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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Lars Mars

    Lars Mars Member

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    Can't you share it already, as 1.5 is still far away
     
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  2. Danielkart

    Danielkart Well-Known Member

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    Hello! Go back 1 page. John Ellis and ricxx have compiled the best files from various modders. There you can test everything and select your personal best file
     
  3. Danielkart

    Danielkart Well-Known Member

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    Hello Lars! It shouldn't take that long with the 1.5 update, maybe 2-3 months. No point in posting it earlier because maybe it will change too much after the update. Let us surprise:)
     
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  4. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    Excellent point. I updated the custom FFB collection (v.1, available here) to add "the original" and many of its predecessors--and renamed many folders--to more clearly indicate how various custom files relate to one another. Also includes Peter Stefani's tuned original, so no need to download it from RD.
     
    Last edited: May 13, 2023
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  5. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    When compiling my recent collection of custom FFB files, it seems the various tunes available are based on either (a) rFuktor 5.0.1.3 or (b) rFuktor 5.0.1. Pardon my ignorance, but what are the salient differences between the two? The notes at Karsten's initial post imply both 5.0.1.3 and 5.0.1 use the damping slider to set damping (as opposed to power steering in some versions) ... and I'm not well versed enough in the rFuktor world to grasp the underlying, numerical differences between the two files. Not to imply that one is better than the other, but are there particular reasons why some modders prefer one over the other as the basis for their further personalized tunes?
     
    Last edited: May 14, 2023
  6. Danielkart

    Danielkart Well-Known Member

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    Hello Easy! The Simucube gives me a lot more feedback from the road and can give me more feedback (curbs, road, car) than the dd1. That means I need less FX in the game because otherwise it gets too loud. The damping of the Simucube and the dd1 confirmed me. Dampening is good at base in combination with friction. In-game damping is better set to 0. Dampening in the game even increases the oscillation when driving ( no matter with which custom) Many new experiences and impressions that will all help me with the V80 Customs and then share them with you when 1.5 from Reiza is ready
     
    Last edited: May 14, 2023
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  7. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    The rFuktor 5.0.1.3 must be Karsten's latest file, which apparently was posted on February 9 2022 and which obviously has to be based on the earlier 5.0.1, which again of course went through multiple iterations. If I understood correctly all of the tweaked files from all the different people are based on this file.

    As I wrote in the OP, if people who were around during that period find wrong info, don't hesitate to correct me.
     
    Last edited: May 14, 2023
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  8. Danielkart

    Danielkart Well-Known Member

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    You can also tone it down with in-game FX (which I recommend for Simucube). With damping at the base you can eliminate the oscillation (for me as much as necessary but as little as possible) and together with friction at the base you will get a nice center
     
  9. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    5.0.1 and 5.0.1.3 are pretty much the same, and it’s far to far back to remember the differences internally. would have to do file comparison . but not really important now.

    I consider 5.0.1.3 the last non experimental file. there was a file that turned on the power steering element that followed for those that liked that system . Im thinking it 5.0.1.4 if i recall .

    after that there was some experimental stuff added that didn’t really add anything .

    after that my focus was on smoothing some frequencies of vibration and removing oscillation .
    i just say 5.0.1.k as a identification stamp . it’s all from the same generation between 5.0.1 and .3
     
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  10. Danielkart

    Danielkart Well-Known Member

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    The settings on the base are very individual and always a matter of personal taste. In addition, my settings from the dd1 and the Simucube are precisely matched to the custom file. There are things that are already integrated in the custom file and are therefore no longer relevant, or it changes the settings on the base. I think every custom file from the modders but also the defaults from Reiza all result in different base settings. That's why people have very different attitudes and wonder why it doesn't work for them. My base settings are also only recommendations and should be a good starting point for my customs, which everyone can adjust to their personal taste.
     
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  11. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    Thanks so much to everyone who replied to my earlier question regarding potential 5.0.1 vs. 5.0.1.3 differences. Upon further reflection, differentiating between the two versions in such a linear manner strikes me as misleading and problematic, so I posted an updated collection that removes those distinctions. After all, if the previous folder structure required a paragraph's worth of disclaimers, something just isn't right....

