Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Nolive721

    Nolive721 Active Member

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    @Raceracerace
    thanks for your last 2 posts, I was feeling a bit too light FFB after the recent update on my TSPC racer wheel so I went back to focusing on Gain.
    I had been running 70 for a while (100 in TM CP) and 50/50/0 but increasing Gain to 85 and bringing back Damping to 50 made it up for the Default Reiza FFB for me

    I like your Custom file though but here as well I had to focus on Gain to get fully comfortable and that means running it quite high (90) but all that without clipping at all

    What makes the difference for me is that the Custom FFB file is more engaging, I had reached the point in my testing today that Reiza default for the GTE class I was driving was too much on the safe side so thanks again for sharing

    One last thing though, talking about Flat spot, can you confirm how teh scale works because I am a bit confused you have set it at Zero but same time said in your post you had Turned it ON

    thanks so much

    (flatspots_scale 0.00) #how much you feel the flat spotting. At default 1.0 flatspots are nicely felt in a formula V10.
     
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  2. Raceracerace

    Raceracerace Active Member

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    hey no worries, I figured maybe it lined up with the other HQ belts out there. I am betting a t300 also is a goer with this kind of thing.

    ok maybe I turned it off/ and if you turn it on, usually for the tx 0.07 felt pretty good without being too forgiving or too much a nuisance. The file says 1.0 and that is great too but 0.07 was the least without being a free pass while trying to be as fast/learn the new file settings.

    I will be turning it back on myself, not sure if others wanted it. I like the idea of having to go into the pits, swap drivers, change tyres and have it as a type of pressure to brake well. And the dynamics of it, soft tyres being worse off etc, the risk/reward of that aspect of it is very good.

    For cars I do not actually change too much these days. Merc gt1 for example at spa, front 180 rear 80 or 70 to give you that little bit of turn/rotation.

    Reiza f1 just down 3 clicks for front arb usually at laguna seca. gte don't really change.

    i used to run 90 as well and higher values, and might go back even for the gain only, I guess its flexible there but last minor patch allowed that to be lower.
     
    Last edited: Jun 13, 2021
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  3. Nolive721

    Nolive721 Active Member

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    Thanks. you mean Reiza v1.205 is bringing some more FFB tweak and don't need too that high in Gain? It hasn't reached me in Japan yet or Steam is messing around so I can not tell (was late to get v1.20 too.....)

    appreciate the clarification about Flat spot as well
     
  4. Raceracerace

    Raceracerace Active Member

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    Hey not sure about that. During all I was doing I had turned it down to 85 just in case and the difference until final settings was that the center felt more notchy (for a belt right) than prior the patch, but the truth is you can set it to 90 or so, maybe even 100 as here it is basically no longer an issue, and then my former settings (and now probably existing) 80 lfb, 65 fx, 80 dampener. These are the same ones Stakanov set for a g29 or some such, and they work well on this type of wheel too.

    The tires feel better as they come to a stop or over a curb, there's a bit more power in the wheel, and the road feedback is better. Its how one might like the feedback through a pedal but through the wheel. So those were my original settings I had turned down. But they still work and is actually what I prefer.

    Most settings are separated from lfb/dampener or gain but not fully, so it was a precaution.
     
  5. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    So after a busy weekend with little opportunity until last night to explore muscle fuktor and the patched update, I found it tricky to get smooth but full centre and avoid oscillations . I was able to alter the smoothing a little to help , but was still getting unwanted vibes from somewhere.

    In the end i kept going back to the tried and true rFuktor 4.4 tune for my baseline and took one or two aspects from newer files and was quickly able to get back into the happy zone.
    I think the patch helped bring back what went missing after initial update.
    So for me , I think its just best to stick with what I have been running for a while now pre update. I also find it more responsive to tiny changes.

    So here is my rFuktor 4.4 for mid level belt wheels. The set up instructions are in the file as are suggested settings, it will always be in my signature
    I dont expect to change it unless there's another significant physics update. Its free to try and is only presented as an option , just like always.
    Users a welcome to private message me about it, if they feel intimated by the local town drunk.

    @Raceracerace
    Your behavior has been utterly abysmal , You have been slagging me off with almost every post, making false claims and wildly inaccurate speculation about who I am and what I do and what ive done.
    So just so you know , Kuku ( pronounced Ku-ku ,not cook-coo ) comes from the name of my town , its not a reference to my state of mind , and my dog is a bit mad ..

