yellow_spec.dds" />
    <TEXTURE NAME="LIGHTSGLOW" PATH="Lights\lam_hu_gt3_evo2_lights_yellow_glow.dds" />
    <TEXTURE NAME="LIGHTFLARE" PATH="Lights\common_lightflares2.dds" />
    <TEXTURE NAME="GLASSDIFF" PATH="Lights\common_glass_combi_yellow_diffuse.dds" />
    <TEXTURE NAME="GLASSSPEC" PATH="Lights\common_glass_combi_yellow_specular.dds" />

    Result:

    upload_2026-8-31_15-39-35.png
    [​IMG]
     
  4. Misty7299

    Misty7299 I like cars I guess

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    i think what turbo granny is trying to say is that not all cars have this option for example you cant change the headights on the milano gt55 because it doesnt have the LIGHTSXXX options
     
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  5. TomLehockySVK

    TomLehockySVK Well-Known Member

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  6. henri-sanfer

    henri-sanfer Henrique Ferreira AMS2 Club Member

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  7. Ricky Richards

    Ricky Richards Active Member

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    I am seeing e.g. 8 livery slots for the 1974 Brabham F1 car and the Lotus 72E, rather than 4 as before.

    EDIT: Currently we can assign liveries to slots 51-58 (for the Brabham which I tried) and the previews appear in game, but the liveries 55-58 are not actually rendered by the game (at least not in VR), the cars appear all-red. The extra Lotuses, which i didn't try to assign anything to, are appearing with Reiza default liveries.

    redbrab.png 8brabham.png

    It would be great if we aren't going to be rationed to very limited numbers of each car model, and I hope that any bugs get ironed out.
     
    Last edited: Sep 13, 2026
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  8. JavierZumaeta

    JavierZumaeta Active Member

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    hi guys -
    Are the custom liveries for the Panoz Esperante GT1 enabled? I only see one folder in the override directory "panoz_esperante_gtlm" - it doesn't seem to work - but also I'm wondering if that's the 2005 GT2 panoz? That's the only folder for the panoz I'm seeing..

    -EDIT- confirmed, the panoz esperante gtlm folder is for the 2005 GT2 panoz. Will the GT1 panoz be available - does it go by a different name?
     
  9. Brunorcs

    Brunorcs New Member

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    Something similar is happening to me. I recently reinstalled ams2 to vanilla, and tried the new 1986 update from Afry. However, when you try to choose the car, there are 4 Lotuses, and even if you put 25 opponents, there are 4 Lotuses on track, so Ayrton is racing Aires Silva. Anyone else with that issue?

    edit: This also happens on 2005, 2006 and 2008 with the Renaults, that i have seen
     
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  10. JavierZumaeta

    JavierZumaeta Active Member

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    Afry has explained this himself recently. Due to the recent changes thanks to the licensing issue, when setting up a race we can no longer say just "max available". You have to choose the number of opponents in the custom AI file. Otherwise you'll see Senna racing Silva ;)
     
  11. Brunorcs

    Brunorcs New Member

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    Yeah, but i did that! I put 25 opponents, like its supposed to be, but there were still 4 Lotuses...
     
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  12. JavierZumaeta

    JavierZumaeta Active Member

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    I assure you it's not broken. You might be putting in too many opponents if you're using one of the cars that would be used in the custom AI file. If the file has 25 liveries, and you're using one of them, you can only put in 24, for instance.

    That's just one thing that could be happening. But it does sound to me like user error somewhere.
     
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  13. Ricky Richards

    Ricky Richards Active Member

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    I also tried reducing grid size with the 1978 skinpack. I still got extra Lotus 79s and Brabham BT46Bs and fewer of the Retro V8s, so Nico Laus versus Niki Lauda and so on.

    The old system of setting fewer participants leading to prioritizing people actually in the AI file doesn't seem to work.

    I don't want to be harsh, but it's incredible that there so many people in the Paddock Club solely for the purpose of saying things like "nudge, nudge, a track is coming out soon, it's somewhere in Hungary but I can't tell you which one," but almost no beta testing seems to get done by them.
     
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  14. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    You understand you're modding, right?
     
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  15. Pwal

    Pwal New Member

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    You can create a panoz_esperante_gtr1 folder with its own panoz_esperante_gtr1.xml and the overrides will work.
     
  16. JavierZumaeta

    JavierZumaeta Active Member

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    what?? lol no way? what if Reiza names the actual folder, or the xml file, something else?
     
