Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. brss39

    brss39 New Member

    Joined:
    Jun 5, 2020
    Messages:
    1
    Likes Received:
    0
    I read lots of thing here and getting confuse. What are the best files for feeling realistic in AMS 2 and what are the best settings in game related the file ?
    I know the best settings are different for everyone but I want to feel realistic.
    Therefore could you suggest me the best combo ? I mean file and related game settings values ?
    Thank you for your hard works.
    **for g29 wheel btw
     
  2. Goffik

    Goffik Well-Known Member

    Joined:
    Apr 5, 2020
    Messages:
    472
    Likes Received:
    308
    To avoid confusion, just use the latest file which you can find in post #3 of this thread. It's really not worth trying to figure out which file is which if you're new to this discussion. I've lost track and I've been here from the start.

    Put the file in My Documents/Automobilista 2, overwriting when prompted. Open the file, and change (wheeltype_g25_g27_g920 0.0) to (wheeltype_g25_g27_g920 1.0). Now fire up the game, go to a practice session, and adjust the in-game FFB sliders to suit your preferences. If you use the search function on this thread for "G920" you will find some settings others are using.
     
    • Like Like x 2
  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Update:

    * Fix and improved "wheels on road detection". Bug prevented some effects in 4 prior versions & it is much more precise now.
    * Lesser road effects when fewer wheels on the road.
    * Lesser scrub effect when fewer wheels on the road.

    Custom ffb file attached "Deliverance":
     

    Attached Files:

    Last edited: Jun 5, 2020
    • Like Like x 2
  4. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

    Joined:
    Mar 3, 2020
    Messages:
    405
    Likes Received:
    311
    Nice touch with CSW settings:cool::D Gonna try this new one tomorrow, sounds promising!
     
    • Like Like x 1
  5. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

    Joined:
    Mar 10, 2016
    Messages:
    142
    Likes Received:
    99
    Okay guys, I've been testing the "More Equals" file for hours today and I think I've found some of the issue I'm having with these new files with the T300, but I'm going to need some help to figure this out. With the way the files are set up with the "enhancements" and now "overrides", I'm not quite sure where to tweak individual settings any longer. :confused:

    My intentions now and from this point forward is to help create a solid baseline for the T300 that works with a broad range of cars now that the file will have options for specific wheel types at a baseline setting of 70-80/50/50 in-game (if possible). I'm starting off with cars' with lighter steering and this has finally helped me find something I've missed while driving practically nothing but the GT cars with these new files.

    For starters, I've been selecting the T300 override this past week. This currently looks to only alter the "road_fx" from (0.2) to (0.4). It looks like this setting possibly has some relation to the "road_rumble_fx" enhancement as well, so info here would be much appreciated. The wheel seems to feel quite different with the override, but this was difficult to narrow down, which will be better understood as I go forward.

    In the file, with no wheel overrides and no experimental enhancements selected, but all other enhancements enabled, I've come to realize that the T300 is simply being overwhelmed with feedback! This is especially noticeable on the straights in high down force cars - the motor is creating a literal humming noise due to the amount of details coming thru the wheel! :eek:

    After realizing this, I turned off all enhancements, which eliminated the humming and details overload significantly. Trying one enhancement at a time, I've narrowed it down that the kerb & both road enhancements all have an effect on this occurring. The humming does not occur in the Default profile. Yes, we made progress! :D Sadly, the Default profile feels much better than the Custom in the Roco on the T300. :mad:

    Then I noticed something else, and I think this is might the underlying problem with the T300 (I hope!) - with ALL enhancements disabled, and with in-game settings of 68/50/50 in the Roco, I was clipping quite significantly! I had to reduce LFB to 35-40 to eliminate the clipping. This was NOT happening in the files prior to the enhancement/overrides being added. Even without enhancements, the medium to large bumps are coming thru too strong, I think.

    Is it possible that there is something in the file in relation to the LFB that could be causing all the enhancements to scale up improperly for the T300? I could be wrong, but I feel like there is something here that I need to get right before spending more time trying to balance things out.
     
    • Like Like x 1
  6. Goffik

    Goffik Well-Known Member

    Joined:
    Apr 5, 2020
    Messages:
    472
    Likes Received:
    308
    I find your discoveries on the T300 a bit confusing because I am not seeing the same thing on my wheel. I don't get any "buzzing" from my wheel being overwhelmed by effects, nor does the Roco (one of my favourite cars) feel better on the default profile... feels far better on the custom, just like everything else. I also have no issues with clipping in most cars, with in-game settings of 80/50/50 and no changes to any settings in the custom file.

    I don't really understand how our experiences can be so different on the same wheel. User preference perhaps? Who knows. It also underlines why I was against individual wheel settings. If two people report two totally different experiences for the same wheel, who's preferences do the guys tweak the profile to?
     