    I work full time and spend 40hrs a week at least with a real car wheel in my hand , my basis of ffb has always been based on getting as close as i can to matching what i actually feel on a daily basis, with no pre conception of what ffb should be based off other sims.
    I have aslo driven thousands of cars and including countless high performance and luxury sports cars ranging from classic Porsche race cars to million dollar Bentleys and everything in between just about.

    I dont actully get much more than a couple or so hours each day to run sims, unless its terrible weather on a weekend as theres always a hundred things to do for the family and house.

    Tweaking these files has been a welcome hobby and distraction from the hard and stressful grind.
    Its been really interesting, and an engaging mental exersise .
    It started long before you come along with half arse understanding and I have only ever wanted to learn and help Karsten though being readily available to test his latest piece of hyper complex code, that nobody else can come up with, and pass on my findings.
    Thats all we have ever done.

    Though that experience of many conversations with karsten and other great enthusiastic users that have come and gone. It does enable me to answer basic questions from new users in a timely manner if its posted in my timezone while others a probably asleep, and people generally like to have a response while the are in the use of file.
    Also it serves me well as I get to find the best ffb I can possibly muster out of my budget minded gear.
    Which I Wont be upgrading anytime soon, as there isn't anything available in my neck of the woods that isnt expensive . anybody in my situation would want to get a CSL DD , but its not going to happen unless there's a big change in policy from fanatec, you totally missed that sarcasm .

    You also keep making reference to me wanting to feel more bumps etc, over and over again.. but if you actually understood the files and my consistent reference to reducing bump vibration out of my ffb you would know that the opposite is true.

    and lastly . how much of a hypocrite can you be ?, spending all weekend tuning and posting thoughts on the files.
    Seems like your a Class A fuktor hypocrite

    The most important thing to get your bully boy head around is that everyone is different and has different gear and tastes, there is NO right or wrong way ..

    You carry on like a Monkey at a zoo sucking his own willy, Nobody wanted to see it the first time, but its happening every bloody time we go to the Zoo..

    So maybe I might decide to stop going to the zoo...as its gone downhill and feels a bit like race department ..But at least they have moderators... seems Reiza dont .
     

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  6. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    Thanks for the work since the most ffb files going on either DD or g29/920 wheels.
     
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  7. Raceracerace

    Raceracerace Active Member

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    Hi toMythto, its no problem glad to help out. You can also try the final version as it does a little bit extra - have never attacked the 24 hour Nords like I have with this file in the Porsche, its so on-point.

    Here is the final settings for a solid belt drive file, following on from my previous posts. Enjoy guys. Solid, and smooth - don't worry there's bumps just not the endless reams of bumps like people who think these cars drive on gravel or something. No oscillation, its not a concern of this file.

    Kuku, then spell it coo coo. No one with a name of craziness + mad dog (double crazy, which lets face it I also understand not everyone comes up with a great name i.e look at mine raceracerace) yeah... but no one as such brow beats me ok. You could have done this literally weeks ago. I am not sure you even drive a car. Funny how you suddenly turn up with a file and a town name after I put a little bit of pressure on you.

    Oh well, pressure>> diamonds or coal?

    Chill out, don't have an identity crisis - mate, you care too much so something is really off - look, no one on here can impact your life at all or the way you feel about yourself. Sheesh.

    Mate I didn't read any of that ok - you took a lot of pressure to get off your backside and make a proper file.

    Look - march into the place of work you think you work at and tell them in no uncertain terms something along the lines of you sticking up for yourself or something. You can't make amends with your father, or relatives or anything with me, sort them out.

    And please inform people that the reiza default-custom, which is regenerated when you delete the added custom file, is nearly as, if not a solid alternative, to these different custom files here. Its just different. I personally love the attacking and solid/firm feel of this file, its absolutely great.

    - and kuku... pal, you think I am a grade A f-wit... I'm actually a grade A people-pleaser. IF I thought you needed me to kiss ur butt I would have done it. I am offering this pretty amazing file, because the creator(s) of the file wanted people to do such things, not umm and ahh and too-and thro, self indulge and whatnot. Its debatable if you're even truly hurt, sounds like emotional blackmail actually. When it comes to files and output the GDP of custom files just doubled.

    You also like ultimatums. Just do it. You only get one believable bluff. I think you're an ok guy though just get really easily riled up online. They're a horrible negotiating tactic anyway. You always reacted badly mate. Umm self reflection?
     

