Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I just say this about the .52 file and my G920, I have not finished testing the LOW but to give you a first evaluation:
    - The center has returned :)
    - The elastic effect has been mitigated :)

    - The values in game used are 50-50-65-6 and then I adjust the per-car ffb ;)
    - As always, I set the first two items on the tighten
    - I share the greater relaxation of the lateral_g_center, the lateral_center and the yaw_center that @Kuku Maddog mentioned but at this moment not at a value of 1.0 but of 0.8 (we will see when I deepen);
    - for the rest I must say that the file is well harmonized and needs a few adjustments, mostly subjective and / or specific to your steering wheel;
    - I just have to remove a bit of the grater effect (but the logitechs do it a bit on their own)

    CONGRATULATIONS GUYS YOU HAVE FIXED THE POST UPDATE ISSUES IN JUST ONE SHOT AND TAKEN THE CUSTOM FILE BACK FORWARD COMPARED TO THE DEFAULT ... I'M SURE YOU ALREADY HAVE IN MIND HOW TO IMPROVE THIS CONSOLIDATION

    I attach file 52 even if not final but I'm sure that before I finish to test you will have released version 53 :p

    Do you have any advice on this ???
    - I would like to improve in some way the cars that are very powerful with the H gearbox (and manual clutch) ... especially in first gear, but with some also in second gear, in acceleration the cars turn around like top-of-the-line tops. .. and in downshifting when braking by engaging the second or first gear they turn either inwards, bends or slide outwards, also leaving the clutch softly (GT1, Group C, Catheran- etc.).

    Curiosity: This value 8.0 is correct??? Watch the range....
    (limit_high_df 8.0) #Limits how stiff the steering becomes in high df cars. Range: 0.0-1.0. 0.0=most extreme high df possible, 1.0=limit high df as much as possible.
     

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    Last edited: Mar 4, 2021
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  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Stakanov,

    Thanks for the feedback, it's super awesome!
    Reg. limit_high_df, yes, that comment is old & we found the limiter to require much higher values, so yes, 8.0 is just fine :)

    Best,

    -K
     
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  3. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I’m not surprised you prefer lower centering .
    the gear driven wheels have a more free centre by nature of gears free play deadzone.

    what and when are you experiencing grating in feedback?
     
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  4. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I think it is a predisposition of Logitech and not a problem of ffb ... I have found this also in other games ... let's take an example, driving any car and exiting a curve in a violent way (sliding outwards mainly with the rear ), the only operation to do to recover the car is a violent and fast counter-steering while the steering wheel pushes you to the other side, in these cases it seems that the force you apply is greater than the force of the steering wheel and the gears scrape between of them giving me the feeling of grating ... but this is only a limit event that bothers you but it is not so unbearable ... I think it depends on the limited motor power and the noise of the gears !!!! ;)

    The last thing I would like to improve in some way, using and preferring the manual clutch, are the very powerful cars with H gearbox ... especially in first gear, but with some also in second, when accelerating, cars they tend too intrusive to go head-to-tail, I understand that these cars are less stable than others but the effect is too exaggerated and therefore they take away the pleasure of driving tending to drift in the rear and it becomes a struggle with the steering wheel to keep the 'car on the street (in the meantime the AI runs as if it were pinned to the ground ... ;)
    This happens for example with the Formula with H gearbox, with the Group C cars and with the Catheran with the H gearbox ... but the same feeling remains with very few cars with automatic transmission such as the F1 Vintage, the GT1 and the sequential Catheran 620 ... and this also happens in downshifts and even if the clutch is used very gently. Perhaps they still have to optimize the clutch compartment and / or traction on I don't know the rear axle ... but it would be great to drive the most powerful and historic cars, being able to control them more without upsetting the fact that they have to slip.

    For the rest, now Karsten files can run almost any car park in an excellent way :cool:
     
  5. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    You should try lowering the self alignment torque base value down from 0.22 and see if it helps. Does for me when trying to counter steer. it seems to be part of the force the physics use to indicate wheel spin oversteer. And is prevalent in the group c among others, but something I really don’t like in the group c physics.
     
