Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Shadak

    Shadak Active Member

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    It goes like this yo, 4.5 / musclefuktor / 4.6 (the latest i think).
    The rFuktor was a hint to rFactor2 feeling of some of the physical aspects of FFB. Musclefuktor was because of Gemermuscle guy who was talking a lot about a custom file :) just a bit of fun.

    Just use whatever the latest is in the Post#2. Yes, Karsten could just post 1 file in the post but some people still prefer the previous ones and this gives new guys a chance to try more of them. Plus the information provided is quite important as the file changes behaviour of sliders, arguably making them more useful :)
     
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  2. bmerrell

    bmerrell Member

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    ^ This type of statement is helpful and informative. Thank you.

    ^ This is type of attitude is not helpful. We posted genuine questions asking for clarification and advice. If you don't want to help us, you are under no obligation to reply at all. You can remain silent while other, more generous people like Shadak provide advice. Replying several times suggesting that we read the thread (while you ignore our specific questions) is counterproductive, because it does nothing to advance the conversation and instead simply adds more spam posts that other people are forced to wade through.

    ^ Thank you so much! This is very helpful and is much appreciated. I'll focus on the latest release and version 4.6, then try MuscleFuktor as a backup.
     
    Last edited: Aug 6, 2021
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  3. InfernalVortex

    InfernalVortex Active Member

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    This thread is 168 pages. Even if I was able to glance through every page in 15 seconds, that's still 40 minutes of reading.

    Again, Im not trying to complain, just suggesting that a little organization/clarity on the original post could potentially help save a lot of people some confusion or just time, and maybe even motivate some people to really enjoy AMS2 in ways that they otherwise wouldn't.
     
    Last edited: Aug 6, 2021
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  4. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I understand your pain, I did find the same situation with trying to work out pc2 custom files when late to the party, info overload.
    I did suggest some time ago , that most of the pages prior to the rFuktor series where no longer all that relevant and it would be good to split away, but it’s probably too late for that. But at the same token , since about rFuktor 4.4 to 4.6 , things have kinda peaked and been stable in terms of updates or changes.

    That said I’m in process of finalising a tune that will hopefully improve the experience for some that may be struggling with some Leary cars, like the Rsr.
    Will upload a zip file later today with some options to try.
     
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  5. azaris

    azaris Well-Known Member AMS2 Club Member

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    Mostly it's just a question of tidying up the first two posts. No need for in-jokes (muscleFuktor), deprecated files, or links to downloads meant for Project CARS2(!!!). Just download links to the main file + tuned versions and a basic explanation of which version is the most current one.
     
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  6. newtonpg

    newtonpg Active Member AMS2 Club Member

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    Thank you Kuku! I'm still appreciating the last file you upped and deleted some days after :)
     
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  7. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Hi All
    New rfuktor "Delta" tune incoming

    After struggling with the leery RSR and other oversteery and heavy cars , I have been trying to get the feeling of oversteer and weight shift to feel more in sync.

    I come to the realization that Karsten's brilliant momentum rack was having two different scaled signal forces acting on it that are essentially two sides of the same coin, Oversteer and Yaw.
    Both have a direct influence on the other in motion ,that effect our variously expensive but ultimately toy wheels ( that are trying to blend arm and seat of the pants feelings), in a similar way.

    In this tune I have made the signals the same with neither being dominate and both still providing a strong influence on the rack .
    Combined with a couple of other important signals or influences to the rack , which is what we are trying to be connected too the most before sensory ffb info being added underneath.

    I feel like this has been successful and the rack is self correcting in a more natural balanced way and not fighting against or being out of step.
    The wheel feels tight, smooth and solid with progressive strength on my wheel anyway.

    I have put together a Zip including easy copy and paste options to compare various options, not limiting to just t300 users, including ..

    ** The original rFuktor 4.6 untouched.
    ** Original rFuktor 4.6 with core Delta elements altered.
    ** rFuktor 4.6 T300 personal tune
    ** rFuktor 4.4 T300 tune ( a personal old favorite )

    ** rFuktor 4.6 Delta-X ( added 15/8, new personal tune )

    Mileage will vary depending on taste and wheel base etc, Its fairly easy to find your best settings, I have added guide in file header, but basically power steering ( damper) probably wont be used much and gain is the main thing to find your preferred strength range with. . plus you can adjust per car while in session of course., but its a case of just trusting in the Momentum Rack and appreciating the differences in physics of each car.

