Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    Delete the 3 lines described above, them it works
     
  2. GoobMB

    GoobMB Active Member AMS2 Club Member

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    So, I finally tried this and unfortunately it is not much driveable for me (CSL DD, tried F V2 rim for newer formulas and both 30 and 32 rims on older cars). Really massive oscillations around the centre on straights.
     
  3. Mikk Schleifer

    Mikk Schleifer Active Member AMS2 Club Member

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    recalibrated the wheel?
     
  4. GoobMB

    GoobMB Active Member AMS2 Club Member

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    Yes. Leaving only one hand on the wheel (for shifting or reaching a button) is really uncomfortable as the wheel tries quickly to oscillate from max lock to max lock - this is not how cars behave on straights. Probably not enough dampening somewhere.
     
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  5. RockyTM

    RockyTM Modder AMS2 Club Member

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    There must be something with your wheel or settings.. I run csw 2.5, csl DD and DD2 wheel, none of them oscillates...
    You did choose custom file in ams? (Stupid question, but we all make mistakes)
     
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  6. Danielkart

    Danielkart Well-Known Member

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    Maybe the dt 0.00333333 value is missing?
     
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  7. RockyTM

    RockyTM Modder AMS2 Club Member

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    If he downloaded the attached file, its there.. I recommend installing latest Fanatec driver, re-download custom file, and check all settings...
     
  8. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Hello. I'm finding this update is suiting my old file smoothed by @RockyTM great, seems to feel a lot better than before, especially the accelerating out of corners scrub and braking,
    Just had to add some lfb to increase low speed force.
     
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  9. GoobMB

    GoobMB Active Member AMS2 Club Member

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    I went exactly for what you described. The same custom file, same settings, latest drivers. I tried it with GTE for curiosity (not much into these cars) and it is better, but Formula Ultimate is almost undriveable with this. Way too heavy steering with really massive pendullum. Will try stock latest rFuktor for comparison.
     
  10. worms14

    worms14 New Member

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    Hi, after buying this game I was very excited about how it looks, but I quickly realized something is wrong with FFB as I have to learn everything from scratch, going back to AC, ACC, R3E.
    Now I run it 1 per month in hopes that maybe something with FFB has been fixed. I am very disappointed. Maybe I don't know how to set it up properly.
    If there is someone here who has dealt with this problem, please feel free to share your settings for : VRS DirectForce Pro .
     
  11. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    It would help if you say if you are using Default, Default+ or Custom FFB. What are your settings on wheelbase? What settings in Game? A little hard to help with so little info.
     
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  12. worms14

    worms14 New Member

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    Sorry, I'm already correcting myself
    I have swapped the file to rFuktor now and am going to check again to see how the FFB will behave.
    I have tested the suggested settings from this guide, but it doesn't make sense with me.
    VRS DirectForce Pro Wheel Base Settings for Various Racing Titles - Virtual Racing School (VRS)
    And unfortunately, I feel exactly nothing, the surface, asphalt is like a table smooth, my wheels are buckling, turning in place, and on the steering wheel I feel nothing, I lose traction, I feel nothing, I have a feeling like I am floating in the air.
    It is possible that I need to restore the original files.
    I don't understand what this default, default + is all about?
    [​IMG]
    [​IMG]
    [​IMG]
     
  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Put FX at 25-35%
    And damping at ~30%
     
  14. worms14

    worms14 New Member

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    Sorry for the post below the post
    But I guess verifying the files plus looking out for the standard + , standard, custom functions helped.
    At the moment standard+ works best with these settings, even some effects appeared.
    I used to have only friction, or going off-trail, now there is more of a driving experience. As I switch to other games I will know if I am missing something, but for now it is not bad, even is quite cool.

    [​IMG]
    [​IMG]
    [​IMG]
     
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  15. SaxOhare

    SaxOhare Well-Known Member AMS2 Club Member

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    I believe Default has all the forces you need to control the car,
    Default + has some extra "immersion" forces.
     
