Discussion in 'Automobilista 2 - General Discussion' started by Rob Thompson, Dec 31, 2020.
if i unpack the original livery files of the Lancer RS, that files are here
@Wolfgang Herold don't shoot me for this....
but should there not be a blank image cutout for all cars so we have a uniform look for the car selection screens? I mean, if i make a livery and make a preview picture from a slightly different angle it will make the whole page look messy!! This is a big problem in AC (IMO) where car previews all come from different angles.
Can't there be a template for all car for the preview? ATM most livery creators seem to be very close but for some getting the right angle may not always be spot on.
I may be wrong but shouldn't this be available for all cars? I think AMS2 is in such a unique position with its non moddable platform (ish) to stay uniform and polished, but if liveries are available for the community to make (awesome) but previews of them from different angles then that polish and uniformity will soon be lost.
why should i shoot somebody.
Nice idea, but wrong direction.
All we need is a showroom option for a predefined fixed camera position and the option to set the background to single color.
here is what. I have done. Skin is not showing up. what have i done wrong. i have saved it as montana.xml
<?xml version="1.0" encoding="UTF-8" ?>
Create a copy of this file without the '_dist' part and place it beside this one
Define a 'LIVERY_OVERRIDE' section for each default livery you wish to replace.
A LIVERY_OVERRIDE definition must be based on one of the base liveries provided which will provide
variations where required. The LIVERY attribute determines which base game livery is replaced.
A NAME attribute must be set
Within a LIVERY_OVERRIDE definition each desired texture override
should be defined in a TEXTURE element. Any texture not present will use the texture from
Additionally a PREVIEWIMAGE element with a PATH attribute can be used to note a texture for use
in the game's UI. (2048 x 600 px )
Texture PATH attributes are relative to this file's directory. Further sub-directories are
permissable and their structure is left to the users own preference.
LIVERY IDs can be viewed in the game UI by running the game with -showLiveryIDs switch/launch option
AVAILABLE BASE LIVERIES
Default: Default body only skin
BODY - the main external body/window paint texture
- 4096 x 4096
- DXT1 with MIPs
WindowGlass: Windscreen skin
BODY - the main window glass paint texture
- 2048 x 2048
- DXT5 with MIPs
<LIVERY_OVERRIDE LIVERY="51" NAME=""Emerson Racing Team" BASELIVERY="Default">
<PREVIEWIMAGE PATH="ertmon\ertmonp.dds" />
<TEXTURE NAME="BODY" PATH="ertmon\ertmon.dds" />
you need to delete that "-->" in bold at the end of this line, just </LIVERY_OVERRIDE> and there is a doble "" in NAME=""Emerson Racing Team"
You can use some online validator like XmlLint - Awesome XML Formatting & Beautification
<LIVERY_OVERRIDE LIVERY = "51" NAME = "" Emerson Racing Team "BASELIVERY =" Par défaut ">
<LIVERY_OVERRIDE LIVERY = "51" NAME = " Emerson Racing Team "BASELIVERY =" Par défaut ">
Has anybody got any tips for lining up colours between different panels? I have Photoshop on a different PC upstairs, so it's taking a lot of guessing, testing, running back and forth. The masking often doesn't seem to line up, even on each side of the car.
Many uv maps are not mirrored.
For painting i suggest to install steam and AMS2 on your workPC to save time
And use vector shapes for lines. That are easier to move.
Separate names with a comma.