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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Gazzawesty

    Gazzawesty Skunkedup AMS2 Club Member

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    So I've just done Donnington and with the newest file knocked a tenth off.

    So I dunno.
     
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  2. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I re-downloaded Karsten's original Easter file ... I just entered the modified values for the G920 without even changing the notes or anything else that is irrelevant ... I don't even write my name ... I load it into the game and text it ... wait a moment ;)
     
  3. Gazzawesty

    Gazzawesty Skunkedup AMS2 Club Member

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    I don't use default. The fast? one i downloaded on the 4th and the latest I got today but I think you made it yesterday. I'm no expert on what ffb should feel like but your latest file is really good to drive.
     
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  4. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Thanks mate ;) ... but we only have to understand if the physics changes between the default and the last custom and if yes this is a problem or of game or of file custom ... we are not referring to the ffb sensations or which is better .... I'll explain if a car goes 300Km straight in 20 seconds, it has to do it with both default and custom ... we are testing this ;)
     
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  5. Gazzawesty

    Gazzawesty Skunkedup AMS2 Club Member

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    Well all I'm going off is that I was getting spanked online earlier when most of the time I do OK. Maybe the aliens were having a day out and I just stumbled into the wrong lobby The only thing that changed was your new file. Did quite a few different cars too and it felt good with them all.. I could even get the f1 ultimate thing round Suzuka.
     
  6. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Just to fill-in some more mystery--I tested the Easter file with some cars and karts. When I went to use the karts that were not the SuperKart, everyone worked without the brake anomaly. So, I tried the SuperKart and now it was working with no brake anomaly. I switched back to Default and same story.

    Then, I exited AMS 2 and tried again. SuperKart brake problem back (regardless of Default or Easter). Same with shifter kart, etc.

    It is almost random--and I know the unpredictability of this bug has slowed any resolution to it and hence why it is interesting if we can unearth anything related to the FFB files. But for me, it is intermittent--as it always has been even when not changing FFB files for months at a time. I don't get the brake anomaly 100% of the time, but I do/did get the majority of the time. Sigh.
     
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  7. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I re-downloaded Karsten's original Easter file and modify only the value (Test SuperKart and track Adelaide) .... It's true, change default to custom now not change the wheel/brake damage beetween rear and front .... but the damage on the brake at start is here (only in the rear) ... o_O

    This is the file if you want....
     

    Attached Files:

  8. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    By the way, these karts only have one brake mounted on the rear axle, which is why only the left-rear brake shows any activity when you drive. That's how it should be. But the unused brake should just show ambient temp, not something crazy. It's also why you can drive with the problem (not on the real brake) and nothing is different from normal.
     
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  9. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Yes I agree with you ... but at this point, in general and not refer to the kart, I am more inclined to believe that is the game the problem and not the file ... I think the file is fixed regardless ... it is how it is utilized or not that changes and it can only be the game ... I repeat to me sometimes the FFB changes if I tinker with the graphic options .... and as if by changing and saving the settings this allows the correct reading and/or the correct use of everything ... then casually without knowing why it deactivates something and then randomly and/or at the first change it returns ... ;)

    EDIT: Sorry my english is terrible without google traslator :D
     
    Last edited: Apr 8, 2021
  10. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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  11. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    True Superkarts actually have a Disc Brake on the rear as well as a Disc Brake on each Front Wheel/Axle
     
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  12. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Sorry for the length, but I did some homework and I would like to go back to setting the FFB parameters for the karts that I mistakenly thought were totally broken in AMS and instead I must admit that only the SuperKart type is problematic, but let's go step by step ... ;)

    From what I have read, in short, in theory GoKart's could have 4 main types as brakes, such as:
    - the Scrubs (uses metal paddles that press against the rear end of tires to stop the vehicle. They are pretty effective but hard on tires and ruin the wheels);
    - i Band (utilizes a metal band to constrict the speed of a tire from the outside. They are inexpensive but not effective in wet conditions);
    - i Drum (Opposite of band brakes, drum brakes expand inside a brake drum. They are very effective and have better life cycle, but it is difficult to incorporate into the wheel kart, and heat dissipation does not happen, and hence isnt convenient);
    - and finally the Discs (the best braking solutions, go for high-tech disk braking systems, they have superior stopping power, even when wet).

