Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    thanks, will put it to the test any time soon.:D

    FEI I usually set it much lower. 20-30 otherwise I find it way to present.
     
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  2. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    Yeah, I’ve heard other people say similar. I guess it just goes to show the subjective nature of ffb.
     
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  3. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Just tested it and it does feel nice. Not too heavy just a nice setting. Thanks..:D
     
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  4. TonyPan

    TonyPan New Member

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    F
    I have seen your video last night,thanks
     
  5. RoloFuentes

    RoloFuentes Member AMS2 Club Member

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    @Fizzy

    CSW V2.5, works great!.. thanks

    Can you help me with 3 things?

    1) What do you have to tweak in the file to have more FFB strength? I remember that with the PC2 file where a way but can't remember or find it.
    2) When I race at the track, I usually feel kerbs on the steering wheel... how can I make that effect stronger?
    3) I can't feel very well when I start to lose the tail..

    For me, those 3 points are what's needed to get to the heaven of FFB... Thanks for your file mate!
     
  6. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    You forgot to modify the following line;
    (F_scrub (+ (* 0.15 (sin (* 1.9 F_scrubP))) (* 0.1 (sin (* 2.23 R_scrubP))) (* 0.4 F_curve1_now)))
    That R has to be changed to an F.
     
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  7. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Hey guys, thanks again for your hard work, this is my take on Mix MuscleFuktor(Update)+4.4 for T300Rs. It is a mix of Peter values, a couple from Stakanov and a couple of mine.
    I've been driving a lot the Porsche GTE recently and only now I can say the car is very easy to catch when sliding with this ffb file. Until now the car felt like it had a point when going into a slide from which I could not recover the car, strange compared to the other GTEs. Also I can match easily my fastest times with this car and I am also able to be within a few tenths between the laps, a joy to drive now.
     

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  8. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Thanks, will adapt it as soon as I have the time to race again. :D
     
  9. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    Hi Rolo,

    1) In-game gain is the easiest way to increase overall strength. If you just want more peak cornering forces try lowering damper in-game.
    2) This line:
    (kerbs_surface_scale 2.3)
    Karsten's original file is set to 3.0, so maybe try something like that.
    3) Not sure about that... maybe someone more knowledgeable than me can help with that.

    @Michael Enright: Thanks for the heads up on the scrub typo. Fixed now.

    To anyone that downloaded and is using the previous file I uploaded, please note, there was a small bug that Michael pointed out. I have now fixed it. File attached.
     

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  10. TonyPan

    TonyPan New Member

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    is this damper of setting also for "power steering"?
     
  11. AndreiC

    AndreiC Active Member AMS2 Club Member

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    It should be like in the original file, if I did not mess something up. I do not use power steering at all.
     
  12. TonyPan

    TonyPan New Member

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    這是設定詞嗎
    thank!
    i have tried your profile for 30minutes,but I find that when car go to the curb,there are many ffb clip heppend.......Did you find this problem?
     
  13. Sunscreen

    Sunscreen Active Member

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    Amazing work guys. Feels awesome! The flexibility of the 4 sliders is very good too- I can dial it in just how I like it.
    Just wanted to feed that back :)
     
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  14. Chris Horsley

    Chris Horsley New Member

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    I have been playing around with isKart section in rFuctor 4.4 as i did not like the defaults in there, I have turned down the road effect and orversteer , turned up rack friction and micro bumps.

    This has only been tested on a 250 Superkart, with my SC2 Pro see attched image for Truedrive setup .
    in game settings
    Gain = 35
    FX =35
    LFB = 20
    Damping = 10


    Settings section below;

    ###########################################################
    #
    # Kart adjustments
    #

    (isKart (if (min 0 (- steer_ratio 5)) 1 0))

