Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. momorious

    momorious Active Member AMS2 Club Member

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    DD1 was released in April 2019, so only 3.5 years ago.
    And as I said, most people who have issues with the latest FabaLab versions, did user errors.
    Feel free to read through 1.66 Feedback thread. You wont find any big issue report because there are none, it's super stable.
     
  2. Danielkart

    Danielkart Well-Known Member

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    sorry I meant for almost 4 years. I also know that you are Maurice and of course you will support Fanatec. But the problems of the past are not invented. I haven't loaded 1.66 yet, so I can't say anything about it yet. As I said, I'm also interested that things are going well at Fanatec because I also have a base from them
     
  3. Guilherme Bencke

    Guilherme Bencke New Member

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    This FFB file feels really good, thanks for sharing! There are two things though that I'm feeling could be improved:

    1. FFB gets very heavy (almost 100% sustained) when going into the grass. Is there an off-road multiplier that I can use to tone it down, like we can do in RF2?
    2. There is a slightly notchy feeling on my DD1 when the wheel crosses zero degrees, both left to right and right to left, wonder if there's something that can be done about it. This "notch" is present in most of the rFuktor-derived FFB files, some worse than others, but it's not there in the Default+ profile.

    Thanks again!
     
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  4. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I know what you mean .
    there’s been some revisions to the grass physics in recent updates to make it less slippery. there is definitely an increase in friction or texture resistance in dry conditions.

    Maybe play around with lower texture scale.
    see if it changes at all.

    the notch around centre is a by product of the left and right steering and suspension being separate from each other and then a small overlap in center. generally i only feel a noticeable notch under unusual conditions where the loading is just right and there’s a bump or two being transmitted at the same time. it not a constant thing for me anyway.

    You can try lower LFB if you use some , or maybe even reduce Centre Full scale .
    Perhaps some experimenting with static force reduction timing scale . higher value will slow the response of forces changing which may smooth it out . you will notice the feel and weight of the normal forces increase.
     
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  5. AdrianJ

    AdrianJ Active Member

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    Is there a way to increase feel of tyre flex?
    Ac was terrible at this
    Rf2 brilliant when ffb tuned in
     
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  6. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    You can bump up tyre deform and see if it helps .

    (FL_def (* FL_def (power (max 0 (- 1 FL_tear)) 2)))
    (FR_def (* FR_def (power (max 0 (- 1 FR_tear)) 2)))

    I’ve tried it at 3 or 4 multiple before.

    Don’t recall any significant side effects .

    It may make a difference or at least the placebo might ;)
     
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  7. Guilherme Bencke

    Guilherme Bencke New Member

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    Bumping the rack momentum smoothing a bit seemed to help with the notch in the center:

    (rack_momentum (smooth rack_momentum 0.012))
     
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  8. Interceptor

    Interceptor Member

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    Guys, do you know if there is a way to get the "Default+" file out of the game to alter it?
    I mean; I like the file but want just a slight tweak.

    Now I did get the "rFuktor" file, the latest, and did like that too. However: the the rear steps out and you correct it, the D+ keeps getting left/right, making a pendulum motion you have to stop, the rF file stops it dead in it tracks, making it feel a bit unnatural also.
    They are both not correct.
    So I "have to" alter one of those files but there is one thing I can't get over in the rFuktor file: with the old Champ- or Indycar at Long Beach, past the fountain, the two right corners: when I hit the (pretty high) curbs over there, even like a maniac, there is NOTHING in the wheel.........
    That did put me off big time and therefore I would like to alter the D+ file as it is more to my liking for now.
     
  9. Aza340

    Aza340 Active Member

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    I have seen this question asked before and unfortunately I don't think it's possible without Reiza converting the default files into the custom format ( which I'm sure they could do if they weren't so busy with development) .
    Have to say I totally agree with your description and have often wished for the same . The kerb feel is very low with the latest rfuktor file and not really enough feel of grip loss on the fronts either.
    Have you tried Alex's file yet , might be more to your taste .
     
  10. Interceptor

    Interceptor Member

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    Thank you for your response!
    I didn't find that file, but going at it right now, thanks!
     