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  8. nabelo

    nabelo New Member

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    Hi Raceracerace,

    after looking in you latest file i discovered you dont use the latest musclefactor anymore as an base? Is that correct?
     
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  9. Raceracerace

    Raceracerace Active Member

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    Hi yeah man that's correct. I don't mind the kiwi bird he just reacts badly back in the day. I'm using 4.5 experimental, him 4.4 so as we developed it in isolation I find it interesting we both arrived at the same conclusion but different ends. I like full driving pleasure and attacking the road it's already got enough bumps.

    So I had to revert it as I believe the older file, while not a whole lot different is somehow the better file after the minor update. I used both in testing this but the fact is the older file offers far less high speed bounce of the rack with how I'm altering it.

    I'm not trying to mix and match because I don't want to desync the scaling of the files, as it's already developed one standard deviation from reizas intention.

    I want it to be elegant. If it took too many options changed I would know it was wrong. The base is solid.

    You can rest assured that the changes in musclef.. for our purposes are minimal at best. When we get DD wheels it will probably be better, for example it is slightly more busy and expectant of detail belt wheels can be overwhelmed with, and for us, a worse center.

    An example is back straight at nords 24 hour. The old way the rack bouncing at 250kms is far more pliable to a grown man holding the wheel like in an onboard for example. The liveliness actually syncs in well with the tight center. And it's enough to not be too compliant.

    In considering that the new minor patch seems to poll faster. What this means is great news really as we can get more out of the old file than before. I'm not sure why reiza did it, except to know they use a different system, and elsewhere there's been talk of madness engine control methods from myself and others. Don't know enough about it, but if there was some limit they may have changed it.

    Prior to minor update and until this final file, I thought pre minor update was a better drive. I'm actually glad, even though deprecated as it is, the real progress in future, just saying, may be equipment upgrade. Already clued the kiwi bird into that fact. Hehe. But now I'm happy in the interim because this file pegs so much of the drivability and aggressive attacking driving style back. If reiza did their custom somehow with a firm center, we could use that. The two are very close. Their default just now is too bumpy for my tastes, hence the focus of smooth turns and strong center.

    The physics make up for so much now, we don't have to lean so heavy on the wonderful files. Plus like Kar.. says, they're solid underpinnings.

    Even though myself and the kiwi bird drew the same conclusions he believes the custom files are some complex puzzle box, and that if he just tries he can get this wonderful amount of detail out of it I wouldn't use his file. You of course can, but he believes cars should function as if they're driving over gravel. The 4.5 exp file does not need superseding as he also found out when it comes to belts. A distinction to make is that ddrives are the direction the file can grow a little more with... 5.0 is essentially a rework and even a condensing...

    Reiza will also by 6 month's or so be ahead of even my file for our wheels I believe.

    For now this is the most engaging i can make the driving without it being out of kilter and it's heaps of fun. When the ai race you hard it gets super enthralling. Reiza have done a heap of good work and this rack is actually very robust. 4.5 can do it. It's more fun than ACC but it drives like an improved AC. I'd like to think this is the Ams2 signature drive because it follows their way in these things
     
    Last edited: Jun 13, 2021
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  10. Cangrejo

    Cangrejo Member AMS2 Club Member

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    Another user with t500rs happy with your setup. Could you tell me which parameter I should touch to notice more the loss of traction in acceleration in the ffb ?. I can't feel the traction losses on acceleration well on the AMS2 ffb
     
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  11. Micropitt

    Micropitt Mediocre driver doing mediocre laps AMS2 Club Member

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    Thank you for your excellent contributions to the AMS2 community. Your ffb files are always spot-on. That's all....carry on
     
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  12. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    FILE FFB:
    NAME: Silver Raw - MuscleFuktor (Update) - Tuned by Stakanov for Logitech and LowEnd Wheels (G920 and G923/G29/G27/G25/DFGT) (Date 13/06/2021)

    In game setting select "Custom" with this starting value for Logitech:
    GAIN 95* - LFB 80 - FX 60 - DP (PowerSteering) 55.
    *Then, in the car setting, use +/- % of Gain for car to taste!!!


