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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. mikemav3

    mikemav3 New Member

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    @Steve D I know what you mean, I use Kuku's last file along with a "paddock profile" on Simucube 2 True Drive online shared there by a user, made for Kuku's files to use w/ SC2. That's been a great combo for me, but I am not sure if things have changed enough with the new tire model recent updates to AMS2 that warrant trying something else? What have you found, do you still race with the latest version from Kuku since AMS2 updates, or found anything good with the newer updates posted here from others? I will give the others a try hopefully this weekend...
     
  2. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Danielkart no test for now maybe I can publish an update 1.3 that removes all the errors of ATMOS early birth 1.0/1.1 (typo, haste and a few tests) ... I'm home only tonight to change suitcase and leave ... I will disappear again .... o_O
     
  3. Danielkart

    Danielkart Well-Known Member

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    Stakanov I was able to quickly test your custom. For me, steer_spring_strength_feel 0.7 definitely needs to be deleted from the rack settings. Or just enter steer_spring_strength 0.7. Also from the rack spring code I just typed (steer_spring_strength). Immediately an extremely good feeling. Of course that was just a quick test, I have to do more testing this weekend. Unfortunately I don't get any feedback from your guys at all, but it would also be important for me to know how or what you feel or could improve on your and my custom file. We're getting closer and closer as I look through the files as well. Greetings
     
  4. Danielkart

    Danielkart Well-Known Member

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    Maybe it's better if I wait for you until you can test again. For me, only you have this feeling for the ffb. I don't mean that in a bad way for the other people, but Stakanov can best share my feeling for the ffb with me. Take your time and we will find time to make our custom even better. good time Stakanov
     
  5. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Until Grip & Streach 2.1 the various files were continuous refinements of something already defined and only to be perfected, since I extended the modification of the original Karsten file (to all the code on all 4 wheels except the momentum rack) with the ATMOS the whole force base has changed, it is not easy to find the balance, I found myself in conjunction with the 1.3.6.1 upgrade which also changed the cards on the table. The first two versions 1.0 and 1.1 of the Atmos were/are therefore quite crude, poorly optimized and above all full of badly typed code in a hurry, I'm sorry if, despite warning that it had to be improved and corrected, someone lost the right way, faith or who knows what!

    I only open a parenthesis that I close immediately, I use and view everyone's files, I don't exclude even one and if I have to use even just one value and the rest no, I do it, but I WILL NEVER CRITATE EVERYONE, because, if I had to do it, I should also have a solution to propose to those who criticize in order to improve it on its basis, otherwise I would criticize it to achieve what??
    Most of you make tunes, that is, adjust the preset values, few modify the code and the structure, therefore the changes made remain in the sphere of personal taste and being such I can hardly criticize them because they are not structural changes (THAT EVERYONE USES AND SHARE THE VALUES AND FILES YOU WANT).

    So thanks to those who directed, advised and helped me here on the forum and in private, I hope that this version 1.2 of the ATMOS will be the first to become stable, so as to start improving it as much as possible, otherwise it will be the next, or the next one ... i hope you can help me constructively as done up to now ... and if not you like it, patience.



    1.2.jpg

    As usual, two Atmos 1.2 files and two Grip & Stretch 2.1 files (with and without YAW) ... as usual I attach the last original Karsten's file .... ;)

    Name: MOD ATMOS 4.1 (4xFX.1WHEEL) V.1.2 (with & without "Yaw") based on 5.0.1.4
    (ALL REVISITED)

    Name: MOD GRIP & STRETCH V.2.1 (with & without "Yaw") based on 5.0.1.4

    Name: rFuctor 5.0.1.4 Original Karsten Files
     
    Last edited: May 15, 2022
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  6. Lars Mars

    Lars Mars Member

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    Daniel,
    When you test Stakanovs custom. do you change to his recommended values for DD, keep the original or do change to your values?
     
  7. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Perhaps a stupid question but what is the different between Yaw and without Yaw and Atmos or Mod Grip&Stretch ?
     
