Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Update on the big file:

    A smoothing function has been missed(at least by me) for a while in AMS2.
    After Reiza's downgrade on the ffb update rate the ride has felt even more rough than ever, so @NuScorpii 's discovery of persisting state between runs could not have come at a better time :)

    Now it is simple stuff to add something like well-controlled smoothing functionality.

    * Merged NuScorpii's Sigmoid stuff for the rack.
    * Added smooth function. Rack force final result now a combination of the the last 3 runs, based on specific weights.

    If you want to change the smoothing you can go to the "Smooth rack" section & adjust.

    Custom FFB file attached "Smooth Rider":
     

    Attached Files:

    Last edited: Jun 8, 2020
    • Like Like x 5
  2. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

    Joined:
    Sep 7, 2016
    Messages:
    4,960
    Likes Received:
    2,172
    Okay , i have no idea what you just said or how i am supposed to change or what it changes ! Im not sure why im so slow at understanding what is being said here but i be confused ¯\_(ツ)_/¯
     
    • Like Like x 1
  3. NuScorpii

    NuScorpii Well-Known Member

    Joined:
    Apr 7, 2020
    Messages:
    433
    Likes Received:
    472
    Heh, don't worry, it's more for people who want to make their own files. There's nothing to change here for an end user.
     
    • Like Like x 2
  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Hi Cully,

    Yes, they are.
    Clipping is dealt with and in the big file clipping is guaranteed to not happen no matter how you put your sliders too.

    So go ahead :)
    In the big file there is a setting you can define to specify your wheel base, that is prob. importantfor your wheel base if you use that file.

    Cheers!
     
    • Winner Winner x 1
    • Informative Informative x 1
  5. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

    Joined:
    Sep 7, 2016
    Messages:
    4,960
    Likes Received:
    2,172
    Thanks mate :)
    I tried the big file (smooth rider) i set road rumble and engine enhance to 0.0 and put a 1.0 in for my CSWv2 and used the recommended 70/65/75, it feels good i guess but still a lot of noise , grain vibrations from track surface and i guess its scrub from understeer .
    Do you know how i can just get simple wheel getting light when understeering or locking brakes instead of the grain scrub feeling and remove the track vibrations ? In older builds even if i didnt feel the rumble of the track surface i still could feel dips , lumps , crests and had a good feel for a bumpy track but now it just feels like artificial track vibration :(
     
  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Yes, the rumble effect can be disabled at the top: "road_rumble_fx" set it to 0.0.
    Reg. the scrub try changing:
    (sf_s 0.55) to (sf_s 0.70)
    and
    (sr_s 0.52) to (sr_s 0.65)

    Cheers!
     
    • Like Like x 2
  7. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,577
    Likes Received:
    543
    hm, still using one of your old files and am fine with it. can feel the road much better than with the new one, but i guess it is a matter of personal taste. thanks for your efforts. :)
     
  8. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    1,628
    Likes Received:
    731
    @NuScorpii

    I tested "Heavy Messing" last night and find it to work extremely well with my SC1 DD-wheel. It seems to have removed the tendency for what "chunky" factor remains in the FFB (with cars that have a tendency to bounce), resulting in FFB that really feels seamless now.

    Thank you for sharing your work! :)
     
    • Like Like x 2
  9. kkdrummer

    kkdrummer Well-Known Member AMS2 Club Member

    Joined:
    Jun 25, 2016
    Messages:
    1,621
    Likes Received:
    776
    I tried rumblefx at 0 but the crazy rattling is still present. I tested the F3 301 at Donington. I think it has to do with the car and maybe the track as I've tried several of your files and nothing can remove the rattling. Ffb overall feels great though, thanks.
     
  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Ah, then lower your in-game FX, possibly to down around 50, if you have it high.
    That should work!
     
    • Like Like x 2
  11. Cfst

    Cfst Active Member AMS2 Club Member

    Joined:
    Jul 5, 2016
    Messages:
    169
    Likes Received:
    60
    These files are well-loved by the sounds of it, and there have been so many iterations; super impressive that some people have the ability to highly customize the experience. I have not attempted testing a single one since they are updated at a faster rate than builds come out :D

    Might I suggest separate threads in the fashion of LEXXVR's custom files... respectfully, of course. It seems now with two standalone files that this could be simpler for the slow guys (like myself). One could just go to the thread of the author, maybe those authors could append the most recent iteration by date to the OP etc etc. This way not only could the suggestions for changes or specific questions be separated by thread, thereby reducing the complexity to follow along...but the advice for further tuning could be separated and easier to follow as well. A polite reminder that the previous thread ran up to 70+ pages, surely burying lots of pertinent and valuable information in the process..