    If one person finds this helpful , its all worth it. :), if you hate it and it sucks ..thats fine , no cost to anyone eh , and there's other options.

    Kia Kaha to all the creators, tuners, tweaker's and feedback givers.
     
    Last edited: Aug 15, 2021
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  8. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    Did anyone try if we are able to use different kinds of ffb files or values in the same ffb.txt depending on the chosen controller profile?
     
  9. newtonpg

    newtonpg Active Member AMS2 Club Member

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    Just installed and did a quick test with StockCar2021 and Porsche RSR at Bathrust.
    Tested with Stock Car 2021 and Porsche RSR at Bathrust.
    It became a instant new standard to me, thank you!
     
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  10. InfernalVortex

    InfernalVortex Active Member

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    Im not a big fan of adding unrealistic "yaw" feelings to the force feedback. I prefer something that captures mostly only what would actually be transferred to the wheel, and for the reasons you mentioned @Kuku Maddog Mainly because it's just what I'm used to. Is there a particular recommendation in that case?
     
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  11. NBrembo

    NBrembo Member

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    Thanks for this, those files are so much better, even for G27.
     
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  12. DaReaLDeviL

    DaReaLDeviL www.RacePlace.de

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    With the latest update and a Simucube 2 Pro - setting range like in the 4.6 files I get a lot it jittering and crazy wheel action. Does anybody encounter the same problems or something simular?
     
  13. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    perhaps something to do with new tire treads, some of the cars like the vintage lotus 23 have picked up off putting road vibes, and feel like solid rubber tires.
    I find 4.6 far more sensitive to bumps and texture than previous versions like 4.4
     
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  14. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    Thanks for the effort. A few questions;
    Do all these files use damping slider as damping slider? And what in game ffb settings do you use?
     
  15. newtonpg

    newtonpg Active Member AMS2 Club Member

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    Your questions are answered into each ffb_custom_settings.txt lines 15 to 23 :)
     
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  16. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Trust you found what you were looking for , but please remember there’s no right or wrong way. the files allow a lot of flexibility.
    i can run some gt cars like the amg gt3 etc with zero power steering but need a little on others in the range of 10-20 usually.
    but then something like the RSR i need more just to not have its sway over power my loose grip ,
    and some cars can be run with 100 gain and 100 power steering and feel pretty good .
    it’s all about experimenting.
     
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  17. Chip

    Chip Active Member AMS2 Club Member

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    @Karsten Hvidberg You’ve been very quiet as of late…this usually means some massive FFB update is coming lol.
     
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  18. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Really like what you did with this new update, nice work.
    I also found some time to tweak the Delta file and make a mix with Stakanov and my values and it really helps feeling the car more natural.
    I tested on the new Porsche RSR and compared to previous files the car feels much better and easier to drive. I also was able to lower my TT lap at Laguna Seca by more than 1.5 sec. Definitely my go to file now.
     

    Attached Files:

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  19. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Hi All

    A new personal go to tune for me, Its a bit of a mash up of 4.6 with some cues from 4.4, which I was flip flopping with.
    It features more smoothing over 4.6 to alleviate some roughness post update to treads etc and a new philosophy implemented.o_O

    This will feel different than the others. give it time to adjust.:whistle:
    Its far more oriented towards the front end and realistic wheel movement without as much driving from the rear end or being dictated too by rear tire forces as previous.
    the way the wheel behaves in certain situations feel more natural, for example entry oversteer is something you needed to fight off before, now you just relax your hands ( and the brake ) let the car come to you .
    you will feel it regain balance and grip.

    This is working really well across many different cars and I'm running no power steering on most , its probably more a low end or belt wheel base set up, with a number of less commonly changed scales altered after some interesting experimentation , but can easily be adapted .

    Happy race weekend.:D

    *edit, High end version added to zip

    Edit Delta-X_ version 2 added ( the fix )

    Edit 08/12/21
    Files amended for bugs and archived in Zip file in My signature.
    Delta - S is now preferred tune and easiest to adjust.
     
    Last edited: Dec 8, 2021
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  20. AxisMagi

    AxisMagi Member AMS2 Club Member

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    Wow fantastic work Kuku!! I've been trying to figure this out for a long time! Now with your
    mod can get a more realistic feeling during oversteer slides without the excessive wheel pull throwing off the timing. Also thanks for making versions of the file for us DD drivers as well as your T300. Diggin it! Thank you.
     

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