    (master_rack (if isKart 1.6 master_rack))
    (master_road (if isKart 1.4 master_road))
    (centering (if isKart 0.65 centering))
    (force_scale (if isKart 2.0 force_scale))
    (tyre_initial_resist (if isKart 0.2 tyre_initial_resist))
    (tyre_resistance1_lo_df (if isKart 0.5 tyre_resistance1_lo_df))
    (tyre_resistance1_hi_df (if isKart 0.5 tyre_resistance1_hi_df))
    (tyre_resistance2_lo_df (if isKart 0.5 tyre_resistance2_lo_df))
    (tyre_resistance2_hi_df (if isKart 0.5 tyre_resistance2_hi_df))
    (tyre_resistance3_lo_df (if isKart 0.35 tyre_resistance3_lo_df))
    (tyre_resistance3_hi_df (if isKart 0.35 tyre_resistance3_hi_df))
    (rack_friction (if isKart 1.9 rack_friction))
    (tyre_deform_scale (if isKart 0.35 tyre_deform_scale))
    (tyre_deform_stiff (if isKart 10.0 tyre_deform_stiff))
    (tyre_deform_damping (if isKart 5.0 tyre_deform_damping))
    (center_relax (if isKart 0.6 center_relax))
    (velocity_scale (if isKart 1.5 velocity_scale))
    (over_steer_scale (if isKart 0.4 over_steer_scale))
    (under_steer_scale (if isKart 0.0 under_steer_scale))
    (accel_feel (if isKart 0.0 accel_feel))
    (brake_feel (if isKart 0.4 brake_feel))
    (front_drive_torque_feel (if isKart 0.0 front_drive_torque_feel))
    (rear_drive_torque_feel (if isKart 0.0 rear_drive_torque_feel))
    (suspension_scale (if isKart 5.0 suspension_scale))
    (rear_bump_scale (if isKart 2.0 rear_bump_scale))
    (front_tyre_stretch_feel (if isKart 0.02 front_tyre_stretch_feel))
    (rear_tyre_stretch_feel (if isKart 0.3 rear_tyre_stretch_feel))
    (rear_grip_loss_feel (if isKart 0.0 rear_grip_loss_feel))
    (relax_os_width (if isKart 0.05 relax_os_width))
    (relax_us_width (if isKart 0.01 relax_us_width))
    (limit_vel_coef (if isKart 5.0 limit_vel_coef))
    (yaw_scale (if isKart 0.0 yaw_scale))
    (kerbs_surface_scale (if isKart 7.0 kerbs_surface_scale))
    (kerb_bump_scale (if isKart 6.0 kerb_bump_scale))
    (damping (if isKart 0.35 damping))
    (texture_scale (if isKart 0.35 texture_scale))
    (micro_bumps_scale (if isKart 1.6 micro_bumps_scale))
     

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  15. AndreiC

    AndreiC Active Member AMS2 Club Member

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    I did not notice, you could try reducing : (kerb_bump_scale 2.8) #How big the tall curb bumps are.
     
  16. nabelo

    nabelo New Member

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    Hey Kuku,

    that sounds verry interesting. Do you have any infos for this mod?
    What bearings did you use for it? And also how difficult is it to install them?
    I'd like to do this on my wheel also.

    Best regards,
    Manuel
     
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  17. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    If you’re on FB . look up the Group called thrustmaster owners group and search T300 bearing mod. should show up some helpful info including a good pictorial.
     
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  18. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @AndreiC, nice your musical mesh-up on the file "Mix MuscleFuktor (Update) +4.4" and this regardless of the tuning values used (they are personal tastes and everyone can and must set them as they see fit), this shows, however, that with the right changes the file is also very adaptable to all Medium/Low wheels bases ... just the opposite of those who claimed that Karsten's files are only for DDs, I'm very happy with this Mix. ;)

    I share the feelings recently expressed by many and the direction taken, especially for the values in the game menu with the tendency of the DP (PowerSteering) cursor to be lowered a lot if not even reset. I am continuing to test and yesterday on a Logitech G920 basis I was testing values in the game equal to 80-80-60-0 (very similar to those of Kuku which operates in a range of 80-60 with Fx 30 and DP 0-20) and I must say that I found myself very well both on lateral forces, both in sliding and in the recovery of the car with a good feeling of the corners of the tire.
    Even on many machines I was fine with 80-100-60-0 and later I would also like to try the spring at 0 in this line of code to see if it fits well:
    # Rack spring
    (steer_spring_strength 0.0)

    now I'm away from home and I'll let you know later!!

    In the meantime, I have a request for clarification for Karsten & Co .:
    With LFB so high and in a straight line I can't relax the swing of the steering wheel in the center when I take my hands off it, besides the spring force, what could improve this aspect???
    The center_relax item does not seem to improve the situation, on the contrary it is counterproductive to raise it, with values that are best kept between a minimum of 0 and a maximum of 0.10.
    Is it possible to change something that only intervenes in this aspect???
    I think the lines of code that handle this are:
    # Relax the center
    (rack_momentum_l (power rack_momentum_l (power (abs rack_momentum_l) (* center_relax -0.05))))
    (rack_momentum_r (power rack_momentum_r (power (abs rack_momentum_r) (* center_relax -0.05))))
     
    Last edited: Jun 23, 2021
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  19. LE GAULOIS

    LE GAULOIS New Member

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    hello, here is my modified file MuscleFuktor for fanatec CSW 2.5
    gain: 70
    lfb: 10 or 11
    fx: 45
    damping: 2
     

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    Last edited: Jun 23, 2021
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  20. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Wow some really interesting values in there for scrub and other details,
    Might have to give this a go to see the effect.
    also looks like custom center full blend ratios.
    You definitely think outside the square.
     
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