Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    You are prob correct. But why???? In this day and age of soooooo much memory available, why does this game use so much for a FFB file? Maybe it just can't address all the available memory. The game is a blast, but this problem is weird.
     
  2. newtonpg

    newtonpg Active Member AMS2 Club Member

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    No custom liveries
     
  3. AdrianJ

    AdrianJ Active Member

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    Is there a basic ffb file that just feels like default
    Except includes the main perimeters for user to make slight adjustments to preference ?
     
  4. SaxOhare

    SaxOhare Well-Known Member AMS2 Club Member

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    Select Default or Default+, exit the game and delete ffb_custom_settings.txt.
    When you restart the game a new Deafault ffb_custom_settings.txt will be created, I don't think you'll find all the same options as there are in some Custom files, but I'm no expert in Custom files.
     
  5. AdrianJ

    AdrianJ Active Member

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    Yes tried this thanks it gives no options in the file
     
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  6. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Here's my last update to the file, I spent hours yesterday fine tuning it and it feels balanced for most cars, meaning they shouldn't need any gain changes per car.
    I may have been lucky but it feels really nice to me, so much so I'm finally done with fiddling .
    Gain 60
    Lfb 5
    Fx 50
    Wheel settings
    All 0 except
    sen auto
    ffb 100
    dri -2
    fei 50 (maybe 60)
    for 100
    brf 60
    I hope you like it.
     

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  7. Aza340

    Aza340 Active Member

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    Thanks very much for this . I'm still using the previous file you posted , so natural feeling with just the right amount of feedback for me .
    What's the main difference between this one and your previous file ? Does the damper setting still act as a power steering control ?
     
  8. WhippyWhip

    WhippyWhip Active Member AMS2 Club Member

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    i've just gone back to the plain default custom file that ships with the game, it's the best ffb i've come across
     
  9. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    That would be why you don't have the issue. Red cars only happen with Custom Override Liveries.
     
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  10. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Balanced the forces a bit more and reduced high end forces to reduce clipping.
    Damper setting is the same but I never use it.
    Give it a go, if you don't like it you can always go back:)
     
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  11. Aza340

    Aza340 Active Member

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    Thanks for the info Alex .
    Yes I will give it a go this afternoon, noticed earlier that the file is tailored for belt drive wheels but it feels fantastic on my direct drive.
     
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  12. vava74

    vava74 New Member

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    Hi, I am not a AMS2 "fan", but I have been checking its evolution since early 2021, periodically checking progress (and I am happy to see that there has been steady improvement).
    I have a Moza R9 and under recommendation from Studio 397, for rFactor 2, I set these settings on the Moza software:
    Basic Settings
    - Maximum steering angle: 1440 - Road Sensitivity: 10 - Game Force Feedback Intensity: 100 - Maximum Speed of Steering Wheel: 10 - Mechanical Back-to-center Strength: 0 - Mechanical Damping: 0
    Advanced Settings - Professional Game FF Intensity: 100 - Maximum Output Torque Limit: 100 - Natural Inertia: 0 - Mechanical Friction: 0 - Speed-dependent Damping: 0 - Start Point of Speed-dependent Damping: 0
    FFB Equaliser: - All flat, at 100%
    As I believe AMS2's FFB has now more tyre information and the Moza R9 feels brilliant without effects, I have just tried this on AMS2 and with only the "Gain slider" above zero (ie. all others AT ZERO), the FFB felt really promising, not only on Default+, but interestingly enough, also on Default.
    I also erased my previous Custom file (a silver raw) and let the game generate a blank one, and it also felt very nice.
    Default felt a bit "choppy" but with more brake feel; Default+ felt a bit more smooth but a bit number on the brakes.
    Custom (blank) felt less busy and I believe it will please people that prefer to have a more "calm and precise" driving (I like the immersion of a busy FFB if and when it feels logical).
    Overall, I am now keen to make a more in depth test.

    As a side note, I believe that AMS2 has come a long way, BUT has a major issue with the braking (too competent and removed from the car dynamic and inertia in my opinion).
     
    Last edited: Sep 24, 2022
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  13. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    With my old file the latest sim update made some of the f1 cars feel too tame when they should really be raw and shake the fillings from your teeth, not quite there but the new one is better.
     
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  14. Guilherme Bencke

    Guilherme Bencke New Member

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    What's the difference between ffb files with and without yaw? How's the yaw used in the ffb calculation?
     
  15. grandpa

    grandpa New Member

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    Best settings beside the standard settings for my CSW 2.5 .Fei is on 50 enough for my taste.
    Thx Alegunner
     
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  16. AdrianJ

    AdrianJ Active Member

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    interesting about the braking
    I wonder if devs are looking at it?
     
  17. Stefan Denninger

    Stefan Denninger New Member

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    Hi all!

    I tuned the Tumi tune of the rFuktor 5.0.1.3. by Karsten with Shadak, Panos and Kuku to my taste for the DD2 Wheelbase.
    I specifically tried to get more load and suspension feel as well as the feel of grip loss when going over hills and loosing traction in general. The other files around all felt well and were super easy to drive but not as immersive as i wanted - very subjective, i know....

    These are my settings:

    Fanatec DD2 WB
    SEN auto
    FFB 50-60
    FFS peak
    NDP 5-10,
    NFR off
    NIN off
    INT 3
    FEI 50-80
    FOR 100
    SPR 100
    DPR 100

    in Game settings:
    Gain 50
    LFB 4 (0-10)
    FX 25 (20-35)
    Damper 40 (25-50)
    Spring 10

    Try it out and feel free to give me your thoughts.

    I am still trying to get the complete feel of grip loss when going over grass but am not able to find the specific values in the file - maybe someone can help solinge this issue...

    Greets!
     

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  18. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    you can increase the Slide factor further down inside the file.
    (slide_factor 0.88)
    Higher values make the feeling of slip earlier.
    Stock standard is 0.90 from original renditions.

    this is an overall effect , not specific to grass , but I’ve never heard anyone say the grass isn’t slippery in Ams2 :D
     
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  19. Stefan Denninger

    Stefan Denninger New Member

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    Hi Kuku! Thank you for your answer! I got the feeling with many variables that turning them up actually decreases the feeling i wanted to change… confusing!
    Try the file! Grass is NOT slippery
     
  20. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I see what you mean. the feeling is suspension and load dominated, therefore tire feel is being drowned out imho.

    Its also not the original 5.0.1.3 file as shipped by Karsten, it appears to have had some code added and some missing ,
    example
    (front_grip_loss_feel 1.0) #How much front grip loss decreases feel of grip
    This isnt going to change anything, as its not connected to anything in file.
    it has no function.
    also see some big increases and decreases in some scales. Try to make smaller incremental changes.

    This is the original, and is a very well-rounded file, though it can produce oscillations .
     

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