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  8. Danielkart

    Danielkart Well-Known Member

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    Hello Lars! Of course I change my dd values, but I also test it with the original values. I just got back from testing. The Atmos file has the big tearing and tugging on the steering again. The stretch file has a lot of latency. As I said, I will only test again when Stakanov has the opportunity. I'm stopping that for now. regards:)
     
  9. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Both fiiles are based on the rFuktor 5.0.1.4, above all the base code is that, only some values and coefficients are taken from 5.0.1 because the judgments received are more pleasant to the majority, but the code will always be the last file by Karsten, my Mods follow its development step by step. The whole Karsten file starts from the "calculation of all the forces" (which are mainly front and lateral and then only some necessary rear forces), everything is united in the "momentum rack" and finally the construction of the "road" is added to this. "and the various" effects "generally transmitted only by the front wheels.

    I am exploring the extent of all the calculation, the way and the effects for all 4 wheels leaving unchanged if possible the heart or the Momentum Rack, let's get to the files:
    - the previous Grip & Stretch (arrived at V2.1) owes its name to the insertion of the Grip function on the front and to the strong increase in Stretch compared to the original, to which my tuning was then applied, is a file more stable, because it was born longer and tuned to all the summations of the changes that you users find pleasant. Compared to the original it incorporates the calculation of all the forces on the 4 wheels (not only the front) and the effects extended on all 4 wheels, the rest is the same as 5.0.4.1 which remains inside it.
    - the latest ATMOS, owes its name because now only the Momentum Rack has remained original, the rest has all been extended to all 4 wheels, so both the calculation of the forces, both the road and the effects are now 4x. Having been born yesterday, and including many more forces than the previous file, it has only suffered from a lack of correct calibration that we will find more and more, but for me the potential is enormous with many possible different future uses ... therefore we have both the original 5.0.1.4 and the Grip & Stretch2.1.

    I have so many ideas in my head, more items, settings to develop, code to manipulate ... I think we can go far, I think I can have fun, study, deepen and experiment ... I don't give a damn about making the best file of another ... and I certainly do not want to make only tunes, frankly, some will be better than the others, but everyone can easily make the harmony they believe, can share it and also become a successful tune, but mind you who did not invent any files.
    THE THANKS FOR THE INSTRUMENT WE HAVE TO KARSTEN, THE ONLY ONE WHO WRITES THE NEW CODE AND SHARES IT PUTTING IT AT THE DISPOSAL OF ALL OF US, WHO WE JUST HAVE FUN TO TUNE IT AND WE ALSO BELIEVE WE ARE SCIENTISTS !!!!
     
    Last edited: May 14, 2022
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  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Then I have to add a slight scientific correction:

    * It's "rFuktor", not "rFaktor", a small, and big, difference :)

    Stakanov, thank you for all your continued and awesome collaborative efforts here, that is what it is ALL about. I hope you are in good spirits and wish you a full recovery as soon as possible!

    Best,

    -K
     
    Last edited: May 14, 2022
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  11. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    For now I can't dear @Danielkart , my liquids are changing and they will have to overhaul me like cars, all for at least a week or maybe two and then I hope there is an opportunity to unify the experiences ;)
     
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  12. Danielkart

    Danielkart Well-Known Member

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    All the best Stakanov and get well soon. I look forward to sharing my experiences and impressions with you. Rest well and take your time. Best regards from Daniel:)
     
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  13. Divit Beria

    Divit Beria Prefer modern cars

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    My issue of the inside kerbs just being absent in the ffb has finally been fixed. This file feels excellent on all fronts now. Thanks for you work everyone.
     
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  14. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Thanks for this comprehensive answer. :D
     
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  15. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Sorry :):):)I forgot to tell you briefly what is the yaw or the yaw effect .... it is widely used in aeronautics, but it is very similar in cars .... to avoid file tuning difficulties it is easier to delete the effect to manage the car more easily and avoid oscillations especially in DD steering wheels, but in reality the effect is more present than ever .... the question if you are a DD then is, do you want a file that eliminates the problem and makes you believe that the yaw is other swings, or do you want to use the yaw and complicate your life to balance a file ???


