Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. ricxx

    ricxx Well-Known Member AMS2 Club Member

    Joined:
    Apr 30, 2022
    Messages:
    685
    Likes Received:
    401
    Had some catch up to do, just tried @Danielkart 's v46 and it feels great as always. Going to give v50 a go later on. Thanks for all your efforts!
     
    Last edited: Mar 4, 2023
    • Friendly Friendly x 2
  2. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,275
    Likes Received:
    1,328
    Hei Ricxx! Nice to hear from you and that you are on the road again in AMS2. In Ttotw we are almost in the same place.;) I wish you a good time. Many greetings from Daniel
     
    • Like Like x 1
  3. ricxx

    ricxx Well-Known Member AMS2 Club Member

    Joined:
    Apr 30, 2022
    Messages:
    685
    Likes Received:
    401
    Just had a look, dani68 is you then, didn't realise ^^ Good job, the Corvette is awesome, one of my favourite cars in the game for sure!
     
    • Agree Agree x 1
  4. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    I do miss some front suspension load feeling when turning (like in rF2), particularly at low speeds. At high speeds the downforce makes it perceptible but not that much at low speeds. It seems braking really improves that load feeling correctly but is almost non-existent without applying brakes.

    May I ask @Kuku Maddog and @Danielkart how to provide more force when turning, in your respective files?
    Maybe a log curve can improve the existing formulas at low speed.
     
  5. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,635
    Likes Received:
    1,013
    With my file and any other Original rfuktor file you could adjust the static load reduction down .

    (static_force_reduction_timing 0.22) #Lower will make static force "low" force quicker, higher will make it slower to adjust to current force.
    (normal_static_force_reduction 0.05) #Range: 0.0 - 1.0. Always reduce the averaged force. This gives less constant/slow force on cornering or quick turning, and preserves the quick forces.
    (exp_static_force_reduction 0.15) #Range: 0.0 - 1.0. Under low df, reduce the highest end of averaged force only.
    (exp_static_force_reduction_hi_df 0.10) #Range: 0.0 - 1.0. Under high df, reduce the highest end of averaged force only.

    small incremental reduction in value will make a difference .

    do one at a time to feel the difference and work out which one has more effects at the lower end of force . even try reducing the timing initially.
    but reduction of normal exp_static_force might be the best place to start after that as that should effect lower load situations.
     
    • Like Like x 1
  6. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,275
    Likes Received:
    1,328
    Hello Joaquim! Have a little patience my V60 is in the pipeline. It's all about the front axle and I can already say that it's going to be fantastic. With these new files, the lack of front feel will definitely be fixed and other big improvements as well. I know Rf2 well and know the advantages but also the weaknesses of this sim (especially with dds) I think the V60 will be posted at the weekend. I wish you a nice week
     
    • Like Like x 7
  7. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    AMS2 has the potential to replicate rF2 in the things it is good at (not the other way around :)). Front wheel loading and mass/enertia transfers are what I want to replicate in AMS2.
    Right now, I can increase front end forces but not in a natural way, is too linear (our body and nature are not linear by default).
    Will wait patiently.
     
    • Friendly Friendly x 1
  8. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

    Joined:
    Jul 28, 2022
    Messages:
    6,129
    Likes Received:
    2,111
    Don’t fully understand why feeling the front end is such a revolution, but proving me wrong just means a better FFB for me and others. Take your time @Danielkart and amaze us.
     
    • Friendly Friendly x 1
  9. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,275
    Likes Received:
    1,328
    There are limits in a simulation. There are no G-forces, the only medium is the steering axis (wheel) to simulate it as best as possible. Or you have additional hardware (buttkicker, motion, VR) to get additional immersion. But even so, real G-forces will always be missing. It's also not about what the best sim is on the market. It always depends on the personal taste of the people and that's how it is with the FFB. My FFB isn't perfect, but I try to simulate it as best as possible, that's all
     
    • Like Like x 2
  10. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,635
    Likes Received:
    1,013
    I can feel what you describe, so the signal is there , it’s just a case of setting the equaliser right for your wheel base and taste.
    there is a range it has to work in depending on wheel base strengths and personal taste in steering weight.
    it may be a case of you needing to adjust the velocity scales to narrow the range .
    it could be a case of needing to increase master rack or perhaps you need more suspension scale .
    perhaps you require a amplified yaw scale.

    there’s the right mix there somewhere .
     