    I reorganized the folders to remove the majority of 5.0.1 vs 5.0.1.3 distinctions (except Karsten's files, naturally). Consequently, folders are simply organized alphabetically by tuner's name. Here is the revised folder list:

    rFuktor 5.0.1 Karsten Hvidberg et al
    rFuktor 5.0.1.3 Karsten Hvidberg et al
    rFuktor Alegunner68
    rFuktor Daniel V70 for belt 2-5Nm
    rFuktor Daniel V70 for belt and dd 5-8Nm
    rFuktor Daniel V70 for dd 8-30Nm
    rFuktor Daniel V70 for dd 8-30Nm (Motion-tactile)
    rFuktor Kuku High Freq
    rFuktor Kuku Low Freq
    rFuktor Manolo & Stakanov 01 ATMOS rFactor 5.0.1 - MOD V1.4 FIX (WITH YAW)
    rFuktor Manolo & Stakanov 02 ATMOS Hybrid1 5.0.1-5.0.1.4 - MOD V1.4 FIX (WITH YAW)
    rFuktor Manolo & Stakanov 03 ATMOS Hybrid2 5.0.1-5.0.1.4 - MOD V1.4 FIX (WITH YAW)
    rFuktor Manolo & Stakanov 04 ATMOS rFactor 5.0.1.4 - MOD V1.4 FIX (WITH YAW)
    rFuktor Manolo & Stakanov 05 ATMOS - MOD V1.4 FIX (WITH YAW)
    rFuktor Peter Stefani
    rFuktor Theodore Schultz
    rFuktor tUMi

    Z-Appendix earlier rFuktor versions [Contains many previous rFuktor versions, etc.]
    Z-Appendix NuScorpii - Heavy Messing v2.5 - Detailed
    Z-Appendix NuScorpii - Heavy Messing v2.5 - Minimal
    Z-Appendix NuScorpii - Heavy Messing v2.5 - Smooth
    Z-Appendix Reiza Basic Rack Force

    Also, I placed all of the earlier, pre-5.0.1 rFuktors (from Page 1) and other older files into appendices, so that they are available for educational purposes, but without overcomplicating the main list of files available to activate. If there are other, relevant files that should be included, please let me know.

    The above set of files is available here.
     
    Last edited: May 17, 2023
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  12. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    @john Ellis I just realised my answer had very little to do with your question :D At least we got a reaction from Karsten. Would be nice if he got a bit more involved again.
     
    Last edited: May 16, 2023
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  13. Dmand

    Dmand Active Member

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    Ooh, that should be interesting. Can't wait to try it out. I would have no clue where to start if making my own file from scratch. I have been tinkering with other peoples files including yours to find a sweet spot on the Logitech G direct drive 11hm wheel.
     
  14. Danielkart

    Danielkart Well-Known Member

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    I don't know if Ams2 supports Logitech's Trueforce or which games already do it. I can imagine this audio based tactile feedback to the wheel changing the FFB. But it would be interesting to know if Trueforce works better with defaults or Customs. Maybe they open a thread for Logitech's Trueforce then other users could benefit from it too :)
     
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  15. Robert Dolšak

    Robert Dolšak New Member

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    Hi.Is it possible to put feedback when i shift gear.
     
  16. Danielkart

    Danielkart Well-Known Member

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    Hello
    Only with motion or tactile hardware (buttkickers)
     
  17. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    There is a function that can sort of give some feel if scale increased, but it has a negative effect of just cutting the holding torque under steering load , and is quite unrealistic and interfering.

    (on_off_throttle_feel 0.0) #is felt on: fast throttel up/down and so also on gear shifts with auto-clutch.

    you can try it but I don't think you will like it.
     
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  18. Canard

    Canard New Member

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    Nevermind; tested on other sim and I think the Quick Release on my entry level wheel is loose. I suggest you check you wheel/base connection aswell.

    That fix worked for me


    Original post:
    For the record I have the dreaded *klonk* aswell on a CSL DD.
    I didn't played AMS2 for a long time so don't take my word for it, but I think it has always been there, just way less frequent, to the point that I didn't cared.
    Now it is there all the time left and right around the center.
    What a shame when the custom FFB's never felt so good. o_O
     
    Last edited: May 20, 2023
  19. Canard

    Canard New Member

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    The connection with the tyres is incredible on this one, might aswell forget about racing and go drifting, thanks ! :D
    Only issue is oscillation, mostly solved by adding a lot of damping in driver, but then the feeling is not as good.

    Edit: as suggested before in this thread, lowering damping ingame and increasing FX also helps. Now lets find a balance..
     
    Last edited: May 21, 2023
  20. Danielkart

    Danielkart Well-Known Member

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    Unfortunately that is the reality. With tape or 3D printing you have to fix Fanatec's mistakes
     

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