Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    Hi! In your case, it's all about the power of your base. You have to use 100% gain of your base only then you have your max. 2Nm in play. This power is very small so you have to use it 100%
     
  2. jtortosen

    jtortosen Active Member AMS2 Club Member

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    I had the same wheel. Search for the custom file from Stakanov (the latest before Atmos). You have to set force at 100% in the thrustmaster panel. Then, in this game the options works as:
    Gain is the volume, if you had a high nm dd wheel with 20-30 nm, then you can set at 80-90% (not 100% to get headroom) and the game output the simulated forces per each car. And with 80-90 % doesnt mean the total permanent forces allways, but the range the game and your wheel can achieve. So, with your wheel, setting at 60-80% is a good compromise for better variety of values for your wheel.

    Low forces high the lower values that belt wheel can't detect. Try from 10 to 30, not more.

    FX is preferable to set low so you don't saturate your wheel, 0-40.

    Damping set to 0-10, your wheel needs to get the rawest data possible.
     
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  3. ozymandias

    ozymandias New Member

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    So I am correct that clipping will occur when the game wants >2 N-m (with gain 100%), but you argue that I should not go lower because then everything is just too low in general?

    Do I understand correctly?

    Looks like he uses:
    rFuktor 5.0.1.4 "ATMOS 4.1 (4xFX.1WHEEL)" MOD V. 1.3.3 FIX

    If we're going with audio terms, gain is the "volume" but there is no way to add compression, e.g. lowering the overall dynamic range of the signal?
     
  4. Danielkart

    Danielkart Well-Known Member

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    There will be no clipping if you set 100% gain at the base. But there will be clipping if you (example my custom 60 gain in the game) will increase the gain in the game. Just try different files then you will find the right one
     
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  5. jtortosen

    jtortosen Active Member AMS2 Club Member

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    Find the older no named ATMOS, for me too reactive and artificial (atmos because the 4 wheels on your steering wheel).

    About the overall signal/range, the ingame gain is that. If you set 100%, you expand the signal to achieve the 2 nm range so on the lowest forces you might be able to feel the lower forces but on the top forces simulated by the game, you will have clipping (for example, turning in eau rouge or high speed corners). So, for don't saturate the top range signal, you have to compromise the higher and the lower and set the gain value at the middle. I find 62-70 is the best, amplifies well the lower values and get headroom for the higher forces.
     
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  6. Danielkart

    Danielkart Well-Known Member

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    Exactly as it is explained by jtortosen. There is a certain perfect range of gain (IN game). This is about 60-70 gain in Ams2. Depending on the base and custom file, this range can vary and you can adjust your gain accordingly. This is also the reason why I always leave the vehicle-specific ffb at 100%, because otherwise it increases or reduces the gain (in the game). This can quickly lead to clipping (when increasing) or ffb detail loss (when reducing). That's why I always increase or decrease the gain at the base
     
    Last edited: Jan 10, 2023
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  7. ozymandias

    ozymandias New Member

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    This all makes sense, thank you for the help on this.

    I have actually tried going back to the Reiza "default" setting with various gain/fx/lfb. I might prefer it to the various custom files I have found in this thread. I am sure there is always room for experimentation though.
     
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  8. Valle1950

    Valle1950 Belgium AMS2 Club Member

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    I would like to thank everyone who contributes here. I was a complete FFB noob before I started reading this thread. Now I´m getting to understand it a bit better.
     
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  9. Sheu Ho

    Sheu Ho New Member

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    Sorry for the post. But I just jumped back into AMS2 after a year out and noticed a lot has changed since 1.4 update. What’s the best ffb version to download and use. 5.0.1.3 seems to be the latest version to date…. Anyone have the Thrustmaster T-GT wheel with the best setting to try out. Might take me forever to trawl through 300 pages in this post. Any advice is much appreciated.
     
    Last edited: Jan 11, 2023
  10. Danielkart

    Danielkart Well-Known Member

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    Hi! There is no best file or best settings for your base. Everyone has different ideas and feels the ffb differently. You can also use defaults to start with, you have to take a little more time with the customs
     
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  11. Sheu Ho

    Sheu Ho New Member

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    Ok noted thanks for your reply.
     
  12. Stepy

    Stepy Active Member

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    Hi i have a T-GT II , at the minute i`m using this : Automobilista 2 Custom Force Feedback - Overview & Recommendations
     
  13. Sheu Ho

    Sheu Ho New Member

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  14. Stepy

    Stepy Active Member

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    yes I am.
     
  15. LugNut

    LugNut Active Member

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    Hi,

    I would like to thank Kuku ..and of course Karsten, et all.......for his tune. Its the only file that eliminated the front wheel drive torque steer effect that was evident with ALL cars. And by me adding more rear slip =less steering resistance and more road detail I now feel like I'm driving a race version of my road car. Very realistic in feel. Better than rf2!
    And this is with the lowliest of wheels....the same DFP I've been using for ~15 years. Thank you!

    One small question is left.....
    There is a small ffb "hole" in the very center. Its not the gear play. Just a cpl of mm of no resistance. What would I adjust to eliminate this?

    Thank you

    Edit..its 2 things:)
    I also want to add a bit of front wheel scrub.....just a teeny bit. Anyone?
     
    Last edited: Jan 11, 2023
  16. Stepy

    Stepy Active Member

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    Could you post your file ? I`d like to try it out.
     
  17. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Hi Lugnut,
    pleased you have found what you are looking for .
    another user found that a really small increase of (rack_momentum (smooth rack_momentum 0.01))
    Could help with that free play in middle.
    So something like 0.011 or 0.012 for example.

    for the scrub balancing , you can play around with the Scrub Fx ratios
    # Scrub FX
    #

    (scrub_scale_front 0.42)
    (scrub_scale_rear 0.32)


    you will find it in my signature below.
     
  18. Timewarp82

    Timewarp82 New Member

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    Hi, i would love to know which file should i try for the start, there is so much to choose from, lacking experience with this file, default one i don´t like :(

    I have a TS-PC Racer with SF1000 Wheel

    Thx in advance
     
  19. jimortality

    jimortality Active Member AMS2 Club Member

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    I have the same wheel and I use Danielkart v 46
     
    Last edited: Jan 11, 2023
  20. Sheu Ho

    Sheu Ho New Member

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    Wow 5.0.1.4 is amazing. Thanks for sharing…
     
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