    • Agree Agree x 1
  11. Lab Pong

    Lab Pong OG Sim'er

    Joined:
    May 6, 2021
    Messages:
    138
    Likes Received:
    29
    Such great news.....thanks so much for all your hard work here!
     
    • Friendly Friendly x 2
  12. Cholton82

    Cholton82 Active Member

    Joined:
    Aug 12, 2022
    Messages:
    284
    Likes Received:
    114
    Sorry for what’s maybe a dumb question but where do I find the files ? And if you know what base settings on the Alpha Mini would you recommend with your file ? Many Thanks Chris
     
  13. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

    Joined:
    Jul 28, 2022
    Messages:
    6,129
    Likes Received:
    2,111
    The files are on page 306
     
    • Like Like x 1
  14. Cholton82

    Cholton82 Active Member

    Joined:
    Aug 12, 2022
    Messages:
    284
    Likes Received:
    114
    Thank you , Downloaded it and a very good improvement. Maybe need to tinker with the settings in Simpro manager.
     
    • Friendly Friendly x 1
  15. Magnus

    Magnus Active Member

    Joined:
    Oct 12, 2020
    Messages:
    267
    Likes Received:
    185
    I had an enforced break from sim racing for most of last year and when I was able to start up again this year I felt lost with where the ffb files were at, had become generally rusty and assumed much of the physics had changed. As a result I ended up using the default ffb until today.

    I downloaded the file from @Danielkart for my 8nm CSL DD and was amazed at the difference. The Caterham Supersport came alive at Bathurst 83 and I loved the way the steering seemed to load up on Griffins Bend. I did feel I’d lost some information under braking so have also downloaded the file from @Kuku Maddog to play around with too.

    Seems I’m going to have to learn what lines of code affect what feedback and dig into things. Down the rabbit hole we go.

    …but a big thanks to all, the files are so different to defaults.
     
    • Like Like x 2
    • Friendly Friendly x 2
  16. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

    Joined:
    Jun 30, 2019
    Messages:
    1,229
    Likes Received:
    517
    Cool, need to remember this post, I’ve ordered the CSL DD 8nm as well. So any FFB help is welcome.:D
     
  17. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

    Joined:
    Jul 28, 2022
    Messages:
    6,129
    Likes Received:
    2,111
    I use the recommended v50 file from danielkart. Haven’t tried kuku’s
     
    • Like Like x 1
  18. Magnus

    Magnus Active Member

    Joined:
    Oct 12, 2020
    Messages:
    267
    Likes Received:
    185
    I've been trying out Kuku's file and really like the feeling of the various forces but find for my taste the overall ffb is too low. I ended up running Gain at 85 and pushing LFB up to 45 on my CSL DD.

    Is there a line of code that will boost the overall forces that I should look out for or do I need to just ramp up the in-game settings?
     
  19. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,635
    Likes Received:
    1,013
    85 gain isn’t outside the scope of what a lower powered DD might require, I use 65 on my Simagic Alpha, which has a little more power,
    But you could make small increases in Master scales ,
    Ie master_rack etc
    You could also increase centering_scale a little.

    45 Lfb does seem high , I wouldn’t have thought you would need that. But if it works and doesn’t give any oscillations ( I don’t at 10 Lfb) then there’s nothing wrong with it. Every base has a different dynamic range.

    fx has a lot of impact on loading too .
     
  20. Magnus

    Magnus Active Member

    Joined:
    Oct 12, 2020
    Messages:
    267
    Likes Received:
    185
    Thank you, it’s good to know I’m not exceeding the range at that level. I’ll have a bit more of a play around with the LFB and FX before I look to make any changes in file.

    I’ve also just run a 45 minute race at Bathurst 83 and the available information was superb. It may even be just a case of getting used to it as the MCR on default setup felt so much better than using the Default or Default+ and any in game tweaks.
     

Share This Page