  17. Ricky Richards

    Ricky Richards Active Member

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    :) Right, but we're talking about skinpack modding which has been supported and encouraged by Reiza up to now, including in this 176 page thread, not stuff like finding exploits in the engine or something or working out which Reiza files to overwrite. And testing with the most common 3rd party skinpacks is something I'd expect the public beta testers to do.

    So anyway, what I've found is that if you modify the livery overrides files, so that the livery IDs are overriding the new ones (which are in sequence after the old ones), it will work with no extra cars appearing. So for example if you were overriding liveries 51 and 52 of the Brabham BT49 and suddenly had two new ones appearing, then you need to edit the file so that 51 becomes 53 and 52 becomes 54, then it goes back to normal and you have the same number of cars as before (I imagine you should wait though if you are mid championship).

    It would be good to get some feedback on if we should see this as a transitional phase, or if the extra slots are likely to stick around (hurray if the livery overrides work properly for them and we can select numbers of each to be used, ideally directly but if not through the AI file), because there are many people who'd love to set to work on making extra liveries, or on the other hand repairing their skinpacks to work with the new livery IDs.
     
    Last edited: Sep 15, 2026
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  18. Vuzz Voom

    Vuzz Voom New Member

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    That what i've make but although the liveries display well in game, I found myself with invisible pilot models (helmet and suit)! nobody at the wheel ^^ Which makes me think that there must be a particular XLM .dist file for these Panoz GTR1s.
     
  19. F_B

    F_B Well-Known Member AMS2 Club Member

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    I’ve just updated my BMW M1 Procar 1980 skinpack and added a new Historic Edition Custom AI file, making use of the latest AMS2 Custom AI features.

    The update adds individual Line Skill and setup/downforce characteristics, along with a more refined performance hierarchy using weight, power and drag scalars. These performance differences also affect the player’s car, so choosing one of the slower entries should now provide a more authentic challenge.

    The previous Custom AI version is still included as a backup for anyone who prefers the old behaviour.

    Download it here.
     
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  20. TemniyDed

    TemniyDed New Member

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    EDIT:
    Tested a little bit more with latest version, and it appears as if default liveries in license affected classes are shifted down in order (i.e. generic Lotus 98T is 53 and 54) and IF you DO NOT provide custom livery for slots 51 and 52 (but do provide ones for 53 and 54) there will be only 2 Lotuses with 26 car grid as usual! Haven't tested additional cars in 51 and 52, but if this same system is functional for Retro G2 and G3, it pretty much solves the problem described below. Will need to test more and hope we can finally get those additional slots for 26 grid in 1978 and 1983.

    --------------------------
    The additional unlicensed Formula slots change in latest update is broken to some degree (or not well thought out), so much that I have put my work on 1974,1978 and 1983 mods on pause and reverted to previous AMS2 version. YES, new slots in Formula Retro G2 and G3 are more than welcome!! 22 and 24 slots were not enough for full grids, and I always wondered why such a limitation for this two series if engine supports 26 or more! (We definitely need at least 26 slots in Retro G2 and G3).
    BUT. Latest patch change brings a little bit of chaos and is less controllable from the modding point of view.

    2 Brabham fan cars is OK and fun, but 4 with highest priority? 8 Lotus 72? 8 BT44?? THIS and without the ability to switch off unlincesed duplicates for the race or change priority of the models selected. It looks like - with 26 grid limit - models are picked by some unclear rule, i.e. it can be 4 Brabham fan cars and 6 Lotus 79's, not 8. And why Retro G3 model is low priority in this situation? Why can't we select exact numbers or change priority?

    IMHO, there are three ways to do this (if engine supports):
    1) Allow disabling selected livery slots through CustomLiveries overrides, so they do not appear in game or won't be picked by the engine for the race. i.e. <LIVERY_OVERRIDE...>...<DISABLED="true">.
    2) Make unlicensed Formula slots first in the livery order (i.e. 51, 52) so they appear for everyone, with additional old licensed slots placed closer to the end of the order and having lowest priority to spawn in the race.
    3) Do not change slots number at all, but change slots configuration (licensed / unlicensed) depending on which DLCs are present. Of course, this way we will still welcome 4 more slots in Retro G2 and 2 in Retro G3! ;)

    I hope I described the problem clearly and devs will hear us.
    Hope this is really a transitional issue. New patch is so good it hurts to revert to previous.
     
    Last edited: Sep 15, 2026
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