Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Divit Beria

    Divit Beria Prefer modern cars

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    Whats the universally loved file here for a T150? Been looking for something fresh since default+ seems too muted.
     
  2. Lars Mars

    Lars Mars Member

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    lazy people
     
  3. Manolo

    Manolo Member

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    If you look at a few posts above there are just the settings for the DD1, I don't think those for the DD2 are very different from them, regarding the file to use you could start from the original one of Karsten rFuktor version 5.0.1.4,
    https://forum.reizastudios.com/attachments/ffb_custom_settings-txt.20200/

    or use the latest by Danielkart which for DD1 would seem the most famous (use search), or the latest by Stakanov in the NO YAW version and if you don't like you can insert the values for DD or Alternatives indicated in the file.
    Automobilista 2 Custom Force Feedback - Overview & Recommendations

    The same .... or the original last rFuktor 5.0.1.4
    https://forum.reizastudios.com/attachments/ffb_custom_settings-txt.20200/

    or two posts above your request was communicated what to use for a T300-T500 ... I think it is also the best best choice for you today with T150.

    Automobilista 2 Custom Force Feedback - Overview & Recommendations
     
  4. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Hi all, I've noticed something similar since one of the updates, especially in the stock car 2022 it's like driving over equally spaced cattle grids on the straights..
    Lowering micro bumps helped for me but this is using my old modded file, newer files may be different.
     
  5. Dazza83

    Dazza83 New Member

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    Yep def keep it at 100% like you said when you drop it you loss detail.

    Fanatec <- this gives you a good understanding what all settings do.
    Automobilista 2 (PC) - Fanatec Recommended Settings <- always found fanatec tuning base settings are a good baseline to start with
     
  6. Nolive721

    Nolive721 Active Member

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    Hell
    hello

    fellow TSPC owner here so do you mind sharing file and in Game settings?
     
  7. Danielkart

    Danielkart Well-Known Member

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    I can confirm. It was the same with me. But I was able to correct it. Maybe that's good to know for Stakanov and his guys who are testing? It has nothing to do with the dt_value, I think this value should only be one value. Also, lowering the texture_scale doesn't help. For me it was worth texture_vibes. I think it was set close to 0, I increased it to 0.6. That was the solution for my custom, I don't know how it is with yours. You can try and test it. Regards
     
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  8. Danielkart

    Danielkart Well-Known Member

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    Unfortunately I can not confirm. Fanatec settings are from 2020 and edited 2021. FX in game suggests a value of 0, which is totally wrong. No problem, of course, if you like it and are happy with it;)
     
  9. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I agree @Danielkart for one only dt (or 1/300 or 1/333), and ok even for the texture vibration 0, I will insert a new variable between the choices in the file FFB V2.1 and recommend it in the alternative values or in the advices for DD/High (becouse in med/low end i not feel problem with this) ... ;)

    But I still have a doubt for what is this noise that others feel in the last files 5.0.1.3/5.0.1.4 but that Michael does not warn on my 5.0.X.X GRIP Mod (V1.0) and why...... in low/med end not feel anything in all versions, I don't even know if we're talking about the same thing (tear, scrub or others) ... @Michael Enright could you try in my V2.0 this latest test/modification and again sorry for disturbing???

    Insert this "#" in this lines...... i now that this like to Daniel but this is another one of the few differences to V1.0 to V2.0....

    #(FL_scrub (* FL_scrub (blend (abs RL_scrub) 1 0.3)))
    #(FR_scrub (* FR_scrub (blend (abs RR_scrub) 1 0.3)))
    (RL_scrub (* RL_scrub (blend (abs FL_scrub) 1 0.3)))
    (RR_scrub (* RR_scrub (blend (abs FR_scrub) 1 0.3)))
     
  10. Dazza83

    Dazza83 New Member

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    i said base tune settings. not ingame settings. FX is a personal thing I understand why fanatec would want them off.

    But looking at your base tune settings and how they work, Def think you have gone in the wrong direction, would look at using fei at 100. using NDP and INT
     
  11. mdecker79

    mdecker79 Active Member AMS2 Club Member

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    All of the base settings are a personal preference to what feels right to them as there is no wrong way if it feels right.

    I used to run FEI at 100 but read on here that some others turned it down so I gave it a try.

    I actually like it around 70 as it makes the tires feel a bit more rubbery when driving.
     
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  12. Danielkart

    Danielkart Well-Known Member

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    As I said, if you are happy with it, everything is fine. I am too with my attitudes:)
     
  13. Danielkart

    Danielkart Well-Known Member

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    I already know how FEI 80% or FEI 20% and INT and NDP behave. If you look at my custom you will see that I have listed both options. FEI 80% or 20% . All satisfied:)
     
  14. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    I noticed the grainy feel is not there with wet tyres.
    Might have something to do with changes to the tyre modelling in recent updates.
    I haven't tried many cars and it's not there in all of them but I feel it most in the stock car 2022.
    I haven't got texture_vibes in my file, I'll change dt from 300 to 333 though and see what that does.
     
  15. Danielkart

    Danielkart Well-Known Member

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    Stakanov I don't think it has anything to do with scrub or tear. Unfortunately I don't have time to test it today. I tested your custom on Friday. I also noticed that when starting (accelerating from a standstill) it pulls a lot on the steering column. Of course only with higher forces with dd. If I reduce the force to about 6Nm everything is fine. I could imagine that it has something to do with the suspension or with the spring strength. Maybe it helps you, I hope it greets you:)
     
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  16. Luismuku

    Luismuku Member

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    Hi, does anybody has a good profile for MMOS 2014 and this game? I'm trying different combinations with this custom files but I don't like it at all... Didn't have this problems on my TS-PC.

    The best profile I found for me is Default+, tryed with rFuktor but didn't get good result, the steering feels very tough even on a straight. Also the wheel makes a "spring force" that I hate.

    I searched profiles for MMos but is very hard to find a good one even for AC, so very more difficult to find it for this game.
     
  17. Danielkart

    Danielkart Well-Known Member

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    Hi! I don't know MMOS. Is that a dd base? If so, maybe try my file, or try Stakanov's files:)
     
  18. Luismuku

    Luismuku Member

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    It's a Diy OSW 20nm. I will try those files and post here again
     
  19. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I will try this ASAP. But your original V2 did it as well. For me, @Danielkart's files do it to me as well. Very strange that out of all the newer files, only your 4W Grip only mod doesn't give me this vibration/sensation.

    EDIT: Just tried with the # next to those 2 linee - No difference
    Also tried without dt2 changing anything further down in file from dt2 333 to dt 300 -
    still no change. Oh well, for now I stay with 4W Grip only file.
     
    Last edited: Apr 25, 2022
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  20. Danielkart

    Danielkart Well-Known Member

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    So for me it was too much with this grit. But increasing texture_vibes corrected it for me. Maybe you have to set this value even higher if you don't use dd. And for me there are questions. Is it wrong to feel the difference between a wet track and a dry track? Is it wrong to feel the abrasion of the tires? Yes, if it's too much. No when it's toned down, even better and one of the best advances in tire physics. These are my thoughts on this, now the question arises which custom of Stakanov is "wrong"? I'll try to test again tonight. As I said, the files have not been tested since Friday. Beautiful day:)
     
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