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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Chip

    Chip Active Member AMS2 Club Member

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    I believe these are the True Drive settings being used with these files on a Simucube 2, but I don't know what the in-game settings are these days. @Karsten Hvidberg @Panos Schoino , what in-game settings do you suggest as a baseline?
    [​IMG]
     
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  2. Great Ape

    Great Ape Member

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    I think this is just about the one for me, may have a play with some of the variables but I'm getting what I need from the wheel.

    Can't see me moving on from this one, quite happy; thanks again to all of you for these tweaks.
     
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  3. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    it takes awhile and a quite a few laps to get used to the new tire feel. but once you do , it becomes normal and tuning seems to be going in the same direction as before.

    it’s also prompted me to explore my lfb and power steer settings in game and with the lfb and trail scale multiplier equal in file (2) as mentioned earlier, im finding higher lfb and low power steer more accurate and responsive.

    Just have a little more fine tuning to do but it will be very close to my last tune.
     
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  4. Panos Schoino

    Panos Schoino New Member

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    This is very close but i actually (and Karsten) use these ones so better use them
    [​IMG]

    My ingame settings are:
    Gain 30-40 (for karts something between 40-45) but depends on car and preference
    LFB 5-15 - mostly i put it at 10 and leave it there, but i suggest to play with with it in case in any particluar car you think something is off
    FX 30
    Damping: 5-10, mostly i use 10. Again play with this to find the right balance for each car together with the gain to find the right balance for you
     
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  5. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hmm, there's only really 1 thing left that I miss in this file now... Not even sure it will be an improvement.
    Anybody missing anything obvious?
     
  6. bandqit

    bandqit Active Member

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    Hmm. There must be a serious fundamental flaw somewhere in the file, I’m afraid, as I still appear to be slower than everyone else. Get back to work.
     
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  7. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    im just about dialed in , I do feel there’s some improvement in understeer slip timing to be had. .
    But I’m hopeless with graph, so just trying different incremental changes.
     
  8. Great Ape

    Great Ape Member

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    No pretty sound man, I can even save an oversteer now.

    I'm still finding that I get a better feel setting up the wheel (CSL PS4) at 900, and changing the SEN setting down for some cars; custom DoR per car would sort that.

    It's a good job dude :)

    EDIT oh and the setups are still awful :D
     
  9. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    For the understeer slip timing it could be a simple adjustment of "long_factor" down in the file.
    The higher you set it, the sooner it gives sense of understeer.
    The lower, the later.
     
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  10. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I think I'm reasonably happy with this tune.
    Its got weight but not overpowering. I am running most cars at 100% in game and getting consistency .
    its taken some trails to work out the blend of Lfb slider required . as file default doesn't seem to be able to keep up with rotation or something or my wheel base doesn't .
    This tune has a bit more rubber feel to tires including kerbs,
    I think it helps bring in more front feel.
    Settings are in file header, but main change in set up is higher Lfb and lower damping ( powersteer)
    70/60-65/25-30/10
     

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  11. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    rFuktor 4.4.

    Last missing feature to come to mind added + extra spice on top.

    * Rear tyres bump feel, adjustable by "rear_bump_scale" & "rear_bump_hard". If you don't want it, just set scale to 0.0, also for karts.
    * Karts further adjusted by @Panos Schoino.

    File is otherwise 100% same as rFuktor 4.3, so any change can be just copied over.

    @Stakanov @Kuku Maddog @Peter Stefani and everybody else that posts a file: When you post, also let me know if it is to be put in that 1st post. As said earlier I will clean that up and post only the latest editions.
     

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  12. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    I tested 4.2.1 yesterday and found similar results as Kuku. I'll test out the 4.4 today and post later.
     
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  13. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    NAME: SilverRaw-rFuktor-4.4-MomentumRack6.1-Karsten-PeterS-G920
    Date 05-15-21
    Starting point in-game: Tin tops 69 - 66 - 45 - 50
    Open Wheel types 69 - 60 - 34 - 50
    Adjust plus and minus FFB level as needed.
    ffb_custom_settings - Silver Raw - rFuktor 4-4_PeterS_G920

    Excellent work guys! Really like the tear effects. I was able to catch slides, feel the rear end slip, and know how hard to push the front tires.
    I was only able to do the BMW_M6 and the Gen3_M1 to get the general levels balance between the two types. But, It was balanced enough that I could get a great feel just by adjusting the LFB and FX between cars.
    Seems like once you get the basic Gain and Power Steering set for a Logitech, it'll probably work good for just about everything. I'm sure there will be some odd ball cars like the F309 that need some special settings to make it feel compatible, but that's the deal if you want it your way.
    Hats off to the research crew !
     
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  14. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    LogitechHUB: Last version with default setting 900° and sensitivity to 50

    IN GAME:
    900° All deadzone to 0 and sensitivity to 50 except the throttle on 30

    FILE FFB:
    NAME: Silver Raw - rFuktor 4.4 - Momentum Rack 6.1 - Tuned by Stakanov for LowEnd Wheels and Logitech
    In game setting select "Custom" with this starting value for Logitech:
    GAIN 78* - LFB (CenterFull) 74 - FX 64 - DP (PowerSteering) 54.
    *Then, in the car setting, use +/- % of Gain for car to taste!!!


    I have little to say, the original file is very nice and coherent even without personal optimizations, which of course I also carried out as usual, here is the file ... good evening to everyone and thanks to Karsten & Co.!!!! :)
     
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  15. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Updated tune for 4.4
    Adjusting the long factor code to 1.2 improved understeer slip timing to match more what I'm seeing .
    haven't tried karts yet.
    Have been able to do a couple of Pb's ,so its in sync .
    Great work team :)
     

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  16. Petchy_81

    Petchy_81 New Member

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    Good morning from a sim novice. I have two questions. Firstly, is there a version of these custom settings that are designed for a DD1? And secondly, is the only install process to change the file name (as described) and save in the AMS2 folder? I’m not sure if some lines of code need removing depending on what wheelbase you are running.

    Thank you!
     
  17. Lars Mars

    Lars Mars Member

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  18. Shadak

    Shadak Active Member

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    For DD1 id recommend the latest file without changing any lines. I was testing that combination specifically.
     
  19. thomasoeli

    thomasoeli New Member

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    what I do not find so right are the details on the ingame settings and in the tuning menu for the DD1.

    Or have I overlooked something?

    @Shadak : You have the same setup as me. Can your share your settings, please? :)

    Many thanks, Thomas
     
  20. Shadak

    Shadak Active Member

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    Sure, on the base I run 59 ffb with a bit of natural friction (around 5).
    In the game I have gain 35, fx around 20 or 25 I think, damping (powersteering) 22, lfb 7.
     
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