    LogitechHUB:
    Last version with default setting 900° and sensitivity to 50

    IN GAME:

    900° All deadzone to 0 and sensitivity to 50 except the throttle on 25 and clutch on 30


    I hope you like it :whistle: ..... for me Karsten can put it on the first page or in the zip file :) ... i say thank you as always both for the file and for your patience ... ;)

    These are the changes compared to the original:

    (tighten_range 0.0025) --------------------------> Original 0
    (tighten_falloff 0.00025) -----------------------> Original 0
    (center_relax 0.05) -------------------------------> Original 0.04
    (exaggerate_front_load_feel 0.40) -----------> Original 0
    (exaggerate_front_load_feel_hi_df 0.10) ---> Original 0
    (exp_static_force_reduction_hi_df 0.12) ----> Original 0.10
    (accel_feel 0.5) ------------------------------------> Original 1.0
    (brake_feel 1.6) ------------------------------------> Original 0.85
    (front_drive_torque_feel 0.8) -------------------> Original 0.7
    (engine_scale_at_still 1.0) ----------------------> Original 0.7
    (scrub_frq_scale 0.3) -----------------------------> Original 0.15
    (flatspots_scale 0.07) ----------------------------> Original 0
    (suspension_scale 1.0) --------------------------> Original 0.9
     
    Last edited: Jun 13, 2021
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  13. Raceracerace

    Raceracerace Active Member

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    RaptorBrontoAlpha release,

    Settings 90 gain, 80 lfb, 65 fx, 50-80 dampening, trend is courtesy of Stakanov, but file is for use with belts. As always with turning strength (center remains strong) but dampening will make it easier or harder and potentially reveal more subtle things for you. Also if I did not mention recently but steering deadzone for center is on 0, and throttle about 30 (not 50), in this file now the steering is like it is, the throttle is even more satisfying, so with anything like that a little delay in its progression is satisfying in gameplay, and more true to life with how you will end up applying it.

    camera settings - on, 35, yes, 40, yes, no (depth of field tho) 25, 75, 75. With this I find that the intent of the game's bumps/movement is preserved, while not being like an anti-shake camera lens or too bouncy. Sometimes you do want head shake and sometimes you do want to see the car body move up and down or angle up and down over a bump or incline as it be as the suspension compresses and decompresses and/or the body rolls during. Its really nice these days with all the aero changes and etc.

    Hi Cangrejo, please update to my next file contained in this post. You may find it restores slip feel.

    This post has been shortened a fair bit as to drive is to feel the difference. I would not make a file based on belt if it did not slot into default-reiza and custom-reiza, and this one. I don't mind all 3, but this could be your ticket for the right emphasis on things like suspension compressing and accuracy - can really attack the road now as you would, but with a tight center and good turning feel for a belt. One should try the games defaults and game-custom default regularly as its all an iterative process.
     

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  14. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Wow that is what I call a post. I need to take a 2 weeks vacation to read it all. :D
     
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  15. Raceracerace

    Raceracerace Active Member

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    I agree. Sorry man thats a good point. I just don't think too much bumps is good either for lesser wheels. But with good settings a belt drive is still really great, esp those with higher fidelity. Maybe not many years left for the belt drives, a decade perhaps knowing how tech now moves.
     
    Last edited: Jun 14, 2021
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  16. Raceracerace

    Raceracerace Active Member

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    Hi guys,

    This is just an alternate version of the file probably for use with 65 dampener - the files almost look the same except center relax. The one drawback of reverting center relax in this version of the game is the higher speed oscillation (it won't be holding it as tight and I have left lfb scale at 0.35 (newest muscle/f files are at 4; this is an important setting for other things so one must be careful with it being tied to other things; 0.35 is the old value and most belts under normal circumstances run fine with this but any more boosting here and with this setup its not as good/ high speed and low speed oscillation etc), but in certain circumstances or if you don't mind or prefer different, this file could be for you. So if you race or drive brands hatch a lot you won't notice all that much, and other examples of tracks as such. Long Hockenheim straight, you will.

    In various cases its better, for example a gte at laguna seca. The trouble with the latest patches for belts is the LFB, but the LFB is also the home of a lot of goodness in the file. I do not think its best to keep turning down that scale in the file. But if you want to make that change from 0.35 iirc and its in the file anyway, maybe (lfb_slider strength 0.3). The truth is though while it seems like a detraction on the file and FFB, the best parts about recent versions of the game is the car physics improvements, and so when the belt is taken back to 0.35 it actually allows the belt wheels to feel those more clearly. Too much rattling and bumping just muddy's the forces. This is why I am not using that method. Plus default-reiza is excellent and default-reiza-custom is really good. In some ways this is a great alternative (these 2 files) to the defaults. It has to have a spot to fit in, and I could switch between all 3.

    edit: its also important to mention that the default custom file is still really good for me. Just because I made this file does not mean I do not like normal default in the game or its custom, or even this custom here from Karsten. After the minor updates, it negated a reasonable amount of the reason for the files altering in my eyes.

