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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    looks intentional. as the 0.22 is the .33
     
  2. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Everything other line just has a number associated to it that we can adjust, and this is also the case in his other versions for this line, but this one doesn't. Just thought that line would be down further where we don't make adjustments.
     
  3. Shadak

    Shadak Active Member

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    Kind of yea, it makes the center heavier and tighter but for some of those "effects" it increases self aligning and when you use a lot of it, it becomes springy/elastic at certain steering angles.
     
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  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It's an experiment that tries to allow Lfb wider application so more vehicles can be made to feel good by that slider.
    Its made it possible for myself to adjust to make many cars feel significantly better without having to edit the file.
    If you know that a specific value works the best for you you can change it to a number and use Lfb traditionally.
     
    Last edited: Mar 4, 2021
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  5. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    @Karsten Hvidberg
    Had a short play and do feel like i’m likely to relax centering values a couple of points or so. and reduce scrub scale.
    kerbs might need a increase for me as they seem more tied to lfb than anything else as increased fx didn’t ramp up bumps much without increasing Lfb .
    The tyre feel is quite different in a good way. the wheel feels more full and real. overall it’s a step away from default which is good i think as there wasn’t much between them with 51.
    I noticed power steering was set at 0.0 .
    is this now redundant?
    I think it will be good once i’ve got it tuned a little more.
    I will be interested to see what @Alegunner68 and @Peter Stefani come up with .
     
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  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Kuku,

    "Power steering" seems to not be required with these settings, yes, but it's subjective so kept it in at 0.0 if anybody needs it.
     
  7. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    only have tested with two cars so far. didn’t feel like it was needed with Porsche Gt3 .
    but felt like the group C was in need as high load got a bit stiff. but i guess static force reduction could achieve same thing
     
  8. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Yes, the dynamic range of the Group C is rather large and rise fast, it could be that lowering LFB and/or gain helps.
    Otherwise adjusting velocity_scale down prob. helps too, but the power steering might be the best option to make it as well as others compress the output a little for non-very-high-end wheel bases.
    If you find some good value that helps across the board I will include in low&mid file versions next.
     
    Last edited: Mar 4, 2021
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  9. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    here's my end of night tune.;)

    I have gone with a fixed slider set up . 50/25/50/0 ( though im not sure about damper and what difference its making at other values if at all ? ).
    So I plan to just leave these sliders and reduce per car FFB when needed ( approx. 70-80 for high df cars) or refine tune.
    Centre's relaxed , slight reduction in self aligning force.
    Scrub freq raised instead of reducing scrub scale to smooth jagged scrub feeling.
    minor tweaks to bumps, and slight reduction in brake effects to be less dictating of wheel.

    Seems to be working well across different cars and feels better than default , its more realistic in my opinion, while having a little more usability with relaxed centres.
     
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  10. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I have had to increase gain significantly for v.52, to feel similar to previous versions. Does this sound about right?
     
  11. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    yes that’s the first thing i noticed.
     
  12. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I just say this about the .52 file and my G920, I have not finished testing the LOW but to give you a first evaluation:
    - The center has returned :)
    - The elastic effect has been mitigated :)

    - The values in game used are 50-50-65-6 and then I adjust the per-car ffb ;)
    - As always, I set the first two items on the tighten
    - I share the greater relaxation of the lateral_g_center, the lateral_center and the yaw_center that @Kuku Maddog mentioned but at this moment not at a value of 1.0 but of 0.8 (we will see when I deepen);
    - for the rest I must say that the file is well harmonized and needs a few adjustments, mostly subjective and / or specific to your steering wheel;
    - I just have to remove a bit of the grater effect (but the logitechs do it a bit on their own)

    CONGRATULATIONS GUYS YOU HAVE FIXED THE POST UPDATE ISSUES IN JUST ONE SHOT AND TAKEN THE CUSTOM FILE BACK FORWARD COMPARED TO THE DEFAULT ... I'M SURE YOU ALREADY HAVE IN MIND HOW TO IMPROVE THIS CONSOLIDATION

    I attach file 52 even if not final but I'm sure that before I finish to test you will have released version 53 :p

    Do you have any advice on this ???
    - I would like to improve in some way the cars that are very powerful with the H gearbox (and manual clutch) ... especially in first gear, but with some also in second gear, in acceleration the cars turn around like top-of-the-line tops. .. and in downshifting when braking by engaging the second or first gear they turn either inwards, bends or slide outwards, also leaving the clutch softly (GT1, Group C, Catheran- etc.).

    Curiosity: This value 8.0 is correct??? Watch the range....
    (limit_high_df 8.0) #Limits how stiff the steering becomes in high df cars. Range: 0.0-1.0. 0.0=most extreme high df possible, 1.0=limit high df as much as possible.
     

