Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    Quick 1 = yes re-start to enable custom FFB edits.
     
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  2. Rob Davies

    Rob Davies Bobby Dazzler AMS2 Club Member

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    *** EDIT - added my current preffered DD file tune for ref: close to @Kuku Maddog 's one ***

    Blimey - just had a couple of hours playing with all the latest custom FFB variants and it's a minefield :)

    As a DD1 user (50/10/30/0)... there are good parts to each of them... but too much to describe in detail here and I'm conscious there's a lot going on in each of them. Quick notes (please, no offence meant in any of my crass comments) - hoping they can all come together into one that suits many, apprecaiting everyone will adapt to taste.

    - 5.0.1.4 - Grip & Stretch Mod - feels overall best balance of effects and rack - although I'd lower kerbs and slip rumble (wheel spin at start rattles my DD1 to bits). I life the tyre grip feel here.... although it feels a little 'rubber' like compared to Daniel's (more on this later).
    - Karsten's latest - not far off, just like the grip and stretch better.
    - Daniel (from P217) - this for me has the best 'rack feel' of tyres on the edge - and the only file I've tried where it feels natural when the wheel/tyres fight you back when being pushed beyond their limits. Others either feel like artificially rubbery or don't have this pushback, meaning it's easy to add more wheel input without more tyre-force... which personally feels wrong to me...

    There's 2 things I noticed vs. 4.6DX2 tunes:

    1) The crossover point - in 4.6 I felt it was 'tight' - no lag/delay and the instant the yaw/under/oversteer balance changed I felt it - later files have changed this and in 'some' - it feels like a 'lag' before you correct, causing an overcorrection (almost like you feel the body-roll rather than the yaw) - Daniel's file had this until last edits - I posted the 4.6 crossover values in and it's better for me.

    2) With all the above, I still feel the 'relax' when oversteering is too much.... I feel like I've got 80% of the forces on the tyre load going into the corner then if I overcook it, or power-on too hard on exit, oversteer occurs and the wheel forces drop to like 20%.... which feels much to much of a reduction..... so 30% less maybe would feel more like it.

    Hope this is somehwat helpful.... appreciate all the continued efforts guys and THANK YOU.

    Kukumaddog - you usually land in the right place with DD tunes - so eagerly awaiting your next variant ;)

    Happy easter folks and stay safe!

    FYI - here's my Game/Wheel settings

    In-game:
    - Gain 50
    - LFB 10
    - FX - 30
    - Dampening 0

    on DD1:
    - FFB 100 (Gain)
    - Linearity: OFF
    - Natural Damper (NDP) : OFF
    - Natural Friction (NFR): OFF
    - Natural Inertia (NIN): OFF
    - Interpolation: OFF
    - Intensity: 100
    - Force effect: 100
    - Spring effect: 100
    - Damper effect: 100
    - Brake Level Indicator: OFF
    - Shock: 100

    Rob
     

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    Last edited: Apr 18, 2022
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  3. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    As a fellow DD1 user, may I ask what your Fanatec driver/Fanalab setting are?
    And do you have any oscillations when letting go of the wheel?
     
  4. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hey @Rob Davies thanks a lot for the info very usful ... I changed something in the code as a result of what had emerged and I fixed some others ... I will publish a file soon, and i also hoping that it does not slip into useless discussions .. I would be happy if you (and the others) tried it even quickly ... thanks still regardless.
    Happy Easter to all
     
    Last edited: Apr 18, 2022
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  5. Rob Davies

    Rob Davies Bobby Dazzler AMS2 Club Member

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    Hey Torstein - sure, I've added them to my post above for others in addition to my current preferred file... and below for you

    In-game:
    - Gain 50
    - LFB 10
    - FX - 30
    - Dampening 0

    on DD1:
    - FFB 100 (Gain)
    - Linearity: OFF
    - Natural Damper (NDP) : OFF
    - Natural Friction (NFR): OFF
    - Natural Inertia (NIN): OFF
    - Interpolation: OFF
    - Intensity: 100
    - Force effect: 100
    - Spring effect: 100
    - Damper effect: 100
    - Brake Level Indicator: OFF
    - Shock: 100
     
