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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. NuScorpii

    NuScorpii Well-Known Member

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    No, that was an inbuilt function for which there is no documentation.

    I tried to see what the differences were between Kerb Your Enthusiasm and the latest files but there is so much stuff in there now it's really difficult. One thing that I did notice that might make the difference for you is the details_boost_smooth_value. It's now set to 0.002 but in the old file it was set to 0.0075. Try setting some values in between and see if it helps?

    I might go back to something like the old file and add some of the new stuff but keep it simple. There's too much complexity now IMHO.
     
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  2. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Looking forward to trying these latest files at the weekend, too tired during the week now I'm back in work:(
     
  3. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

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    Thanks man for taking a look! I spent a good while comparing the files as well - I'm a design engineer by trade, not software! - but like you stated, there is so much different in these files now that I couldn't come up with much of anything, really. I'll definitely give your recommendation a try.

    I'm currently in the process of again enabling/disabling each individual enhancement to see if I missed something from before that might bring the feel closer to before. Currently, just dropping in a file and enabling the T300 option doesn't really improve the FFB much over the Reiza's Default, as there is practically zero braking scrub felt with the default settings of 75/50/50. The wheel feels quite similar to the Old Default actually, but without the LFB bug that caused the centering issue. All of the strong forces are coming thru loud and clear, but a lot of the details are being overcome. Decreasing Gain/LFB doesn't seem to bring them into a closer balance either.

    I'm curious about the (road_grip_rack_max_effect 0.6) setting. What forces does this setting scale?

    Thanks again guys for all your hard work!
     
  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    "road_grip_rack_max_effect" defines how much the rack can loosen based on road surface. It only makes a difference to change it if the road grip effect is enabled(it's disabled by default).
    Its an experimental effect that I like, but most might not. The value of 0.6 is def. on the very high side but since it's disabled anyways....

    Reg. T300, there currently are no changes done by selecting that wheel, so any values or enabling/disabling of features that are good are very welcome and will be added in.

    Cheers!
     
    Last edited: Jun 3, 2020
  5. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

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    Thanks @Karsten Hvidberg - I thought this might be the case, but I wanted to make sure. I tried to tweak the scale with the effect enabled and did notice a difference when the value was adjusted. I just wanted to make sure that it didn't have an overall effect elsewhere without the setting enabled.

    So far, about the only thing I've narrowed down is that the center_enhance seems to not be good for the T300. :confused:
     
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  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    What's bad about it on T300 would you say?
    There's a chance this effect will just be removed along with other old stuff if there's no love for it
     
  7. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

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    Last night I thought it was the center_enhance that was causing the wheel to tighten up too much in the slow/medium corners in the Stock Car and Super V8, but this isn't the case. When comparing the Default against the Custom file, it's definitely something in the Reiza code that causing this, as it's much worse when using the Default setting. Directly testing the center_enhance against this issue, it doesn't have an effect with the wheel weight in the corners where I notice this the most.

    I'll be honest, I'm having a hard time being able to tell the difference between most of the enchantments. It's been a rough week and maybe my head is down the rabbit hole today, but I'm just not able to differentiate the differences between most of them. Kerbs, road undulations/bumps all feel great with this file for sure, it's just the tire grip details under braking/acceleration at load that I can't seem to get right. I think I'm going to call it a night and give it another go tomorrow.
     
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  8. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Update:

    The center enhancement caused details to be boosted right around center, which made the center feel a little less "equal" in details.

    * Center enhance fix so details boosting is not affected.
    * Center enhance work on the full force, not on big rack force.
    * Simplification made it possible to remove split/join of rack big/small force.

    Custom ffb file attached "Equals":
     

    Attached Files:

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  9. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    I haven't had the time to test any of latest files, gonna try to test this one later.

    @Karsten Hvidberg does this options affect or should affect the center at all?
    (road_details_grip_feel_enhance 0.0) # Experimental feel of grip based on speed & road surface
    (road_bumps_mid_size_enhance 0.0) # Seems to be good on csw wheels bases?
    (road_soft_bumps_enhance 0.0) # Not sure this is ever used any more.
     
  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Santos,

    No, they should not.
    But the details grip effect affects the wheel in any position, where it will loosen it up on more rough surfaces.
    IF you enable & happen to like that effect, but think it's too much, you can change "road_grip_rack_max_effect" to something lower than the default 0.6.

    Cheers!
     
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  11. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hi Blanes,

    Thanks!

    How do you feel the center enhancement now after the last 3 updates?
    Curious as it's been relaxed as well as improved since. I would specially like to hear your opinion based on the latest "Equals", just posted before.
    Also, what value changes do you make in the file for your Accuforce specifically and what are your in-game Lfb and fx set at?

    Cheers
     
    Last edited: Jun 4, 2020
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  12. Jean-Yves Mercy

    Jean-Yves Mercy Active Member AMS2 Club Member

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    Hello @Karsten Hvidberg and @NuScorpii,

    I tested your last two files, Spin Spin Sugar and Equals.

    I find them both very good, I have no problems with my Fanatec CSW.

    But there is a problem with Karts and Super Karts.
    There's a huge weight in the steering wheel, constant resistance.

    Karsten on your "Unfortunate Circumstances" file, I didn't have that problem.
    If it helps. Thank you for your work.
     
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  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Thank you!

    Maybe disabling the gyro effect helps?
    If that is so, we will fix it, should be simple.

    Cheers
     
    Last edited: Jun 4, 2020
  14. Jean-Yves Mercy

    Jean-Yves Mercy Active Member AMS2 Club Member

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    yes, with (gyro_enhance 0.0) it's good.
     
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  15. NuScorpii

    NuScorpii Well-Known Member

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    Yes it's the gyro effect. Disable for karts for now!

    (Little wheels spin very fast :eek: )
     
  16. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    Really liked this last file, I chose my CSW and it is all very well balanced, i want to increase a bit the road noise only. Gonna try to have a better look at it later
     
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  17. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Great!

    Make sure to post the values you change, so we can put in file for the CSW wheelbase :)
     
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  18. Chip

    Chip Active Member AMS2 Club Member

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    So, just to make sure I am doing this correctly: With the latest file and my SC2 Pro, should I set DD wheel value to 1.0? Or, are the defaults already set for a DD wheel?
     
  19. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Currently they already are, so no need. If you make changes to some variables that you like, please do post along with in game fx and Lfb settings, so we might make those the values for dd selection if they're good.

    Cheers
     
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  20. Steve D

    Steve D New Member

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    Many thanks for the continued good work fellas.

    SC1 DD user and I've just moved from Resurrection (my favourite to-date) to Equals, which I think just shades it. Plenty of detail everywhere, (and all present and correct) and the forces around the centre seem a little bit heavier but more natural in terms of how the wheel feels under load and how it returns to centre. My constant test mule, the Caterham Superlight at Brands, is just a brilliant experience.

    My 'go-to,' in game settings have been 45/25/50 for a while now but is there any mileage in adjusting them based on your the most recent updates?
     
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