    Usually one of the first things you can do is remove power steering from the car. Not in file, dampening setting is good, but think without that on your car you feel so much more, some modern cars even try and do put road feel into the pedal more. The difference between manual driving or automatic perhaps.
    On DDrive you get strong forces already but in belt this is the best plus to increase front forces for feel. Make a real drivers-car kind of sensation. No can't replicate Ferrari wheel exactly on tires maybe, but can give that driving sensation in a belt wheel. It's about the driving, the physics model now does so much, so cool. But first file iirc is heavier with more feel. What you can do is adjust dampener yes, but 80 was so very good in that file, but also steering rack in the car setup menu.

    Imagine a high feel Nordschliefe track, heavy feel, more road feedback, and your belt wheel lol really, and you moving quickly going down nords. This game does it so well. Ok maybe some tracks some people say oh well go drive ACC when it comes to sedan style racing and big turns perhaps, F1 is just super good in any event as slightly different model .., but I think this and my other file and nords is amazing. As are many tracks. I'm not trying to be funny and sorry, but to not increase the center would be a little wrong, on a g29 only a little, like stakanov, for a belt probably as I did a lot. The reiza custom and default even try/did/will again some day, do that.

    The other change to file is a bit of front tire exaggeration. The suspension can also be felt clearly as it goes over undulations, no need to individually mess with values. 40% less torque in a belt on average? Then I just add around that. It's a blend, after all. 20% was already added to steering torque maybe this version or last 4.3 maybe, various increases elsewhere meant to scale back lfb impact on this file. It still blends really well with this file, no loss versus other files, some clipping, but not much, remember in a belt you would not be getting any increases the direct drives were getting....

    With this file, and the stronger one, its always best to drive accurately and not too fast, keep it steady, and no problems. The top file especially is not a gung-ho kind of driving thing. Don't overdrive the files and claim the physics are off, brake well and properly. You can nail nords with this kind of full steering in the first file. This second file is an example if you want a more relaxed steering, otherwise one can change the top two values lower. More dynamic steering is probably reizas custom if this file is not present in game startup. You could rename this custom file with a "_isn't" at the end or something similar and the game will recreate its own custom.

    - so the rack is slower, increasing steering effort a little, which is why its not its not default I suppose - many cars in game have electronic assisted steering; but an example for full steering goodness at nords I set the rack to a ratio of 19 and people would do this in a race track situation (not with a gte porsche obviously its all assisted and included). You will be able to turn in a full manner with that. For the cup porsche I have taken to using 27 or 28 even without this change. One may wish to bring that down for a. the new patch and b. slightly less steering effort. I do not mind it as the feel on the belt is really good (its not a detraction when the turning is so on-point for a belt with the extra feel). Its not a hinderance, nor is the slightly changed trail (race and drive properly and you will find its good; its in line with the base game) but obviously like an endurance race driver, you will at some point appreciate the less steering effort situations - for this you can lower dampening, but too much lowering and like the lfb tied to trail situation, you will at too low lose the realness of the setup. Obviously 0 dampener is not real at all, and here maybe 20 is out of bounds. So its not any different to normal custom in that regard. I would suggest the dampener settings of 25-50, 65, 70, 80 default.

    - especially first file - you will find none of this is a detraction and you will be able to race and hold lines just fine, you will probably feel the wheel turned into something between a belt and a weaker direct drive, such is why I called it a limp direct drive at one point; it is definitely more engrossing and doesn't affect the game at all in any negative way; so to be clear these two files are the custom file without 'tuning' (its all there), not much at all bar a downforce adjustment which is basically just a 30% increase and the forces which are lesser for this level of wheel [which have their unaltered scales in tact; yes LFB scale is reverted to a good for belt level, a level we used prior],thus they are all only brought up to a higher baseline using the proper implementation within the file, such that they poke their head above water kind of thing.
     

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  17. Raceracerace

    Raceracerace Active Member

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    Hi guys,

    this is the final file for RaptorBrontoAlpha and you should swap to it or at least try it.