    • Informative Informative x 1
  7. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

    Joined:
    Mar 10, 2016
    Messages:
    142
    Likes Received:
    99
    User preference will always differ to a certain extent, but it certainly isn't always the answer. The humming is both audible and felt through the wheel, due to the overwhelming amount of details being output in the feedback. This can be seen in the telemetry and it's creating a constant fine road noise/vibration to such an extent that I can audibly hear the motor in the wheel base humming.

    I've attached the file with no changes from my last run when I made the last post - only Center and Scrub enhancements are enabled, with a small tweak to the scrub scale values. Can you test the Roco at Adelaide with 70/50/50 and see if you are clipping so we can have a direct comparison? My TM profile is the Default 75/100/100/100/100 with 1080 degrees of rotation.
     

    Attached Files:

  8. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Hey SlapShot,

    In the custom ffb file we do apply LFB differently than in the Default, you are very correct.
    This is so the effects are LFB'ed no matter the rack force, which does lead to a difference for how much FX, LFB & Gain you can use in custom vs default profile.
    So if you clip you will have to go lower on gain or fx, depending if you feel the balance between effects & rack is good, then go down on "gain" or if you feel you can go lower on effects vs rack, then go lower on the fx slider.

    The effects that the "FX" slider controls are: Scrub, kerbs, road rumble, engine noise.

    Again: You are fully correct the custom ffb applies LFB in a way that adds more force than default :)

    Maybe this helps?

    Cheers
     
  9. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

    Joined:
    Mar 10, 2016
    Messages:
    142
    Likes Received:
    99
    @Karsten Hvidberg Thanks for the reply and that does indeed help! I thought this was the case with the LFB and this is why I decided to try to build a baseline around a LFB of 50, where I personally feel that the wheel feels better at a LFB of 35. I've noticed the other T300 users tend to run LFB at 50 though. I've basically kept my FX locked at 50, so I'll try to lower there instead and see if this balances things out a bit better.

    The interesting thing with the Thrustmaster wheels is that it is highly recommended to set the TM profile at it's default setting and do all the tweaking inside the game settings. Setting the Gain in the TM profile at 75 is the same as 100 Gain for a Fanatec wheel, which is where I keep mine locked permanently. You can't do all of the fine tuning with the wheel base on the T300 like you can on a Fanatec or DD wheel.
     
  10. sherpa25

    sherpa25 Active Member AMS2 Club Member

    Joined:
    Mar 11, 2016
    Messages:
    496
    Likes Received:
    79
    FWIW, using the latest Deliverance, tried Roco @ Adelaide. I find 70/50/50 bit light and reverted to my previous 80-85/55/50, and get no clipping. Though the Roco appears heavier than other cars (ex. SC). Perhaps very minute red bar at the last bar, but the horizontal bar never reached close to the end (right-most).
     
    Last edited: Jun 6, 2020
  11. Aza340

    Aza340 Active Member

    Joined:
    May 18, 2020
    Messages:
    360
    Likes Received:
    141
    When a specific wheel type is selected within the custom file can the individual forces still be adjusted ? ie road rumble FX
    If so this could help your cause possibly , I have a g920 and know where you are coming from , the road rumble / pebbles feels over enhanced but the kerbs feel just right .
     
  12. Goffik

    Goffik Well-Known Member

    Joined:
    Apr 5, 2020
    Messages:
    472
    Likes Received:
    308
    I didn't say that personal preference was the answer. I said that I am not getting this "buzzing" you are apparently getting. My wheel gives no feeling that it is being "overwhelmed" with forces. I can't explain why you are getting that and I'm not.

    My comment regarding personal preferences was that if this custom profile is adjusted for T300s based on your feedback it will be wrong for me. If it is adjusted based on my feedback it will be wrong for you. If it's adjusted for Person 3's feedback it could be wrong for both of us.

    Which is why I've been advocating a simplified file with descriptions which the end-user adjusts for their own preferences, rather than trying to come up with "ideal" settings for each wheel. FFB just doesn't work that way... there is no "one size fits all".
     
    • Agree Agree x 1
  13. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

    Joined:
    Feb 29, 2020
    Messages:
    439
    Likes Received:
    334
    'Deliverence' is feeling really good on my (pretty new) CSL Elite (PS4).

    I'm using the following settings:
    Wheel: Sen: auto, FF:100, Sho: 100, ABS: Off, Dri: -2, For: 100, Spr: 100, Dpr: 100, FEI: 70,
    In game: 80/70/65

    As well as setting my wheel type in the file, I made the following adjustments:

    (scrub_scale_front 1.6)
    (road_fx (if wheeltype_csw_csl 0.3 road_fx))


    Things I feel could by slightly improved (maybe someone could offer me some pointers here as to what adjustments I could make...?):

    -The road feel is slightly harsh / metallic.
    -This could be my imagination, but when racing at Donnington GP, the feeling of the car going light due to the weight transfer downhill at Craner Curves seems to be not as pronounced as previous 'More Equals' file.

    Again, thanks to everyone involved in contributing to the creation of these files -including testing and giving feedback, you really are taking the game to the next level.

    EDIT: I have been testing today solely F309 at Donnington GP.
     