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  6. Rob Davies

    Rob Davies Bobby Dazzler AMS2 Club Member

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    More than happy to help - I feel we're getting closer and closer but clearly there's a real gap beteen tunes for Belt/DD wheels. Just wish you didn't have to restart the game inbetween changes :)
     
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  7. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    The file has become a definitive V2 so its name is: "4W. Grip & Stretch V2.0" (WITH YAW)
    These are the different characteristics than before in the version 1.0 WIP 2 (which I am attaching also here for a quick comparison):
    - New bump & brake feel based on car weight (without the function max);
    - Disabled the power_steering_df calculated with power_stering now the max df value of df is fixed as in 5.0.1/5.0.1.4 Karsten's original file;
    - Entered two dt values, one for the road and effects and one only for the delta_sa (delta_sa_max, sa_delta_rack and sa_delta_l&r).
    - Cancellation of the two functions grip_feel_front and grip_feel_rear. Files FFB that have the grip variable on all 4 wheels stretch (grip_fl/fr and grip_rl/rr) do not need it.
    - Remodeling of the lines of code that contained the cancelled functions of grip_feel_front and rear (yaw and steer_poll). The Yaw is now free from weight functions as in Karsten's original file but with grip_rl/rr and without the grip_feel_rear.

    Hope you like it, Good evening
    --------------------------------
    As you can guess from the name there is also a completely non-yaw version ... just delete the 6 variables of the yaw completely in the upper part of the file and also completely delete all the relative code of Yaw in the momentum rack ... I attach it but personally I think that a minimum of Yaw must remain ... maybe are interested also for testing with DD then I am attaching it!!
    --------------------------------
    Note for @Rob Davies I lowered the kerbs a little bit but on the LowEnd they don't feel much set as you like them, regarding the slip at the start I think it's not the effect but the value of the resistances on the wheels, you can easily set it by entering the values indicated in the file as Alternatives or for DDs (that are Daniels value), the same thing you can try on all other items where there is an alternative.
    --------------------------------
    EDIT: To better feel the curb effect it is recommended to set the smooth lower to 0
    (kerbs_surface_smooth 0.000) ----> now set to 0.04
     
    Last edited: Apr 18, 2022
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  8. Rob Davies

    Rob Davies Bobby Dazzler AMS2 Club Member

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    Thank you - will give them a shot.

    The more I think about it (especially after just driving my car just now), the more I think that the force/resistance needs to increase past the slip point rather than be constant - more steering input must cause more tyre scrub/tear etc… that’s the main improvement I see in Daniel’s file the feels more realistic and easier to feel the edge and beyond.
     
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  9. AntoAntoDD

    AntoAntoDD Member

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    I like a lot this last version V2.0 NO YAW for my DD1, i are undecided if is the best Your Daniel or Karsten version, all are different for some things and similar for others but all very beautifull!!!
    I still have to get used to it and understand better the file. Congratulation to all of you and thanks a lot for this!!!
     
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  10. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Thanks for the feedback AntoAntoDD, my aim is not to overcome the tunes of DD owners or to make better files (each of you will then specialize the file as you think), my aim is to get as close as possible to their logic without losing the detail on the medium and low range (which I am).
    Doing this means finding the code forms that work on all steering wheels regardless of the one used and deleting those code forms instead that work well on a type of steering wheel but not on other.
    The tunes, on the other hand, are normal to be different and above all personal and subjective. ;)
     
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  11. Rob Davies

    Rob Davies Bobby Dazzler AMS2 Club Member

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    Ok just started...> THANK YOU FOR ALL THE COMMENTS IN THE FILE :) Helps a Noob like me play....

    I think what I'm trying to remove 1st on the DD is the feeling that as I turn the wheel more, there's a rubber-band that gets tigher..... which overpowers the extra forces that are added from tyre grip.... a it feels the tyres are there, but masked by this 'artificial' band feeling.