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  6. Nolive721

    Nolive721 Active Member

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    Hello

    starting a testing session shortly.People here with a TS PC racer or equivalent that would make recommendations of setting and file?I am going for the High End file at first to see what it gives me back in terms of overall FFB feel.

    I don't like vague wheel center feel so I guess I will have to play with these 2 items right to adjust to my taste?

    center_full 0.2) #0.0-2.0. Higher than 2 does not really do anything good.
    (center_relax 1.0)
     
  7. Nolive721

    Nolive721 Active Member

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    1st run with high end file was good 80/50/50/50 and it was giving me little more details than default

    bit sluggish on countersteer though so i need to look into this

    but i found an issue as i was driving the ginetta in donington and went off track on the grass and the FFB was completely gone. zero

    reverted back to default FFB and it was back so either its a problem with the 52 file or there is a parameter i should tune?
     
  8. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hey Kuku
    in these file your advice to try lowering the self alignment torque base value down from 0.22 help me ... now 0.16 mutch better, but you are right, something I really don’t like in the group c physics ;)

    And after this, the relaxation of the lateral_g_center, the lateral_center and the yaw center now go up from 0.8 to 0,9 ... with 1.0 is too much .... Thanks
     
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  9. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I’ve changed my my mind on a couple of things, the method of have all sliders at a higher value and setting per car wasn’t the best idea for me,
    I’ve now just changed to getting my sliders dialed in with 100% car setting on a gt3 and using standard mid or high as a base.
    Reducing the self aligning torque is still very important, but don’t feel like I need to increase the other centering values if I get the lfb slider in right position.
    I’ve found that if you have it higher you lose the feel of tyre slip as I think the centre becomes saturated, so I just need to find the best method of filling straight line centre another way, ie increases in centre full or maybe power steering or master rack.

    One thing default does better is the feeling of slip, so I’d like to ask @Karsten Hvidberg what I can adjust there for more definite grip loss feel

    My last run before bed last night, was a curious experiment, I turned gain up to 100 and had lfb on 1 and it was actually quite good with High file ( I’m not sure what if any difference there is between High and mid. )
    I expected it to be extremely heavy but it wasn’t, but I wasn’t monitoring for clipping, so might need to next time. But it seems like Lfb is the main thing adding stiffness now.
     
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  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey NoLive, this also happens in Default, it's just by chance.
    In the old days the wheel would go to full strength instead.

    If you feel anything is sluggish, the increase the lfb slider, btw. It's a big difference from how it worked earlier.
     
  11. RobbyFrog

    RobbyFrog New Member

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    Ich habe grosse Probleme die richtigen Einstellungen zu finden !!!
     
  12. Nolive721

    Nolive721 Active Member

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    thanks Karsten.But definitively bumps and stuff driving on the grass are there in the default Reiza FFB and not over magnified from what I feel, sorry to report that

    I will work on the LFB slider, by sluggish I meant countersteer for example when you are about to lose the car, not the forces and details felt in the wheel just to avoid misunderstanding. these forces and related details are better ever so slightly with your Custom FFB vs the Reiza default
     
    Last edited: Mar 6, 2021
  13. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    You can turn up the off track bumps value in file . they are generally quite low on my whee as well in relation to track bumps etc. buts it’s not much of a priority as if i’m off track i’ve got other problems.
     
  14. Nolive721

    Nolive721 Active Member

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    Thanks

    I guess you mean that one?
    (large_offroad_bump_scale 0.2) #how much bumps off the track are felt.
    PS and yes I try to drive on track most of the time and when not,I also have other problems indeed:D
     
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  15. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    yeah that’s it.
     
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  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ah, sorry, I mis read you.
    Right, silver raw makes it very vague in the grass.
    Will change for v53, hopefully posting tomorrow.
     
  17. Nolive721

    Nolive721 Active Member

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    Thanks Karsten and sorry for being a pain here I understand if that’s not a priority


    And Kaku mentioned there is a parameter to edit in the custom file so please don’t bother too much
     
  18. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    No worries, appreciated the feedback actually, since now the new file will benefit from it 8)
     
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  19. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    Did everything I could think of, but after today’s update to AMS2, Kirsten’s ffb file doesn’t work at all. Anyone else getting this?
     
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  20. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    had quick test after update and it seemed much the same as before?
     
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