    Attached Files:

    Last edited: Mar 4, 2021
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  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Stakanov,

    Thanks for the feedback, it's super awesome!
    Reg. limit_high_df, yes, that comment is old & we found the limiter to require much higher values, so yes, 8.0 is just fine :)

    Best,

    -K
     
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  14. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I’m not surprised you prefer lower centering .
    the gear driven wheels have a more free centre by nature of gears free play deadzone.

    what and when are you experiencing grating in feedback?
     
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  15. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I think it is a predisposition of Logitech and not a problem of ffb ... I have found this also in other games ... let's take an example, driving any car and exiting a curve in a violent way (sliding outwards mainly with the rear ), the only operation to do to recover the car is a violent and fast counter-steering while the steering wheel pushes you to the other side, in these cases it seems that the force you apply is greater than the force of the steering wheel and the gears scrape between of them giving me the feeling of grating ... but this is only a limit event that bothers you but it is not so unbearable ... I think it depends on the limited motor power and the noise of the gears !!!! ;)

    The last thing I would like to improve in some way, using and preferring the manual clutch, are the very powerful cars with H gearbox ... especially in first gear, but with some also in second, when accelerating, cars they tend too intrusive to go head-to-tail, I understand that these cars are less stable than others but the effect is too exaggerated and therefore they take away the pleasure of driving tending to drift in the rear and it becomes a struggle with the steering wheel to keep the 'car on the street (in the meantime the AI runs as if it were pinned to the ground ... ;)
    This happens for example with the Formula with H gearbox, with the Group C cars and with the Catheran with the H gearbox ... but the same feeling remains with very few cars with automatic transmission such as the F1 Vintage, the GT1 and the sequential Catheran 620 ... and this also happens in downshifts and even if the clutch is used very gently. Perhaps they still have to optimize the clutch compartment and / or traction on I don't know the rear axle ... but it would be great to drive the most powerful and historic cars, being able to control them more without upsetting the fact that they have to slip.

    For the rest, now Karsten files can run almost any car park in an excellent way :cool:
     
  16. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    You should try lowering the self alignment torque base value down from 0.22 and see if it helps. Does for me when trying to counter steer. it seems to be part of the force the physics use to indicate wheel spin oversteer. And is prevalent in the group c among others, but something I really don’t like in the group c physics.
     
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  17. Nolive721

    Nolive721 Active Member

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    Hello

    starting a testing session shortly.People here with a TS PC racer or equivalent that would make recommendations of setting and file?I am going for the High End file at first to see what it gives me back in terms of overall FFB feel.

    I don't like vague wheel center feel so I guess I will have to play with these 2 items right to adjust to my taste?

    center_full 0.2) #0.0-2.0. Higher than 2 does not really do anything good.
    (center_relax 1.0)
     
  18. Nolive721

    Nolive721 Active Member

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    1st run with high end file was good 80/50/50/50 and it was giving me little more details than default

    bit sluggish on countersteer though so i need to look into this

    but i found an issue as i was driving the ginetta in donington and went off track on the grass and the FFB was completely gone. zero

    reverted back to default FFB and it was back so either its a problem with the 52 file or there is a parameter i should tune?
     
  19. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hey Kuku
    in these file your advice to try lowering the self alignment torque base value down from 0.22 help me ... now 0.16 mutch better, but you are right, something I really don’t like in the group c physics ;)

    And after this, the relaxation of the lateral_g_center, the lateral_center and the yaw center now go up from 0.8 to 0,9 ... with 1.0 is too much .... Thanks
     
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  20. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I’ve changed my my mind on a couple of things, the method of have all sliders at a higher value and setting per car wasn’t the best idea for me,
    I’ve now just changed to getting my sliders dialed in with 100% car setting on a gt3 and using standard mid or high as a base.
    Reducing the self aligning torque is still very important, but don’t feel like I need to increase the other centering values if I get the lfb slider in right position.
    I’ve found that if you have it higher you lose the feel of tyre slip as I think the centre becomes saturated, so I just need to find the best method of filling straight line centre another way, ie increases in centre full or maybe power steering or master rack.

    One thing default does better is the feeling of slip, so I’d like to ask @Karsten Hvidberg what I can adjust there for more definite grip loss feel

    My last run before bed last night, was a curious experiment, I turned gain up to 100 and had lfb on 1 and it was actually quite good with High file ( I’m not sure what if any difference there is between High and mid. )
    I expected it to be extremely heavy but it wasn’t, but I wasn’t monitoring for clipping, so might need to next time. But it seems like Lfb is the main thing adding stiffness now.
     
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