Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Here is where the difference in sensations lies ... I with my Logitech on the GT formula do not feel noticeable differences with the reduction of the resistances ... probably because even if with high downforce, they are a fraction of the Formula-style cars with enormous forces and therefore also if there is a reduction of the resistances I do not feel it as in the formula (obviously with higher tigtening, lfb and center) ... indeed I must say that the GT especially the 3 and 4 (but also the GT1) are among my favorite cars ... ;)

    But ok the important thing is to have each found his solution :)
     
  2. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    But i have a dubt ... @Karsten Hvidberg whitch car are definied or included with HighDownforce in your file??? And which are the car with LowDownforce??

    Or is it the force generated on the moment that defines what function to use ???
     
  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Yes, we have no way to know which car is used or how the flaps etc. are set up, so instead the downforce is calculated and if it's low it uses the low df values and vice versa.
    I hope this helps.
     
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  4. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    So @Kuku Maddog ... it is not the car or the theoretical power that it releases to define which function to use ... but the force/downforce that is physically detected ... practically all cars start with the same 3 timing and with the 3 resistances in LOW. .. if they exceed a certain threshold they go into HIGH and this applies to all cars ... so this anomaly only on the GT3s you should not hear it as it is only an intensity on the HIGH level that applies to all cars above a certain threshold ;) ... of course the FIAT UNO will remain in LOW :D

    And @Peter Stefani also the lfb_slider, if I am not mistaken it inflates or deflates the curve more or less quickly but does not raise or lower the start value and the maximum peak ;)
     
    Last edited: Apr 5, 2021
  5. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    the issue I had when running different values between low and high tyre resistance, was that it created a inconsistent feel between different classes, the total weight changed , even at low load down the straight.

    with the values equal the wheel feels consistent weight and resistance no matter if I’m driving a standard car , a GT or a Formula.
    The only difference is what you would expect as natural changes from one configuration to the next dependent on car.
    That consistent feeling helps to adapt to each car without feeling something is inherently wrong with set up or ffb setting.

    I just believe there’s a better solution there somewhere in terms of limiting the max forces to fit within you wheel strength. you sort of need a compression or equaliser effect, to boost the low to mid forces while reducing overall peak gain to level that doesn’t exceed max volume of motor.
     
  6. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Nice discussion ... now I'm just afraid of what Karsten & Co might come up with in the near future :p:D
     
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  7. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    As I read it the issue happens only on higher Lfb settings?
     
  8. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I had a we spin in the new retro f1 on oval and despite turning per car gain way down i was still getting to strong peak force ( more than the F-reiza.) .
    so i put both my static reduction at 0.18 and it was much better.
     
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  9. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    With Logitech wheel with this optimal value of Gain range 60-65, LFB range 45-50 with DP 45-55 (Power Stering) ... and using in your file high value of Tightening and Centering .... this condition is the best for Logitech and is all ok except the clipping in high DF ;)

    EDIT: If you use Low LFB it is a little better but the steering wheel is no longer pleasant but empty and flaccid
     
    Last edited: Apr 5, 2021
  10. Benzaah

    Benzaah Member

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    Hi Guys, 1st post here after getting AMS2 on the steam sale a few days ago. The historic tracks like my home town of Adelaide drew me to this title and Im very impressed so far.
    I have a G29 and I'm wondering where the best place to start with adjusting the FFB? I see your settings above(FFB: CUSTOM 65-50-55-55 ) but this sentence doesnt make sense to me. "using in your file high value of Tightening and Centering".

    is that something you adjust within the fuktor file? I'm used to working with the iracing app.ini file so any help is appreciated. Regards Benzaah
     
  11. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Flaccid :eek:... horrible word lol.
    Maybe try increasing velocity scale , it may raise the needle ;)
     
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  12. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    It's just an adjective ... not a judgment on the file ;)... I repeat the easter for me it's perfect and i found my solution with minor resistance and raising the velocity scale a little as you say ... it doesn't seem like the solution to you find inconsistencies between the various cars that I do not feel ... I think we are discussing this ... if karsten can make you happy (without low the resistence) I am too :)
     
  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Was the clipping issue on high df cars there for you in rFuktor 3.2 as well?
    Or introduced in the EasterFuktor?
     
  14. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Since version rFuctor 3.1 ... but for me is ok with low resistance ...
     
    Last edited: Apr 5, 2021
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  15. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    it is a very long speech to deepen that you can in the last 4-5 pages of this forum ... you can start from karsten's original file ... or for the G29 or the low bands you can take the tuned versions from me, from Kuku or from Peter Stefani ... it is only your feeling that will decide ;)
     
  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ok, please try and change this line:
    (force_scale (blend (- 1 trail_scale) 1.3 0.8))
    to this:
    (force_scale (/ 0.286 centering))

    You can also try changing this:
    (limit_high_df_scale1 (blend (max 0 (* (/ 1 0.7) (- gain 0.3))) 1 100))
    to:
    (limit_high_df_scale1 (blend (max 0 (* (/ 1 0.7) (- gain 0.3))) 1 200))


    Does any of this help?
     
    Last edited: Apr 5, 2021
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  17. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I'm away from home .... tonight I'm trying to reset the resistances to default and insert your change ... Thanks!!!
     
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  18. GodzillaGTR

    GodzillaGTR Well-Known Member AMS2 Club Member

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    Hi,
    I am using the "Silver Raw - EasterFuktor - Momentum Rack 6.1" - April 3 2021 and what I am looking fo is a setting where I can increase the range of weight in the wheel. What I am finding is that the feel of the weight is good, it just doesn't feel dynamic. It feels more like an off/on switch when the weight is loaded up vs not. I am explaining this horrible I know, but maybe someone can offer advice to get a more varied range in the weight transfer?
     
  19. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Is it lateral or longitudinal you mean?
    What in-game settings?
     
  20. GodzillaGTR

    GodzillaGTR Well-Known Member AMS2 Club Member

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    Hi, thank you for the quick response.

    I have a Thrustmaster TX wheel
    I have gain at 55
    Have tried LFB from 15 to 65 and it doesn't help
    FX I have also varied from 25 to 80

    It is I guess the lateral weight. There is definitely pronounced difference between weight being laterally loaded vs not, but the best example I can think of that I am looking to solve is that when I trail brake for instance I expect a more gradual difference in the weight but what I end up experiencing is pretty much heavy weight, then it goes direct to light and in an F1 car it makes corner exits feel like a bit of a mystery and makes me feel like I am missing detail. In Rfactor2 the transition feels amazing and I would love to get near that.
    I hope this makes sense. :-(
     

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