    ProjectMX-5-000-RollYaw.jpg yaw.gif

    Without yaw it is obviously easier to balance a file for a DD wheel which is very sensitive and one less oscillation is not a trivial thing to balance it .... but on the medium-low range the management is easier because the oscillation is more manageable ... What to do???
    Personal choice of course, but remember that those who compile the files and those who tune them (on original) for us use the yaw on DD ... :)
     
    Last edited: May 15, 2022
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  16. Danielkart

    Danielkart Well-Known Member

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    Yes the yaw is important for the handling of a car in reality. But in simulation it's almost impossible to implement especially with dd bases. The force between the tires and the road, i.e. the force with which the tires press on the road (weight) is given. If the yaw moment doesn't exactly match the tire forces, things get difficult. Then stability is lost and the result is understeer and oversteer. That's why I generally avoid the yaw. I see the solution more in the braking effect. But I still have to test it myself, I think Stakanov will have a guess as to what I mean by that ;)But I will give you info if my idea feels good or if it will be better. Have a beautiful Sunday
     
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  17. Danielkart

    Danielkart Well-Known Member

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    I know it is tedious when a new custom file comes again and again. But I only post when I have a good feeling. I don't care about the fine adjustment, everyone can do it to their liking. Anyway, I integrated "Dynamic adjustment to accel feel based on car weight" into the Custom. I have also adapted the "Dynamic brake feel". Try it myself, now I will enjoy the sun. Greetings from Daniel:)
    Version 34
     

    Attached Files:

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  18. Steve D

    Steve D New Member

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    @mikemav3 I'm an OSW DD (SC1) user and have been using @Danielkart's custom file found in #5164. (Haven't tried his latest version) I've only been playing around with the F1 Ultimate Gen2 at Spa but based on that and my set up, it's an excellent file, with plenty of communicative detail, nice rubbery feedback and a lovely, weighty and precise centre. I've not experienced any ocscillations either. I've had an absolute blast with it (in VR + Motion) and, after the latest AMS2 update, it's provided me with my best experience of FFB for that sim yet. The biggest compliment I can pay is that it feels really close to rFactor2's FFB and that's a very good thing. My SC1 and in-game settings are below and I adjust in-car gain to 80% for the F1 Gen 2, but that'll be down to personal preference, what you're driving, and whether you need to avoid clipping or not. It's all subjective of course but I really like it.

    upload_2022-5-15_14-17-16.png


    upload_2022-5-15_14-10-48.png
     
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  19. Neurotic

    Neurotic New Member

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    @Stakanov I just come back from testing your latest ATMOS with Yaw file and I have to say it feels great on my CSL DD 8nm with some Dampening from the wheel base. It feels very communicative and I understand what the car is doing. I tested three different car classes (Ultima Race, GTE and F-Ultimate Gen 2) and it feels like it translates well between them.

    I still need to figure out what each setting does for me, so I am still playing around with them to find a good balance, and your custom file seems to be a very good base. Once I figured them out I will post them here.

    Thanks a lot for all your work and I hope you get better soon!
     
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  20. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Excellent intuition to create "Dynamic adjustment to accel feel based on car weight" ... these are the beautiful ideas that are worth much more than any tuning ... if I will find it useful and pleasant (but I'm sure because it seem funtional) I will implement it in ATMOS V1.3 ... nice found @Danielkart ;)

    I am really glad that you are comfortable ;), I think that with this v. 1.2 we have reached a certain stabilization, the aim is precisely to make everything that surrounds the Momentum Rack more alive, that is the effects and above all the road surface, to be able to clearly distinguish the personalization of all the cars .... small things we will adjust in the future version 1.3, I think by now we could only optimize details step by step .... thanks for your feedback and for your future file, I can't wait for next weekend to come back to home!!! :mad::D:mad::D
     
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