  11. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Increasing Damping should solve the pendulum issue. AMS2 ffb requires quite a bit of Damping to stabilize the steering, in general. Even with the SimuCube2 Pro, I'm using Damping at about 40-45% in game.
     
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  12. Danielkart

    Danielkart Well-Known Member

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    Like Dean said you can increase the damping. But it also works with little damping in my custom. Then just reduce FX in game (20-28) and you will have absolutely no weave.
     
  13. Gary_S

    Gary_S Active Member AMS2 Club Member

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    I had this before and I think I solved it with changing the game damper effect strength to 0 in my wheelbase driver (Fanatec). I am not at my rig now so cannot remember exactly...but can check it later.
     
  14. Gary_S

    Gary_S Active Member AMS2 Club Member

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    Hey, I have been using your FFB file since yesterday, with some small changes to Maurice's fanalab settings. The only things I noticed and some feedback on the file:
    • The FFB when gone onto the grass is very high
    • The feeling of understeer is not very clear
    • The self realigning motion of the steering wheel seems to lose momentum just before the car is straightened out, if feels like it is damped as it comes to centre after an oversteer moment.
    • The feeling of the steering getting heavier with increased downforce over the car appears to not be present?
    I am assuming the first two points is some sort of low feedback boost in the file.
    The rest of the file is really nice. I love the subtle road effects and they are not overkill like RF2. The cornering forces are in nice proportion to the bumps and kerbs. I run a DD2 with damping on 19%, FEI on about 80-100 depending on the car.
    Is there any adjustments I can make to alter the above. And thank you for your efforts.
     
  15. Danielkart

    Danielkart Well-Known Member

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    hello gary! Of course everything is always a matter of taste but you can change the following and try for your taste. Point 1 ) Reduce ( large_offroad_bump_scale 1.9 ) to your liking. Point 2) Take (under_steer_scale) the same value as (over_steer_scale) Ams2 is generally more focused on the rear axle. Item 3) You can increase the in-game LFB a little bit, this will make the center tighter, but too much will give more weave. Point 4) increase the value (velocity_res_scale) then the steering becomes heavier with increasing speed and downforce. Maybe it will help you

    Addendum: Try reducing your FEI values. In my file are 2 examples for the in-game and fanatec settings. FEI is an amplifier and it causes looping very quickly and superimposes other good ffb on you. Better use FX from the game itself that will bring you better ffb
     
    Last edited: Dec 8, 2022
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  16. JRoQ

    JRoQ New Member

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    Hi all, just came across this thread and was curious to which of the custom feedback files is suggested for a SC2 pro user, if it matters. I have tried out a few of these and they are miles away from the original that I had, but wanted to see if anyone had a suggestion for what they have used for SC2 pros.
     
  17. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    It largely depends on what you want in ffb but, it may ultimately come down to finding a custom file that works pretty well for you and tweaking a few things from there. Any of the more recent custom files should work well with the SC2 Pro but, combining a file with the optimal Damper level (in-game Damper) makes a difference.

    One can achieve very good (Fundamental ffb) results with either default ffb setting but, the Damper setting is very important, and I suspect many players underestimate its impact on ffb in AMS2.

    From there, if it's more detail you crave, custom files can really help. On the other hand, if using the wrong Damper settings, then any option can seem wrong.
     
  18. latexyankee

    latexyankee New Member

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    Where is the v45 file? Where is the repository of files available to download? Are there no stickies or direct links?

    I read through this thread and people talk about downloading files but....there no link in the last 20 pages
     
  19. Danielkart

    Danielkart Well-Known Member

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    Page 294 in this thread
     
  20. Gary_S

    Gary_S Active Member AMS2 Club Member

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    Thanks for the feedback.
    So I've gotten a very nice combination.
    I'm using the v44 file with the road and kerb effect values from V45 (with very minor changes, but generally to make the road feel a bit more realistic and alive), and so far it feel really nice.
    The only one thing I have now is that if I spin off on track or grass even, when the car is sliding, a weight builds up in the wheel. As soon as the slide stops, all of that weight is released from the wheelbase, or it jerks the wheel to one side. I know this is something the default + game profile also suffered with.
    Is there a particular line in the controller file that deals with this specifically. The rest of the ffb I have to almost perfection.
     
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