Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. AntoAntoDD

    AntoAntoDD Member

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    Perfect, no problem with this FIX and AMS2 update 1.4.1.0 and no CTD with combination car/track V8/Bursturst thanks to all of you.
     
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  2. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I will do some more checking today, but it seems the initial problem of trying to load Bathurst and Super V8 first up is fixed. Unfortunately I now get Random CTD. This may not even be related to the file so I will continue to experiment. I do not, however, get these Random CTD with the No Yaw file. Mmmmm. Hopefully just a glitch.
     
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  3. Manolo

    Manolo Member

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    @EcoBrum, @AntoAntoDD
    And it does not end here, I am with ease but calmly creating 5-6 ATMOS files, the first is the latter 1.4 FIX, then without changing the tuning, I will create the others by replacing the bases of the 5.0.1.4 code with that of Karsten's files in version 5.0.1, 5.0.1.3, Mix 5.0.1-5.0.1.4 and 5.0.1.4, so that the user can easily compare with your taste the evolution of Karsten's code in ATMOS format without differences between the values of the tunes.
    From this it is easy to understand that if the user knew what to do, he could take any file (his favorite) and turn it into an ATMOS version.
    Stop being respectful and we begin to understand the difference between peoples that tuning and peoples that adapting the code, even copying the values of others to learn how to achieve their goals and make comparisons correctly without anyone telling us what to do or what to use. Time for this 2-3 day!!!

    For now I'd like to talk about hidden errors that don't create crushes or problems, unaware to users who boast their praise. Let's wait a few files ....
     
  4. Manolo

    Manolo Member

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    For now we have notice that this CTDs are random with files ffb in folder or no, and with a lot of pc but not with all pc, i think a glitch, in my pc not happen for now and i have delete all folder documents/AMS2 … but i think whitout evidence that is the game … i hope in a fast solution.
     
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  5. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I played for prob 2 to 3 hours today. No crashes, glitches or anything, so you are prob correct about it being just a random thing. Hope so.
     
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  6. Manolo

    Manolo Member

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    Even among us we have noticed this tendency to stability, I still have never had crashes, but those who have sporadically had it since yesterday morning no longer have any, a symptom of progressive stabilization of the game, if I am not saying nonsense and if I am not mistaken, silent updates have also arrived on the game's *. exe in the meantime.
    Anyway good symptom thanks for the feedback @Michael Enright . ;)
     
  7. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Maybe I will try un commenting those lines of code, and try it again with the latest AMS2 version. Can't hurt. If it works, great. If not, just comment them out again.:)
     
  8. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Just tried with the original coding in, no comments. It now doesn't crash when loading V8's and Bathurst, but instead crashes when you try to Exit the track. Thought we were on a winner. :(
     
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  9. Manolo

    Manolo Member

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    Until yesterday it was ok, I will try again tonight at home, last night they made an update of a few Mb that I did not test, but it is clear that it is the game that behaves strangely in this combination of car/track, how can affect the exit of the race a ffb file?? And whatever it is,...
    Anyway no problem we will find what does not digest that goes into the output of the file, provided that I also encounter this problem!! Always available...
     
  10. EcoBrum

    EcoBrum Member

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    Here I do not detect anything abnormal, even coming out of the race ;)
    I also try to do other tests o_O
     
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  11. Manolo

    Manolo Member

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    I know that I could have taken the screenshot at the exit of any race or just entering the game (if you have any doubts I can only make you a video), but after launching the game 15 times by selecting the race in combination Super V8 / Bursturst , at the exit I had no problems.

    This is the screenshot at the exit of the race from which you can also view the version of the game that I have on my pc (after the further update and using the ATMOS 1.4 FIX file).
    NO CTD.jpg

    At this point I would not be strangled that in a few days the file can be restored to the previous conditions, but since I am not the creator, this result is enough for me for now.

