Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Theodore Schultz

    Theodore Schultz Well-Known Member AMS2 Club Member

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    @Thompsonbra this file is a nice alternative to those that generally like the feeling of the default FFB but without the snap oversteer on coner exit. Very nice work. These are my settings on my t300

    In game is 70/5/30-35/0

    upload_2022-9-19_15-54-45.png
     
  2. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    Folks, a heads up that too long/complex Custom FFB files can exhaust memory and cause issues like 3D drivers appearing as red blocks or cars being plain red liveries. Good to have an eye on that when testing the files. :)

    A file example that has caused it recently:
    rFuktor 5.0.1.4 - "ATMOS 4.1 (4xFX.1WHEEL)" MOD V. 1.1 (With & Without YAW)
     
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  3. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    The behavior you describe is likely related to the Damper setting. It's what happens with too little Damping in the game-ffb settings. Best to disregard other game ffb-settings, AMS2 ffb is different. Recommended starting Damping is 50%. DD wheels may require less, others may require even more.
     
  4. munkyboo

    munkyboo Member

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    You're right the wheel moving behaviour is better on Default+ with damping turned up.
    Previously i had around 45-50 but trying much higher values even up to 80 helped the behaviour on my wheel. Although the steering feels rather heavy now due to the damping. Default+ is good as it seems to match the physics of the game and car much better than the Custom files.

    With higher damping the wheel still moves around a lot more than the custom files but at least its worth for me to use default+ now, i reckon it still needs to be fixed in that aspect.
     
  5. AdrianJ

    AdrianJ Active Member

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    I’d like to know too
    Be great if there were an advanced ffb section with about 10 sliders for all the main settings something like :

    Rack/cornering force
    Road texture
    Small bump
    Big bump
    Curbs
    Engine
    Suspension
    Acceleration
    Brake
    Traction loss force reduction
     
  6. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Just to add to the damper confusion, on my DD1, the in-game damper works as an oscillation amplifier with some of the custom FFB files floating around... Just the opposite of what one should expect.
    So with those files I have to set in-game dampening to 0, and rely on Fanatec damper settings.
    With other files, I'm able to use in-game damping without problems. So there are no clear rules here, everyone has to do testing with their own equipment...
     
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  7. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    That seems strange (Fanatec Damping result I was not aware of) but, you are correct to say that it depends on the system in use. :)
     
  8. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    It's very strange, for a long time I thought something was wrong with my wheel base...
     
  9. Theodore Schultz

    Theodore Schultz Well-Known Member AMS2 Club Member

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    Some of the custom files actually change the in-game dampening to "power steering" so that would make sense.
     
    Last edited: Sep 21, 2022
  10. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Yeah, I know. But it is not connected to that. Those files have the dampening as a variable in the file instead.
     
  11. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    This is the exact issue I have. It doesn't happen as much with v1.4 of that ATMOS file with Yaw, but I do get the Red cars and game crashes occasionally. If I change to the same file without Yaw, I no longer get the Red Cars or game crashes. This has only started since the AMS2 1.4 update. Could this therefore be caused by some sort of change made in that update that could be rectified? Thanks for that Heads Up.
     
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  12. Theodore Schultz

    Theodore Schultz Well-Known Member AMS2 Club Member

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    I'm not understanding what you mean. Some custom files changed the in game dampening to act as power steering so if you increase in game dampening, it made the steering lighter and easier and decreaseing it added more weight to the wheel. So if you increased the dampening in game, I coujld see how it ould possibly increase your oscillation
     
  13. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    This occurance with too complex/long custom FFB files dates back a lot longer than 1.4 actually. It can actually be unnoticed by some for quite some time until you suddenly get it after a while of playing.

    Best recommendation to avoid it is for creators to have an eye on optimizing the files as far as it's still feasible. I can't tell you at which point it becomes really necessary (i'm not using custom FFB files that much).
     
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  14. Danielkart

    Danielkart Well-Known Member

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    I agree that there are no clear rules and each base has different properties. But with a dd1 and the custom V44 like you have, the oscillations are not because of the damping. These come from LFB and also FX in the in-game settings
     
  15. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    In those files the dampening slider is set to adjust power steering, but it is still possible to adjust the dampening by changing values in the file directly.
    The sliders are just a way to access values inside the custom FFB file on the fly.
     
  16. torsteinvh

    torsteinvh Active Member AMS2 Club Member

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    Your files are fine, Daniel, and not affected by the dampening slider. I’m currently using a slightly turned version of v44, and no oscillations at all :)
    I think it was some of the earliest versions of rFuktor that was troublesome for me.
     
  17. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I understand what you are saying, but I was using the Atmos file for quite some time, with absolutely no issues at all. From the second I fired up AMS2 after the 1.4 update, I instantly had crashes and red cars etc, so something was definitely changed in that update. Like I said, Atmos 1.4 With Yaw gives me some problems, but Atmos 1.4 Without Yaw gives me none. Thanks for the reply.
     
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  18. newtonpg

    newtonpg Active Member AMS2 Club Member

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    Me too

    Absolutely no issue here using Atmos 1.4 With Yaw

    Edit: Changed a burned Video Card in July 21 ended in a complete reinstall of Win10 and AMS2.
     
    Last edited: Sep 22, 2022
  19. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Do you use Custom Liveries? If so, no red cars?
     
  20. tk84

    tk84 Member AMS2 Club Member

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    Total guesswork, but if its a case these big custom files are causing the game to run out of memory, then maybe this Atmos file was always very close to causing memory issues, and the AMS 1.4 update meant the game itself increased its memory use which is why the same custom FFB file is only now causing these issues?

    Have always wondered if there would be any noticable conqequences of using these custom files, either in FPS performance or perhaps increased latency?..
     

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