    @NuScorpii @Karsten Hvidberg

    This could surely be an awful suggestion. In which case simply ignoring this post would suffice, rather than sparking a hotly contested internet debate.
     
    Last edited: Jun 8, 2020
  12. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

    Joined:
    Sep 7, 2016
    Messages:
    4,960
    Likes Received:
    2,172
    Thank you , will try tomorrow now , i need sleep . Thanks mate :)
     
  13. kkdrummer

    kkdrummer Well-Known Member AMS2 Club Member

    Joined:
    Jun 25, 2016
    Messages:
    1,621
    Likes Received:
    776
    That was with fx down to zero. Just did a race at Donnington in a stock car, what great ffb feeling thanks! No rattling in those cars. Still think the f3s and possibly other formula cars need some work.
     
  14. Aza340

    Aza340 Active Member

    Joined:
    May 18, 2020
    Messages:
    360
    Likes Received:
    141
    Don't worry mate it's not just you who feels a bit thick when looking at the intricacies !
     
    • Funny Funny x 1
  15. steelreserv

    steelreserv Well-Known Member Staff Member AMS2 Club Member

    Joined:
    May 25, 2020
    Messages:
    1,003
    Likes Received:
    1,254
    This *is* the thread for nuscorpii and Karsten custom files and the format allows for the necessary context and discussion to take place for improvements.

    For now I’d suggest working backwards for the latest iterations. The large file (23+kb) is the collaborative “original” development and the smaller one (5+kb) is nuscorpii’s streamlined version.

    They are both friendly to all wheel types so keep an eye on discussions/messages from users with your wheel and take it from there.
     
    • Agree Agree x 2
    • Like Like x 1
  16. Cfst

    Cfst Active Member AMS2 Club Member

    Joined:
    Jul 5, 2016
    Messages:
    169
    Likes Received:
    60
    They are working on two standalone files, so I thought it might be okay to suggest separate threads. Thanks for the heads up.
     
  17. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Hey kkdrummer,

    Maybe try this one, it's simpler(closer to default, but still with most things in place & might work well for you for now in those places "Simply Smooth":
     

    Attached Files:

    • Like Like x 1
  18. Goffik

    Goffik Well-Known Member

    Joined:
    Apr 5, 2020
    Messages:
    472
    Likes Received:
    308
    The smaller NuScorpii version is always available in post #3, along with a full changelog. Personally, I think it would make life much easier for Karsten to do the same for the large version, in post #2. That way people could get the latest files and know what has been changed without having to backtrack through numerous, confusing posts.

    Anyway, took a break from AMS 2 for a while so have only just had a chance to try the files since they were separated. I have to say that for me, @NuScorpii has got it spot on with the simplified file. While I have never been a fan of Reiza's three-slider zero-customisation approach, I wasn't a fan of the PCars 50 slider approach either. For me that's where the large file is now. It's just trying to be too clever, doing too much, providing vast number of variables which most end-users won't really understand the meaning of, despite the vague descriptions. Great overall achievement, but not for me. It actually felt somewhat worse than the default profile on my T300 too, and I have no interest in spending hours messing with all those variables to try and get it feeling any good. :confused:

    But Heavy Messing feels excellent and for me does just what I want it to. It improves the overall FFB in a significant but relatively subtle manner, and provides roughly the same level of customisation you see in other sims without bamboozling the end-user. I barely needed to tweak anything, and using 80/40/50 in-game, it feels fantastic. Great job mate! :cool:
     
    • Like Like x 7
  19. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Cfst,

    It's ok, I've got 2 projects, wife & 3 kids going on in my life already & really have no time for this, so will stop posting shortly anyways :)

    Cheers!
     
  20. steelreserv

    steelreserv Well-Known Member Staff Member AMS2 Club Member

    Joined:
    May 25, 2020
    Messages:
    1,003
    Likes Received:
    1,254
    I agree with your in game settings for the T300.

    Now I need to figure out how Nemesis69 finds an extra 3 seconds per lap with a sprint car...on literally every track.
     
    • Funny Funny x 3
  21. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

    Joined:
    Mar 10, 2016
    Messages:
    142
    Likes Received:
    99
    Ah! This is why the wheel has a short delay before the FFB kicks in and begins to tighten up as you drive! I noticed this immediately when trying this file yesterday. Really good stuff you have going here. It's a different feel from the big file, but I like the differences between the two flavours to be honest.
     
  22. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    1,628
    Likes Received:
    731
    :eek::(

    I hope that doesn't happen but, know that your work here is appreciated.;)
     
    • Agree Agree x 1
    • Winner Winner x 1
    • Friendly Friendly x 1

Share This Page