    I have the 5 ATMOS files ready in this 1.4 FIX configuration (from 5.0.1 to 5.0.1.4) I will wait to be sure that the game and the file are stable and then I will publish them, it makes no sense if I have to rearrange something.
    I also don't forget that I also promised you a post about errors not detected by users on this forum, which do not create crushes to the game, but which are sold like gold in the market.
     
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  12. AntoAntoDD

    AntoAntoDD Member

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    Here is all ok, same version game.
     
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  13. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Well you guys are lucky. I have turned everything off that is normally on, and still get the CTD. Oh well, I'll just stick with the modded 1.4 or the No Yaw versions. Still great versions.
     
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  14. AntoAntoDD

    AntoAntoDD Member

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    Yes @Michael Enright you are right, everything works with modded version 1.4 (not the original where still CTD) so I'm talking about Manolo's ATMOS 1.4 FIX both with YAW and without YAW ;)
     
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  15. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    That's the strange thing. The original 1.4 Without Yaw works without CTD, it's only the one With Yaw.
     
  16. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I've been trying The "ffb_custom_settings - ATMOS 5.0.1.4 - MOD V1.4 FIX (WITH YAW)" and like it, except for the "front bite". At this point, I guess, my problems has more to do with FFB perceptions than physics engine.

    What I'm seeking: more FFB around the center - example: turning the wheel in a long straight should produce more FFB strenght, I mean, the FFB should depend more on speed and less on wheel angle (effective lateral forces). As a matter of fact, it could be lighter, that it is now, in slow turns (<100Km/h, for instance).
    I want the FFB to have a more logarithmic curve than an exponencial one (it appears to have now).

    What I may need: Where (if possible...) can I get some descriptions of custom file variables?
     

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  17. Manolo

    Manolo Member

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    Yes, I think it is a subjective feature to be adjusted to your liking, moreover, for now the bite you are missing I think it is also due in a small part to the correction I made to the file to avoid the conflict, I had created a perfectly functional FIX 2, but yesterday the game has been updated to version 1.4.1.2 and the lines of code I modified have become incompatible again ... I am close to the solution but Reiza changes the cards on the table from time to time, I only know that in this version 1.4 FIX the file is stable.
    But let's get to your requests, in addition to a bit of gain and lfb I would try to vary the values of these lines of code a little.....

    (velocity_res_scale 0.34) #How much velocity affects resistance on steering (turn up to reach more easily the target angle_d_l & angle_d_r during the curve).
    (velocity_res_offset 0.66) #How much is the resistance on steering at velocity 0.
    (vel_rot_scale 1.04) #How much velocity affects lateral force (high for more travel_l & travel_r or down for less). Use for filler wheel during rotation of steering wheel.
    (vel_rot_limit_coef 1.08)

    This may help you whatever file you use.
    ------------------------------------------------------------------------

    For the others tomorrow I will publish the 5 ATMOS FIX (from 5.01 to 5.0.1.4) ... for now I don't want to go after the "Reiza variable" for a single track/car combination.
     
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  18. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Thanks!
    In fact, I started changing what I think leads me to what I want and had already changed vel_rot_scale to 1.5 (from1.04) and power_steering_angle to 0.1 (0.3) to great effect!
    The wheel (TS-PC) is much tighter around center and the lack of precision (one of my complains) is greatly reduced.

    What is angle_d_l/r and travel_l/r?
     
  19. Stepy

    Stepy Active Member

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    I tried this on my TGT- II it feels quite good but a bit too strong, for the vet_rot_scale i have it at 1.20. Currently only tried one car and track so far, further testing required.
     
  20. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I'll test my version a little further... I don't want to arrive tomorrow and find out I was biased.
    I'm trying to get to the felling of front end I get in RR and rF2, and I could have it!!
    Tested: Porsche GT3, MacLaren and Mercedes GT1 and Formula Ultimate Gen 2. They are all fabulous!!

    FFB in automobilista has the potential to be the best. Custom versions are the way to go (not even rF2, the most modable of current sims, has this).

    I'll post my changes if they proven to be good.
     

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