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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. EcoBrum

    EcoBrum Member

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    @Manolo I would let it go, if it is really as it seems, I am convinced that this is of no use, indeed do not correct anything anymore, let them build their castle of untruths and leave them convinced of what they claim.
    Anyone who knows the code a little, knows and is silent, I can only feel sorry for the user who cannot objectively evaluate the situation because he can not help but upload a file and give an emotional and hasty judgment.

    @AntoAntoDD I'm going to test this combination.
     
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  2. torsteinvh

    torsteinvh Steam: Nietzroth AMS2 Club Member

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    For anyone with a Fanatec DD1 or DD2, this was just posted in the Fanatec forums by Maurice Böschen:
    FanaLab - Share your favorite profiles - Page 26
    Custom Fanalab profiles for a lot of the cars in the game, combined with a custom FFB file based on rFuktor 5.0.1 with modificatons by Danielkart and Maurice.
    I've tried most of the different rFuktor variants, but I must say that this combination of Fanalab profiles and custom FFB feels really, really good, maybe the best of them all.
     
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  3. Manolo

    Manolo Member

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    I will try to insert the suspension 5.0.1-hybrid 1-2 ....

    Let's see what comes out if I just import the values of this tuning into the 5 ATMOS .... I'm not interested in beating but just experimenting.
     
  4. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Can we use a log function in custom files? ("log x y" ?)
     
  5. TomP

    TomP Active Member

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    I have a request. Could someone please check and confirm that on custom file generated by the game FFB in Copa Truck (all models) is inverted. I wonder if this is "only me" bug or if it affects everyone.
     
  6. Thompsonbra

    Thompsonbra New Member

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    Hi all,

    I've tweaked the rFuktor 5.0.1.3 to my own liking for the TR300.

    Main take aways:

    - Dynamic restistance on the wheel at different velocities (very low between 1 and 50 km/h - stronger as speed increases)
    - Pronounced oversteer, back braking out
    - Pronounced brake feel (heavy res under braking)
    - Tighten range for low end wheels left at 0 since it diminishes detail for me and introduces weird vibrations on long straights. Instead I increased the main rack scale to 0.94

    Personally this works very well for me as I know exactly where the limits are of the car in stages from understeer, to slip, to oversteer. Tested on Formula Ultima, GT3, GT4, Formula Retro, Group C, and some others. The FFB is consistent with these classes. I tried to recreate the AC feel of FFB and I'm happy about the results!

    In game settings:

    Gain: 100 (75% in Thrustmaster config)
    FX: 45
    LFB: 0
    Damping: 0

    Wonder what other TR300 users think? I imagine the low FFB in very slow corners is not that informative for some but I like it :)

    Many thanks to the people responsible for the original file, yall MVP!
     

    Attached Files:

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  7. AdrianJ

    AdrianJ Active Member

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    Hi I’m using a custom profile which feels great ,
    Which figure do I change in the file for increased brake/suspension effect ?

    if possible ?
     
  8. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    You don't say which custom file are you using, so it's going to be very, very hard get someone to help you...;)

    Look inside... some names and comments are often very obvious - change and see what happens.
     
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  9. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    For those using ffb_custom_settings - ATMOS 5.0.1.4 - MOD V1.4 FIX (WITH YAW).txt (probably present on similar custom files)

    I think I found a typo... If anyone is using it, check line 357 or look for "(13" (thirteen, there is only one occurrence) and replace with "(l3" (lower case "(L3").
     
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  10. WhippyWhip

    WhippyWhip Active Member AMS2 Club Member

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    is the basic un edited custom file the same as "default" or "default+"?

    thanks
     
  11. thtiger95

    thtiger95 New Member

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    Hi everyone this is the last time i gave i chance to this game cause i'm really wasting tons of time to try to set up the FFB as i want ( as i have it on AC , where i found the combination that makes me feel like when i'm in the real car ).

