Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Wow …thank you @Domagoj Lovric :hurrayreiza:
    It is very kind of you to look into this for us.
    Seems to have done the trick. :)
     
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  2. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Domagoj Lovric thank you very much :) ... unfortunately last night I didn't see your message and now it's morning here and I'm at work ... I'll test it as soon as I get back to the home but I already have the confirmation of the guys above so I can only thank you infinitely!!! :hurrayreiza:

    @Peter Stefani Very good too, you had guessed it and I have not deepened!!
     
    Last edited: Nov 18, 2021
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  3. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Now if you can only get an answer on those 4 lines??? Would be good.
     
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  4. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Yes @Michael Enright it is also possible that it is correct as a syntax, strange but correct ... the first IF condition requires the "FL_bump_kerb" only to 0 and the second IF requires only the presence of "FL_bump_offroad" then apply the multiplication between i Bump (left and right) and the two values of the scales large_offroad_bump_scale and large_track_bump_scale
    we await confirmation ... ;)
     
    Last edited: Nov 18, 2021
  5. Scraper

    Scraper Well-Known Member AMS2 Club Member

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    Quick query: which file do you recommend for a T300?
     
  6. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Domagoj Lovric @Peter Stefani @Kuku Maddog @Michael Enright

    I am at home, I make the changes communicated to the file and I launch the game but unfortunately passing over the parabolic of Monza the car returns to skip and jolt as before ... to be sure that it is not my file I downloaded the file above but it is not there difference. :(
    I even re-downloaded Karsten's original and made the changes ... but nothing doesn't work!!

    Test carried out on Logitech G920, V10Gen2 car and Monza 10k track (both with chicane and without). :mad:

    I wrong something??? Please duplicate the test... o_O
     
    Last edited: Nov 18, 2021
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  7. Shriukan

    Shriukan Touristenfahrten Community AMS2 Club Member

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    Post your file please. I will try it
     
  8. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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  9. Shriukan

    Shriukan Touristenfahrten Community AMS2 Club Member

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  10. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    yes initially now I use that of Domagoj Lovric ;)
    With V10Gen2 the Jolt is here on the parabolic....
     
  11. Shriukan

    Shriukan Touristenfahrten Community AMS2 Club Member

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    So I just did a few tests with the file (same car and track as you) and I can't reproduce the forced steering to the right. I even used your FFB settings as I thought it was maybe gain, lfb or fx but i don't get that in the same car.

    What I do get is quick jolts as you move from concrete slab to concrete slab, but that was not the issue I or others had. The issue was the steering being completely overcome and turning right with max force.

    Can you maybe give me more details?

    Edit: I don't have a way to test this on my G29 as I would need to switch the wheelbases on the rig, so I went as far as setting the CSL DD to full power and no damping, with 100 Gain ingame and after a very shakey test, the steering still isn't being overcome
     
    Last edited: Nov 18, 2021
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  12. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    There is still a heavy bump feeling, because there is a couple of significant bumps , but the violent jerk left or right is cured. that was the issue, which with a higher strength set up was quite dangerous.
     
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  13. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Thanks for your attention, no I am not referring to the right or left effect but to a shock-bump effect that occurs with similar dynamics only on the parabolic, with high gain it amplifies but with low gain it remains in the background.
    It is an off-scale jolt cadenced in a rhythmic way that seems to increase exponentially with increasing speed, it could be physically linked to the passage from one concrete slab to another but it is really too much in fact every jolt sends the wheel into clipping (even with reduced gain ) ... also the telemetry confirms it and I am attaching two screenshots

    EDIT: As you can see in the telemetry all 5 force bars are very low so the wheel has ample headroom except when it bounces it shoots up sending the force into intermittent clipping.

    Nuova immagine bitmap (2).jpg

    Nuova immagine bitmap2.jpg
     
    Last edited: Nov 18, 2021
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  14. Shriukan

    Shriukan Touristenfahrten Community AMS2 Club Member

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    Yes that is when you cross slabs (Let's call it Slab Jolt)
    Then it becomes a matter of tuning the file further as Dom only looked at the issue because of the Steering Jolt.
     
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  15. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Shriukan I write a nonsense ... it is as if during the passage from one concrete slab to another a microbump, a largetrackbump and a largeoffroadbump occur at the same time ... this is why in the last few days I have tried to look for imperfections in Karsten's own customized file in those parts of code ... if you see my previous posts I still have doubts about a couple of lines that deal in common both bump in the track and off road ones ;)
     
  16. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I don't know if you feel less on your wheel, but here on a Logitech basis it's much more than a couple of heavy jolts, here we have a jolt for every concrete block of the parabolic curve ... and I agree with you that the violent right left has been resolved but I must say that even now at maximum speed, with V10Gen2 the jolt is so energetic that the car slides towards the inside of the curve ... ;)
     
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  17. TonyM

    TonyM New Member

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    Just got AMS2 a week ago and now finally starting to get all settings right....
    Coming from ACC I am little bit disappointed by the FFB of AMS2.

    I am using a Simucube 2 Pro:

    .....Is there any good settings in game and in the True Drive of Simucube 2 that are recommended ?
     
  18. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    it’s is a rough ride , and is meant to be. but i did use to get clipping on my t300.
    but not now on my Simagic DD.
    i’ve been tied up trying to adjust the simagic to ams2.
    but i’ve 95% got it sorted and will upload a file this weekend that i think should work well with any wheel base.

    You may need to add some smoothing to bumps , but also there’s a lot going on in your file, some of it is perhaps duplicating the same function.
    ie there’s more than one form of tyre deform and other forces related to tyre and rack that possibly exaggerate things.
     
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  19. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Kuku you are right some aspects on my modified file appear to be duplicated but have different nuances .... regardless, since the files we make are used by many, I out of habit do all my tests first on the original Karsten's file and only after i trasfer on my file (to avoid mistakes to the others as much as possible) ... so if we use the same version of the file the difference between us could be only the steering wheel ... but I assure you that on Logitech (with high gain) the jolts with normal custom 4.6 on the parabolic with V10Gen2 and F.Ultimate are too exaggerated and with sporadic slips (rude yes but not a fight) ... so I think it is a defect to be solved (which does not happen in Reiza's default FFB), that the change on the caster has only slightly attenuated in the slip aspect and where surely in some steering wheels you will notice less.
    As soon as we identify the problem, as you say, we will be able to smooth out the jolts I'm sure.

    By the way, congratulations on yours new Simagic DD ;) ... sooner or later I'll make the jump too. :)
     
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  20. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    i think what i’m feeling now since Doms fix is quite believable. just because default ffb doesn’t do it doesn’t mean the physics of it aren’t there to be felt . it just doesn’t go to that level of detail.
    it can be quite harsh without a dash of smoothing and also lower fx value.
    I do think there is a strange mesh in that section still where the high side and low side seem to be opposed.

    what i’ve learned since upgrading is that there isn’t a big need for high and low end files. what worked on the t300 can work well on DD too.
    there is some trial and error in getting Wheel software in tune but not so much the files.
    In fact the software for tge simagic is needing a little more improvement, it actually was giving less fine details than the t300 and i’ve needed to raise texture feel and alter scrub to get it back to what i’m used to .
    But outside of that it’s all very compatible.
     
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