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AMS2 - User Livery Overrides

Discussion in 'Automobilista 2 - General Discussion' started by Rob Thompson, Dec 31, 2020.

  1. Misty7299

    Misty7299 I like cars I guess

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    Ah i see, i mean either way you don't need that text, you just need to know the options are

    BODY, SPEC, FRESNEL, WHEELDIFF, WHEELSPEC, WHEELBLURDIFF, WHEELBLURSPEC, TIREDIFF, TIRESPEC, TIRENORM, TIREBLURDIFF, TIREBLURSPEC and BANNER

    this goes in the xml file which should be in Vehicles/Textures/CustomLiveries/Overrides/panoz_esperante_gtr1/panoz_esperante_gtr1.xml

    Hope that helps else im a bit confused what you mean/why you would need more info:oops:
     
    Last edited: Sep 25, 2026
  2. Raphael Camelo

    Raphael Camelo Active Member AMS2 Club Member

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  3. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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  4. Roninho

    Roninho New Member

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    Is there a way to see how many slits are available in a certain class, like for example the v10 gen 3?
     
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  5. Misty7299

    Misty7299 I like cars I guess

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    best way is to just load up the game and add them up, probably the easiest way to do it tbh
     
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  6. jeanvendors

    jeanvendors Well-Known Member

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    • Winner Winner x 3
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  7. xX_Reddy_Xx

    xX_Reddy_Xx New Member

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    Hi, I'm creating a livery for my Saleen, and the only thing left is the pit crew's suit. Does anyone know how to do that, or what the process is?
    Thanks.
     
  8. Ace

    Ace Well-Known Member

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    I think you can only change the driver suit, the pitcrew outfits seem randomized
     
  9. Wedsley Dias

    Wedsley Dias Active Member

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    Hi. I couldn't find a link (template) for the "Copa Classic Fusca FL" on the homepage. Is it no longer available?
     
  10. Vuzz Voom

    Vuzz Voom New Member

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  11. Wedsley Dias

    Wedsley Dias Active Member

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  12. Dukster

    Dukster Dukester AMS2 Club Member

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    Hi All, I am trying to change the wheel color for the ARC Camaro but have a couple of issues I am trying to solve.
    Firstly the livery template does contain an arc_camaro_wheel_diff.psd so I assume it can be done?
    While I have successfully recolored the wheels, I noticed that when driving in game once the car comes to a stop the wheels appear as disks (like it has wheel covers on) in the color you painted them in. Could this be a glitch (in the matrix) or have I done something incorrect?
    Lastly there is no blur template / layer, is it missing or is it left to the user to create one from the base template?
     
  13. F_B

    F_B Well-Known Member AMS2 Club Member

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    Normally you would also need a blur file. Perhaps it’s hidden somewhere in the arc_camaro_wheel_diff.psd?
     
  14. Dukster

    Dukster Dukester AMS2 Club Member

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    Well I can't see one, have opened the only group in the psd file as per attached.

    Well I have fixed the wheels turning to colored disks, it was a layer order issue.
    Now will try to create my own wheelblurdiff.dds

    Success!!!
     

    Attached Files:

    Last edited by a moderator: Oct 16, 2026
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  15. F_B

    F_B Well-Known Member AMS2 Club Member

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    @Dukster
    But did you have to create your own blur layer?
     
  16. Dukster

    Dukster Dukester AMS2 Club Member

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    Yes I did as per attached, maybe someone else will find it useful.
     

    Attached Files:

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  17. Ricky Richards

    Ricky Richards Active Member

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    With 1960s sportscars coming out, I'd like to post a few things I found out the hard way / through trial and error when making the early 1960s F1 skins, which might help anyone working on late 1950s F1 skins, mid 1960s F1 skins or sports cars from the same eras, and who is searching for this information.

    1. Because each car had a different car number for each race, you need to make your skin files in a modular way, taking advantage of the "layers" in GIMP to allow you to switch the numbers easily without having to redo any livery work.

    2. Because the liveries are basically "colour plus number". It's important to get the typeface for the numbers as close as possible. Fortunately many teams from the same countries used the same stencils for numbers. However the number styles and alignments can also vary from race to race. E.g. the 1961 French Grand Prix, all the teams have British-style numbers in roundels (white circles) presumably the organisers required black on white. Rather than having one GIMP file per team, it would be easiest to have a big file for each group of teams with the same number font and mix and match numbers and base liveries as you create the set for each event. Typefaces close to those used for numbers on racing cars of this period:
    Motion Control Bold - Honda, Ferrari and other Italian teams such as ATS and Serenissima, Centro Sud. This font absolutely nails it, with the exception that you need to manually remove the cross from inside the 0 (zero)
    Myanmar Text Bold - Camoradi
    Arial Bold - used for most cars particularly the British teams, such as Parnell, Lotus, Cooper, Walker and so on. Instead of a 1, use a lower case L. This font is close enough but would be glad to hear from anyone who has a better one.
    Impact Regular - BRM - some of the symbols need editing, particularly the 1 (to remove the lower base) and the 4 (to reduce the thickness of the vertical column) - At certain early races it looks more like Myanmar Text Bold
    Bahnschrift Bold - Porsche (I wasn't able to track down a picture of Porsche 74 at Monza 1961 but I guess that the overhang on the 7 needs to be removed)
    Franklin Gothic Medium - British Racing Partnership. Myanmar Text Bold might be better - with this team it seems to vary depending on which mechanic painted the car.
    3. The tartan on the front of BRP / laystall cars is McGregor Tartan - this took me a long time to find.
    4. The variation in liveries race to race is quite high. E.g. towards the end of the period some races had driver names on cars, some races didn't. Don't expect you can do everything but try to keep it all modular so you can add on to it later.

    Anyway, if anyone is working on stuff in this period and want me to send my files to help them, e.g. to copy numbers and colours or logos from, send a DM.
     
    Last edited: Nov 1, 2026 at 1:23 AM
  18. yep this is me

    yep this is me New Member

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    Hi, do anyone here have tip on how to make proper number plate (not on the livery texture)? Because I think I might be on the brink of my sanity trying to make one

    edit, for added context this is my first time ever doing this and I have absolutely not much clue. I mainly uses GIMP but even that I also have not much clue how to properly use it
     
    Last edited: Nov 2, 2026 at 3:23 AM
  19. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    You can dm me and I can explain
     
  20. Ace

    Ace Well-Known Member

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    I'm doing a quality check of all livery overwrite folders for my livery manager, hopefully somebody here can aswer me some issues I can't figure out.
    LMP
    • F-Retro Gen3: The G3 Turbo (formula_retro_g3_te) does not have an overwrite folder, is that an oversight?
    • LMP2_05: The Lola B05/40 (lola_b0540_lmp2) only has one folder, but it's two cars (turbo and v8). Are they missing?
    • LMP2 Gen1: There are only folders for the GEn 2 ligier_js_p217 & oreca_07, but none for ligier_js_p217_g1 & oreca_07_g1. Are they missing too?
    • Supercars: The C8 Z06 doesn't have an overwrite folder like corvette_c8_z07. Guess it's missing too?
     

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