    I've just turned tighten_range and falloff to 0 as you recommended for DD and it helps for sure... I'll keep going, but any further advice welcome :)
     
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  12. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Yes @Rob Davies all is in the file ... you can modify all at your pleasure or you can set it witch Daniel, Kuku, Karsten or My original values ... or you can copy the values from your favorite file who was always the best for you ... the file version without the yaw is the one that should be more suitable for your DD but the rest is identical between the two files. ;)
     
  13. Rob Davies

    Rob Davies Bobby Dazzler AMS2 Club Member

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    @Stakanov - is it possible there's a bug regarding the suspension_feel calculations in the v2 files? I've just upped to 1.1 as per my taste but get no feeling when going over sausage kerbs as I did before....?

    Also the kerbs feel very very flat.... (I'll keep testing)
     
  14. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    For this low sensation i use high value of kerbs .... but the code for suspension and kerb is the same of Karsten original code 5.0.1.4 ... I will investigate by making a comparison with previous versions ;)
     
    Last edited: Apr 18, 2022
  15. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    @Stakanov
    Did some testing with the 'No Yaw' file. I changed most values to the 'DD/Alt.' values, and find the file very much to my liking now :)
    It is very close to Karsten's latest effort, but where in Karsten's file I mostly feel the front wheels, in your file I feel the rear wheels as well.
    Need to try a few more cars on a few more tracks, and maybe play a bit with some parameters in the file, but so far, for me, 'No Yaw' feels like the best DD1 option currently :)

    @Rob Davies, for reference, I run 45/10/25/0 in game, and FF 75%, NDP 30%, INT 6 and FEI 70 in Fanalab. Other values like yours.
     
    Last edited: Apr 18, 2022
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  16. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @torsteinvh @Rob Davies

    For kerb the effect of surface return if you set smooth to 0.000....

    (kerbs_surface_scale 7.80) ----> for DD set to taste
    (kerbs_surface_smooth 0.000) #How much smooth the kerbs_surface.
    (kerb_bump_scale 3.40) ----> for DD set to taste


    Another advices for DD is the disable with # all relax value (Daniel suggested this in the past).....

    #(relax_us_line2_start_y 0.0008)
    #(relax_us_pos 0.0011)
    #(relax_us_width 0.00263)
    #(relax_us_coef -0.01)
     
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  17. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Hi Rob

    I’ve been trying many different ways with all these new options, but haven’t settled on anything yet, I think I prefer to just keep it focused on the front input through the rack.
    I also have something else to play around with , that has been suggested by a silent contributor, which seems positive for DD but will require some other adjustments .

    hopefully I can get some time this week to dial it in ..
     
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  18. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hey Kuku I also care in a file of yours that is missing for some time ... indeed I will wait for yours to implement what I will like and to better tune my V2.0 in a final version V3.0 ;)
     
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  19. newtonpg

    newtonpg Active Member AMS2 Club Member

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    Thank you!
    First impressions:
    No Yaw file feels dull and maybe require tweaking ingame settings (witch I didn't)
    rFactor 5-0-1-4 4W.GRIP & STRETCH-MOD V2.0 (WITH YAW) is a step forward over V1.0 and my choice to go with. Near perfection, no excuses for bad driving... :oops:

    FFB: Custom 75-20-20-50
    CP: Default / Boost OFF / Spring & Damper = 0

    Notice: My first attempt with V2.0 was kind of a lifeless feeling. It although showed its qualities after restarting game. Restarting game after changing custom ffb file is my new procedure.
     
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  20. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Right the value in game require tweaking with No Yaw and for this reason I still keep two rows ... As a general rule, the High/Medium/Low range goes with the Yaw and the Relax, the DD and the VeryHigh range can go without Yaw and without Relax ... but the code is however the same (symptom of maturity) and only the tunes/variables are different for DD ... thanks for feedback!!! ;)
     
    Last edited: Apr 19, 2022
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