1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Spacekid

    Spacekid Member AMS2 Club Member

    Joined:
    Feb 2, 2022
    Messages:
    67
    Likes Received:
    35
    Can someone point me in the right direction for a good custom file for the G29?

    Thanks guys.
     
  2. azaris

    azaris Well-Known Member AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,154
    Likes Received:
    578
    • Like Like x 2
  3. lesdewsum

    lesdewsum New Member

    Joined:
    Sep 17, 2022
    Messages:
    1
    Likes Received:
    1
    Can someone please give me a short definition of Tear, Scrub, and Stretch
     
    • Like Like x 1
  4. WhippyWhip

    WhippyWhip Active Member AMS2 Club Member

    Joined:
    Apr 4, 2020
    Messages:
    531
    Likes Received:
    178
    after 2 and a half years you'd think there would be a guide on what can be editied and the commands to do it, but nope
     
    • Like Like x 1
  5. Stefan Denninger

    Stefan Denninger New Member

    Joined:
    May 9, 2022
    Messages:
    29
    Likes Received:
    6

    Wow! I am using this file with my DD2 and it feels amazing!
    Grip Loss in fast corners / puddles? YES!
    Compression under high downforce? YES!

    very nice!

    I use the following in game setttings:
    9523F98B-B4E2-4304-BA0A-3CED03A82BDC.jpeg

    DD2 Wheelbase
    Sen auto
    FFB 55
    Peak
    NDP 5
    NIN and NFR off
    INT 5
    FEI 70
    FOR, SPR and DPR 100

    works great for me!

    thank you very much!!!
     
  6. WhippyWhip

    WhippyWhip Active Member AMS2 Club Member

    Joined:
    Apr 4, 2020
    Messages:
    531
    Likes Received:
    178
    how can i even out the resistance more? it goes from too light to too heavy, if i could even it out more it would be perfect
     
  7. WhippyWhip

    WhippyWhip Active Member AMS2 Club Member

    Joined:
    Apr 4, 2020
    Messages:
    531
    Likes Received:
    178
    EDIT: forgot quote
     
  8. WhippyWhip

    WhippyWhip Active Member AMS2 Club Member

    Joined:
    Apr 4, 2020
    Messages:
    531
    Likes Received:
    178
    ok now this is what the default in game ffb SHOULD be, this is much better, the games defaults are a mess with too much stuff going on making the wheel go from light to heavy all the time, irl a steering wheel has a fairly constant resistance
     
    • Agree Agree x 2
    • Like Like x 1
  9. Stefan Denninger

    Stefan Denninger New Member

    Joined:
    May 9, 2022
    Messages:
    29
    Likes Received:
    6
    Do you get adequate understeer and grip loss feel with this tune?
     
  10. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

    Joined:
    Mar 3, 2020
    Messages:
    323
    Likes Received:
    197
    Experiment with the values in these sections and maybe it can work for you in a custom file.

    1. (velocity_res_scale 0.34) #How much velocity affects resistance on steering (turn up to reach more easily the target angle_d_l & angle_d_r during the curve). (edited)
    2. (velocity_res_offset 0.66) #How much is the resistance on steering at velocity 0.
    3. (vel_rot_scale 1.04) #How much velocity affects lateral force (high for more travel_l & travel_r or down for less). Use for filler wheel during rotation of steering wheel. (vel_rot_limit_coef 1.08)
     
  11. Theodore Schultz

    Theodore Schultz Well-Known Member AMS2 Club Member

    Joined:
    Jun 3, 2022
    Messages:
    491
    Likes Received:
    250
    @Thompsonbra this file is a nice alternative to those that generally like the feeling of the default FFB but without the snap oversteer on coner exit. Very nice work. These are my settings on my t300

    In game is 70/5/30-35/0

    upload_2022-9-19_15-54-45.png
     
  12. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

    Joined:
    Nov 4, 2018
    Messages:
    9,138
    Likes Received:
    8,206
    Folks, a heads up that too long/complex Custom FFB files can exhaust memory and cause issues like 3D drivers appearing as red blocks or cars being plain red liveries. Good to have an eye on that when testing the files. :)

    A file example that has caused it recently:
    rFuktor 5.0.1.4 - "ATMOS 4.1 (4xFX.1WHEEL)" MOD V. 1.1 (With & Without YAW)
     
    • Informative Informative x 5
    • Like Like x 1
  13. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    1,399
    Likes Received:
    644
    The behavior you describe is likely related to the Damper setting. It's what happens with too little Damping in the game-ffb settings. Best to disregard other game ffb-settings, AMS2 ffb is different. Recommended starting Damping is 50%. DD wheels may require less, others may require even more.
     
  14. munkyboo

    munkyboo Member

    Joined:
    Aug 17, 2022
    Messages:
    31
    Likes Received:
    5
    You're right the wheel moving behaviour is better on Default+ with damping turned up.
    Previously i had around 45-50 but trying much higher values even up to 80 helped the behaviour on my wheel. Although the steering feels rather heavy now due to the damping. Default+ is good as it seems to match the physics of the game and car much better than the Custom files.

    With higher damping the wheel still moves around a lot more than the custom files but at least its worth for me to use default+ now, i reckon it still needs to be fixed in that aspect.
     
  15. AdrianJ

    AdrianJ Active Member

    Joined:
    Sep 2, 2022
    Messages:
    261
    Likes Received:
    82
    I’d like to know too
    Be great if there were an advanced ffb section with about 10 sliders for all the main settings something like :

    Rack/cornering force
    Road texture
    Small bump
    Big bump
    Curbs
    Engine
    Suspension
    Acceleration
    Brake
    Traction loss force reduction
     
  16. torsteinvh

    torsteinvh Steam: Nietzroth AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    246
    Likes Received:
    160
    Just to add to the damper confusion, on my DD1, the in-game damper works as an oscillation amplifier with some of the custom FFB files floating around... Just the opposite of what one should expect.
    So with those files I have to set in-game dampening to 0, and rely on Fanatec damper settings.
    With other files, I'm able to use in-game damping without problems. So there are no clear rules here, everyone has to do testing with their own equipment...
     
    • Agree Agree x 1
  17. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    1,399
    Likes Received:
    644
    That seems strange (Fanatec Damping result I was not aware of) but, you are correct to say that it depends on the system in use. :)
     
  18. torsteinvh

    torsteinvh Steam: Nietzroth AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    246
    Likes Received:
    160
    It's very strange, for a long time I thought something was wrong with my wheel base...
     
  19. Theodore Schultz

    Theodore Schultz Well-Known Member AMS2 Club Member

    Joined:
    Jun 3, 2022
    Messages:
    491
    Likes Received:
    250
    Some of the custom files actually change the in-game dampening to "power steering" so that would make sense.
     
    Last edited: Sep 21, 2022
  20. torsteinvh

    torsteinvh Steam: Nietzroth AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    246
    Likes Received:
    160
    Yeah, I know. But it is not connected to that. Those files have the dampening as a variable in the file instead.
     

Share This Page