    Let's leave the first 3 types, old and little used in competitions alone and let's focus on the disc ones. Single hydraulic disc brake, mounted on the rear axle of the kart, will be sufficient for running at rpm lower than 4500–5000 and especially with only one gear. Instead, Karts with higher rpms and with the gears can use disc brakes for all the tires (max 1 or 2 on the rear axle + 2 on the front wheels). But yes, while building a kart, considering space and weight constraint, most of the karts will be designed with single disc.
    Having said the above, we can presumably state that in AMS2, the Kart GX390 Rental and the Kart GX390 Race have one disk at the rear, perhaps the Kart 125cc Shifter remains in doubt but is plusible one brake (but could also have 2 front brakes), but surely the SuperKart 250cc should have 1 or 2 brakes in the rear axle + 2 on the front wheels (braking at more than 200 and passing Km/h with only one rear brake would seem implausible) ... the difference in terms of driveability (and therefore of FFB) between those who have only one rear brake and those who also have front brakes should be enormous ... and certainly, even if very sensitive and snappy, the SuperKart should have a more similar logic (albeit very distant) to an extreme mini-automotive approach.

    [​IMG]

    We have seen that, it would be plausible to be able to drive the first 3 types of karts and, instead, it would be complicated to manage the SuperKArt 250cc ... if we add to this also the random defect of the broken brake in all Kart, the question becomes more complicated but we can certainly look for an FFB setting that can manage at least the first 3 types of Kart.

    And in fact maybe I'm succeeding ... and I hope by tonight to update the Easter file for the Logitech bases ... something I have already tried and i dont now if it seems to work, later I send you the EasterFile-wipKart file to do some tests too and give me yours feedback!!!!
     
    Last edited: Apr 8, 2021
  13. bazziboy

    bazziboy Member

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    Maximum coldness, or better missing of energy in matter is 0K (Kelvin) or -273,16°C.

    Edit: I was interested if there is a maximum Temperature and found this:

    Maximum Temp. outside of black holes is 1,41679·10^32 K (Planck-Temperature)
    That's 141679000000000000000000000000000K if i'm correct :)
     
    Last edited: Apr 9, 2021
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  14. TekNeil

    TekNeil Take me back to the 2.4l, twin 50 weber days...

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    Yep. The shifters (125's and 250's) should have disc brakes front left/right, and a single rear which is of course on a single, solid rear axle.

    There are definitely some tweaks needed with the braking physics or actual code setup for the superkart, but I'll expand on that when I have more time either here or likely elsewhere.

    Staying on the topic of the actual FFB, I think it translates a braking physics issue quite well (Especially felt very well if you switch between braking methods).

    So overall, I think the FFB is pretty good TBH, it's just the 'Harshness' (Rattling/oscillation) that I seem to be struggling with. But at 3am last night I did find a track that has been the smoothest so far (Nurb GP).

     
  15. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @TekNeil .... Does the 250 (or 125) drive in sequenzial or H but with automatic or manual clutch ??
     
  16. TekNeil

    TekNeil Take me back to the 2.4l, twin 50 weber days...

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    @Stakanov Sequential [Thumbs up] with a lift of throttle to change up. (Sorry if video confused, I'm just a sucker for banging through a gearbox with a lever lol).
    Edit: Just to add, that the clutch should actually work, but it doesn't work at all in-game.
     
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  17. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    WIP!!

    I think in the physics the Superkarts only have the single brakes copied from the lower kart series. Same for 125cc shifter. The lower series has some issue with intermittent brake temp craziness on the unused rear brake (Reiza picked the left one to represent the real brake...you have to pick one unless you intend to do a special HUD just for the karts). This carries over to the bigger karts...not surprisingly, since some parts are "copy and paste."

    I agree with @Stakanov that given all this it is premature to spend time fiddling with the intricacies of these vehicles (setups or FFB) when they are clearly not finished and not working properly.

    That being said, you can actually have a lot of fun with them in their current state...just have to ignore the realism part temporarily. Fixing the karts properly is I am sure one of the many things that have been delayed by the efforts to work on the more extensive physics changes that have continued right up to the last update.

    The only real issue for me is whether a FFB custom file can predictably alter these physics/programming in the game because if so, it needs to be fed into the devs. The two issues are the ability to move the brake anomaly to the unused front brake on the Superkart (assuming none of us has ever seen that before in any other circumstances) and the timing slow down issue. Of course, when stepping back, one could see that these two things may be related, so it is important to isolate which custom files produce which effects on which type of CPU and GPU hardware.
     
  18. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Funny this programming error didn't follow the real-world laws of physics...:rolleyes:
     
  19. Kevin del Campo

    Kevin del Campo Active Member

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    Hey guys, first of all thanks for sharing these FFB files and changes. Ive been using the Easter one and it has really improved the FFB so far. I adjusted them according to the quoted post as well but I find the FFB is still lacking any kerb feel.
    Im using a CSL Elite and in other sims, kerbs really feel like actual kerbs.
    In AMS2 I feel a really faint rumble but nowhere near as pronounced as it should be.

    Anyone know how I can change this?
     
  20. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    That’s strange, I find the kerbs to be more pronounced in the Easter file. What are your in game settings for gain, LFB, fx and damping?
     

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