    • Like Like x 1
  14. ZeferinoCoutinho

    ZeferinoCoutinho Zef_mirror_man-zefthebestofcour

    Joined:
    Mar 19, 2020
    Messages:
    69
    Likes Received:
    16
    Probably reduce Fei... max 50...
     
    • Like Like x 1
  15. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

    Joined:
    Mar 3, 2020
    Messages:
    405
    Likes Received:
    311
    Found myself lowering FX (75 to 70) cos the wheel felt too busy/noisy, got it back to a level more recognisable of what was going on in terms of overall FFB before, but then details like the painted green areas in Interlagos felt slightly lighter, harder to notice. Could be that it's been lost or shadowed by the rolling noise maybe.
    Didn't test it for very long thou, going back to the previous file later today to compare.
     
    • Like Like x 1
  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    HI Santos,

    That makes sense, the last one you upped the FX and this was prob. due to the bug that caused some effects to not play as they should.
    We will lower the csw setti gs in the file based on your feedback!

    Cheers!
     
    • Like Like x 2
  17. NuScorpii

    NuScorpii Well-Known Member

    Joined:
    Apr 7, 2020
    Messages:
    433
    Likes Received:
    472
    I think the current custom ffb file @Karsten Hvidberg and I have been working on is reaching it's zenith with mostly fine tuning left now. However I have felt that it has become overly complex and difficult to work on. There are some features that I have thought of that won't fit into the current structure and would get muddled with all the other effects.

    As a result I've decided to start my own custom file. I'll still contribute to the collaborative file to provide any bug fixes and input required, but I'll be actively developing the new file.

    This one is much more streamlined with direct and separable effects and strength controls. Should be a lot easier to tailor to different wheels and individual preferences. I will add specific files for belt and gear wheels if there are better default values for them and a consensus emerges.

    The main feature of this new file is how the front wheel load values are used to enhance the rack force. The load and brake force is applied to enhance the self aligning torque under heavy braking / high down force situations / compressions etc.

    Tested at many car and track combos but especially at Oulton Park using the Ultima GTR Race, and good enough for the WR :)

    "Gunboat Diplomat [LOU]" V1.0

    Gunboat Diplomat [LOU] is a Special Circumstances ship mind / craft
    from the novel The Player of Games by Iain M. Banks
    Its name is a play on the gunboat diplomacy concept

    Features:

    * Load based rack force amplification
    - Increases the rack force applied when the load on the front wheels increases
    such as high down force cars and when using heavy braking.
    - Control over micro and macro details (road texture and small bumps)
    - Wheel load and brake influence on rack easily controllable

    * The strength of the effects below are affected by the FX slider on the Force Feedback page in game

    * Gyroscopic forces
    - Simulates the increased resistance to turning the wheels at high speeds
    - Helps to stabilise steering at high speeds
    - Reduce oscillation of FFB at speeds

    * Kerb effects
    - Added kerb effect that more closely matches the audio kerb effect

    * Scrub effect
    - Adds subtle vibrations when tyres start to lose grip e.g. braking, under steer, over steer, wheel spin
    - Front and rear scrub effects independently controllable

    * Engine vibration
    - Controls for how strong force is at rest and at speed

    * No fake road effects, all road texture is from the actual track

    New version available. Get it below or find it here.
     
    Last edited: Jun 6, 2020
    • Like Like x 11
    • Friendly Friendly x 1
  18. sherpa25

    sherpa25 Active Member AMS2 Club Member

    Joined:
    Mar 11, 2016
    Messages:
    496
    Likes Received:
    79
    Might not be close or related, but coming from using 'Deliverance', from your experience between using the previous ffb_custom_settings and this, how are the current values for Gain/LFB affected (ie. higher/lower LFB)? Or totally different? Will try this tom. Thanks!
     
  19. neal

    neal Well-Known Member AMS2 Club Member

    Joined:
    Jun 1, 2017
    Messages:
    635
    Likes Received:
    302
    First a big big thank you to you guys working on these custom ffb settings.
    I really liked Karsten's last iteration and like your most recent one even more @NuScorpii. The only problem with both for me is the driving on stones feeling. Turning down FX helps decrease it but it also decreases everything else which I don't want. But overall I don't think I've ever had such confidence in driving and really pushing race cars. The feel is truly fantastic. If I had to make a constructive criticism then it would be a little too much noise in the feel at the wheel and a bit stronger the centering forces (which is very much a subjective need rather than complaint)
    I'm using Gain:45; FX:40; LFB:10; Spring:0; and a standard profile for AMS 2 provided by SimExperience thru the SimCommander software.
     
    • Like Like x 2
  20. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

    Joined:
    Dec 21, 2019
    Messages:
    715
    Likes Received:
    409
    Have you tried reducing the micro and macro details?
    I like this Gunboat file a lot, the road feel is great as it is, cornering at speed loads up a bit too much so reducing gyro helped I think.
    Was happy to see the load under braking included, but not feeling anything sadly, even with brake load at 1.
    Very impressed overall though.
     
    • Like Like x 2

Share This Page