    I'm using the custom file from @Thompsonbra and it feels pretty good every where except when i go over a curb i simply can't feel the whell changing hight --> when i go over a curb the wheel dosn't do anything and just shake over the irregularities on the curb itself , but can't fell the feedback of the wheel going on the curb ( i don't know how to explain ) is there a value to change that can modify this aspect ? ty ( the file i use is attached )
     

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  12. thtiger95

    thtiger95 New Member

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  13. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    (brake_feel 3.2)
    (suspension_scale 0.35) #how much the suspension is felt.

    Adjust to your own liking.
    REF: latest G920 version 5103 for use with Game 1413.2157 9-9-22
    ffb_custom_settings
     
    Last edited: Sep 9, 2022
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  14. Thompsonbra

    Thompsonbra New Member

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    Good that you mention it! Feel the exact same way but I thought it might be an AMS2 thing because some kerbs do have this sensation (Bus stop at SPA) while others don't...

    BTW you might want to change the '(exaggerate_front_load_feel)' to its default value which is 0.5 I think. I increased it too much and FWD cars feel too heavy...
     
  15. Huseyin Fahri Uzun

    Huseyin Fahri Uzun New Member

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    am i the only one who finds default+ much more better than this custom configs? on a t300rs
     
  16. Thompsonbra

    Thompsonbra New Member

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    Mmm, what do you like about it? I couldn't really tell what the ffb was doing personally on this setting. I also felt it has this weird oscilation at times, even on the straights..
     
  17. Fernando Zamora

    Fernando Zamora Member AMS2 Club Member

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    Gracias!!
    Thanks @Thomponsonbra, now I can feel the understeer perfectly on my ts-pc racer
    The other files over load the ffb too much
     
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  18. AdrianJ

    AdrianJ Active Member

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    Hi all

    this is a really great ffb profile
    Is there a way to add/increase the suspension effect so I can feel sharp braking etc ???????????
    ( a big credit to LexVR for making it )
    complete file Below :




    ######################################################
    # NAME: LexxVR's Lucid AMS2 Custom DD1 Mix 1.59


    (engine_scale 0.5)
    (scrub_scale 15.0)
    (custom_lock_stop 0.5)

    # Spindle Scales -------------------------------------
    #(Fx_scale raw_volume)
    #(Fy_scale raw_volume)
    #(Fz_scale raw_volume)
    #(Mz_scale raw_volume)

    (Fx_scale raw_volume)
    (Fy_scale (* tone 2.0 raw_volume))
    (Fz_scale raw_volume)
    (Mz_scale (* (+ (* tone -1.0) 1.0) 2.0 raw_volume))



    ###########################################################
    #
    #Some constants
    #
    ##general multipliers (from ams1)
    (max_overall_force 11500.0)
    (recip_force ( / 1.0 max_overall_force))

    #mfasr scaler
    (rack_scaled ( * arm_force ( / max_overall_force M_max_force_at_rack)))
    (rack_scaled ( * rack_scaled recip_force))
    (rack rack_scaled)

    (rack_smooth (smooth rack M_force_smoothing))
    (rack (if M_force_smoothing rack_smooth rack))

    ###########################################################
    #####################################################
    #####################################################
    #PARKING LOT FORCE :)

    (parkingForce (* parkingForceMult rack))


    (parkingForce (* parkingForce (crossover et 0.0 5.0)))
    (parkingForce (* parkingForce (- 1.0 (crossover vel_mag 0.0 7.0))))
    (parkingForce (* parkingForce ))
    (rack (* rack (crossover vel_mag 0.0 5.0)))
    (rack (+ rack parkingForce))

    ######################################################
    ######################################################
    #FX_AMS2- scrub effect (gives subtle vibrtions on braking / understeer)
    # and engine vibrations on wheel (so like ams1 "fx" -curbs)
    #############


    # Scrub ----------------------------------------------
    (FL_scrub (soft_clip FL_scrub 5120.0 0.01))
    (FL_scrub (scoop FL_scrub 0.16 0.15))
    (FL_scrub (* FL_scrub (oscillator 2.2)))

    (FR_scrub (soft_clip FR_scrub 5120.0 0.01))
    (FR_scrub (scoop FR_scrub 0.16 0.15))
    (FR_scrub (* FR_scrub (oscillator 2.2)))