  16. Danielkart

    Danielkart Well-Known Member

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    Diese Datei wurde stark geändert. Neu geschrieben oder geändert. Probieren Sie es aus, ich denke, Sie werden es genießen DD1 / DD2 (Fanatec) optimiert, geeignet für dd Basen
     
    Last edited: Mar 25, 2022
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  17. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Very interesting file @Danielkart ... flying over the different values, smoth, etc. of this harmony, I have been sharing the following modification for 3 months:

    (tyre_fl_stretch (* front_tyre_stretch_feel grip_fl FL_stretch angle_d_l wheel_diam_FL 0.5))
    (tyre_fr_stretch (* front_tyre_stretch_feel grip_fr FR_stretch angle_d_r wheel_diam_FR 0.5))


    for me the grip fl_fr function in the front strech tyre is essential to implement and i use in my file long since ;)

    Instead for this.....
    (grip_l (max 0 (- grip_fl (* rear_grip_loss_feel (- 1 grip_rl)))))
    (grip_r (max 0 (- grip_fr (* rear_grip_loss_feel (- 1 grip_rr)))))
    (grip_l (max 0 (- grip_fl (*front_grip_loss_feel (- 1 grip_fl)))))
    (grip_r (max 0 (- grip_fr (*front_grip_loss_feel (- 1 grip_fr)))))

    i don't know if it is correct but I also find this additional code interesting ...,

    EDIT: maybe correct is this...
    (grip_l (max 0 (- grip_rl (* rear_grip_loss_feel (- 1 grip_rl)))))
    (grip_r (max 0 (- grip_rr (* rear_grip_loss_feel (- 1 grip_rr)))))
    (grip_l (max 0 (- grip_fl (*front_grip_loss_feel (- 1 grip_fl)))))
    (grip_r (max 0 (- grip_fr (*front_grip_loss_feel (- 1 grip_fr)))))


    I will deepen o_O or maybe the best option is @Karsten Hvidberg opinion code... :whistle:

    Regards Daniel :)
     
    Last edited: Mar 25, 2022
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  18. Danielkart

    Danielkart Well-Known Member

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    Yes absolutely to implement skakanov. It connects the front axle with the steering
    Regards Stakanov
     
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  19. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I have studied and tested the code, if I have not made any mistakes the correct formula for "GRIP_LOSS_FEEL" should be this:

    (grip_l (max 0 (- grip_fl (*rear_grip_loss_feel (- 1 grip_rl)))))
    (grip_r (max 0 (- grip_fr (*rear_grip_loss_feel (- 1 grip_rr)))))
    (grip_l (max 0 (- grip_rl (* front_grip_loss_feel (- 1 grip_fl)))))
    (grip_r (max 0 (- grip_rr (* front_grip_loss_feel (- 1 grip_fr)))))


    (ie karsten's original plus the other two lines of code for the front)

    this is because the loss of grip at the rear is calculated as the difference between the front and the rear, the coefficient that we insert amplifies or reduces the feeling of loss of the rear ... on the contrary, therefore, the loss of grip front is the opposite, that is the difference between the rear and the front and also here the other coefficient that we insert always measures the intensity but of loss of the front ;-)

    -------------------------------------------------------------

    EDIT: This lines in the file instead with two grip_front_left and right (or if you want with 2 grip_rear) in the same line ....

    (grip_l (max 0 (- grip_fl (*front_grip_loss_feel (- 1 grip_fl)))))
    (grip_r (max 0 (- grip_fr (*front_grip_loss_feel (- 1 grip_fr)))))

    is NOT how mutch LOSS GRIP but how IS the BOOST OF FEEL GRIP, then the formula works but at the opposite you think, then you can change the descriction like this if you want in the file....

    (grip_l (max 0 (- grip_fl (*front_grip_boost_feel (- 1 grip_fl)))))
    (grip_r (max 0 (- grip_fr (*front_grip_boost_feel (- 1 grip_fr)))))

    and the same for the rear
    (grip_l (max 0 (- grip_rl (*rear_grip_boost_feel (- 1 grip_rl)))))
    (grip_r (max 0 (- grip_rr (*rear_grip_boost_feel (- 1 grip_rr)))))


    then if you want you can insert 4 more lines of code and 2 other variables ... that is to say how much you want to increase the sensation of grip at the front and at the rear ... but I do not think it serves or rather I know of redundant ;)

    ----------------------------------------------------------------

    Sorry for my english :(
     
    Last edited: Mar 25, 2022
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  20. Danielkart

    Danielkart Well-Known Member

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    Very interesting Stakanov. No problem is also not my mother tongue. Very cool with front_grip_feel , and interesting. I've tested your combinations before. I think we're on the right track, that the file will be much better
     
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