    I just remembered that in my control panel I run dampener at 0 I think!? You can always try that if it feels strange. Or adjust one by one tenth place at a time. Eg 48, 47 for center relax

    The steadiest high speed rack yet; probably at post 1.2 but pre minor update levels (high). This particular file includes center relax at 0.49 as its only change. Its the middle ground in the files and is closest to how I had the file after 1.2 dropped but prior to the 1.2 minor updates. It may have more rack movement at higher speed depending than default, but normally will not even be a thing you notice or too dissimilar to driving fast on a straight - and you wished you were back on the bends. The gte porsche is not even a problem, it seems resolved. I think it still strikes the best balance between rack speed and rack-feel across the full [for example] 540 degree range (I set 900 in control panel and use games soft lock), on a belt drive across the 100 cars, more of the time (and you can change rack ratio on the car settings). Its more engrossing than custom is normally as its tuned for belts of this nature. See above posts for full settings like camera etc, but for me main settings are 100 gain (for this version/for the trail blend), 80 lfb, 65 fx and 80 dampener, you may lower dampener a bit. Steering deadzones - 0. Throttle sensitivity 30 probably but lower than 50 default.

    While its tempting not to, maybe the best way to get a feel for the settings is during a race as you can follow the AI's driving lines and pace. I think you will be pleasantly surprised as another purpose of the changes of RaptorBrontoAlpha is to standardize the race-keep-up ability/settings. You will be able to achieve a higher level of performance (on a belt) with these settings. Its been an absolute blast to drive with this.

    - Why 0.49 and not .5 // While 5 is full enough, playing with a narrow margin in terms of holding force, .49 is nice as well, if not better over a longer period of time. Its difficult to determine if all wheels are a little different and any alteration of the .5 value means the trail equation gets further put out on this wheel, being the reference model (and its not out by much if at all for a belt wheel at .5, for racing and standardizing racing performance this is how custom should be imo for a belt, as custom is a direct drive endeavor). But this is an example nonetheless for those who do not want to open up the text editor.

    - so if you lower various values the trail and slip angles will begin to go out. At .49 the center is nice enough and with the gt3 merc at short speilberg austria after 3 laps the tires were warm enough and everything tightened up as I would expect with plain default; with them being col they were as expected too and I had to drive slower - so there is no cheating here or alteration just like at .5 // The way the game works if you turn a little you notice the screen will arc in a direction - but really in game terms your tires are changing direction/angles. You cannot see or hear the full effect of the tires turning until you do it a lot and then the smooth arc changes rapidly its angle>higher angle and you spin out. Thus, we have a little 'suspend disbelief' kind of thing to play with in terms of the trail equation, and for a wheel you don't want to cheat or change the driving model, thus you can't have the wheel too slow or too fast in your hands, this is a great level/bound to have it within when it is .5 or .49 AND you want the firmer center. For a belt I think it allows you to get an accurate driving style in the physical with your wheel in your hands. The physics of the game are much better these days so this kind of thing is not going to hurt it. Yeah if it was online maybe its not kosher or standardised then. But it doesn't really become "performance enhancing" its just removing some of the belts less good aspects.

    - worthwhile using if you ask me as the game has developed and really firmed up over time

    - so all you will find really is that you have to drive even better, be good with the brake, because the margin for error in a turn-rate for example is less when you have the wheel stiffer; and I guess if we look back at the development of the game, this has become more and more the case.

    - And as you may imagine the skill ceiling you have will go up.
    - dampening again should be 80 for ideal, maybe 70. Trail could be affected and general 'slip' or driving line tightness.

    such is why 0.48, 0.35 in the file etc is there and high downforce stuff and front feel.

    - edit: player x has just informed me that with this file he was able to get the world record at laguna seca with the f1 reiza. reckons the former holder, one known as kuku, ran a solid race and basically 400ms even in it. But many changes since the two races probably different version, still 400 ms is literally not a lot. Top 5 very close. Well done to all, that looks like a tight contest. It could be more if had hit that first right sweeper as did earlier then its one less chink to a perfect lap, but two notch up on low-mid gears iirc it was, and on video you will see how dropped the arb, might be another 100 ms can come off it, new to old only 280km v 300 down main straight. Seems to be 52-53 brake bias. You'll want that no doubt.
     

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    Last edited: Jun 15, 2021
  18. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Is this one usable on a CSW v2.5 as well?
     
  19. Raceracerace

    Raceracerace Active Member

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    Yes mate, its much the same, if old one worked this one will too almost certainly/hopefully, its just a little less tight but still enough, strikes the best balance yet between tight in center and transition to turns and swinging back and forth, twitch-like.
     
    Last edited: Jun 15, 2021
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  20. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Will put it to the test.:D
     

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