    # Texture --------------------------------------------
    (road_scale (* 0.01 1.0))
    (brk_scale 0.000002)
    (scrub_scale (* 999.0 9.9))

    (tex_k 19366.0)
    (tex_d 9.6)

    (FL_tex (+ (* road_scale FL_road) (* brk_scale FL_brk) (* brk_scale FL_crnr) (* bump_scale FL_bump) (* scrub_scale FL_scrub)))
    (FR_tex (+ (* road_scale FR_road) (* brk_scale FR_brk) (* brk_scale FR_crnr) (* bump_scale FR_bump) (* scrub_scale FR_scrub)))

    (tex (+ FL_tex FR_tex))
    (tex (* tex track_road_noise device_road_noise))

    (tex (soft_clip tex 1.0 0.0))

    # Engine Primary ---------------------------------------------

    (max_rps 8000.0)
    (rps_scale ( / crankshaft max_rps))
    (rps_scale ( power rps_scale 0.8))
    (rps_scale (min rps_scale 0.02))
    (rps_scale (max rps_scale 0.14))

    (load_mult (+ 0.8 throttle))
    (load_mult (max load_mult 1.0))

    (engine_vibe (sin crankPos))
    (engine_vibe ( * load_mult engine_vibe rps_scale engine_scale))
    (feel ( + tex engine_vibe))

    # Engine Secondary ---------------------------------------------
    (engine_vibration 12)
    (engine_vibration_while_driving 4)
    (cvwd (- 100 (* engine_vibration_while_driving (/ 100 engine_vibration))))
    (engine (oscillator (* (* crankshaft 0.015) 0.2152)))
    (engine (* (- 1.0 (* (crossover vel_mag 0.4 1.0) (* cvwd 0.01))) engine))
    (engine (* (* engine_vibration 0.0015) engine))
    (feel (+ feel engine))

    # Gearbox --------------------------------------------
    (gearbox (oscillator (* (abs (- driveshaft_core clutchshaft_core)) 1.0)))
    (gearbox (* gearbox gearbox_grind clutch 1.0))
    (gearbox (spring gearbox 16000.0 0.9 1.0))
    (gearbox (* gearbox 1.5))

    (feel (+ feel gearbox))

    ############################################################################
    ###########################################################################

    (rack ( + rack ( * feel fx 0.8)))

    (output (* rack gain))

    # Scaler as informational only, doesnt affect output -
    (scale_window_init 10.0)
    (scale_window_nominal 2.0)
    (scale_soft_clear_t 10.0)
    (scale_min 0.2)
    (scale_max 2.0)
    (scale_blend_t 2.0)
    (signal_scale output
    1.0 1.0 1.0 1.0 1.0
    0.0
    0.0 0.0)


    ##lock_stops
    (stops (bumpstop output 0.05 1.0 0.05 0.0))
    (output (+ output (* stops device_lock_stop)))


    ######################################################
    ######################################################
    ##(LOW FORCE BOOST)
    ################

    (output ( lfb output))

    ######################################################
    ######################################################

    (output (hard_clip (* output gain) 1.0))

    (histogram output)
     
  19. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    It’s a bit of a strange conversion from early PC2 customs that file.

    you could try small increase in (brk scale ) but that looks like it’s more a vibration effect.

    In that PC2 language , the fx axis will contribute to brake or longitudinal force .

    and the fz axis is more to do with suspension vertical loads.

    neither of them have any kind of multiplying like the other axis inputs.
    So maybe you could try adding them into the fx because looking at it , they aren’t even actively bound to any form of slider like Fx nor are they having any connection to final rack output unless I’m missing something , and once active , who knows what might happen.

    I think the only output you are feeling is just coming from the base Reiza Rack. .

    I’d proceed with caution if at all with this file.
     
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  20. AdrianJ

    AdrianJ Active Member

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    Thanks
    This profile really allows user to feel rotation if the car , good detail too
    But would like to add a couple of other components
     

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